Loot is still a problem

Look, I get not wanting to drown people in gear, and there wanting to be some challenge.

That being said, it’s a bit on the ridiculous side when you go the majority of a raid or through 8 dungeons, and only come out with 2 pieces of loot for your troubles.

Please increase the drop rate for Dragonflight.

13 Likes

well 2 is better then nothing
last week got no loot but anima and rep tokens

3 Likes

Lol, I’ve done nothing on my enhance shaman except farm Taz streets and Iron docks for a new weapon, still nada, and to add insult to injury I’ve been in 2 groups where First Fist of the Cartel dropped… for other people.

RNG is a cruel mistress.

Since the start of the season i’ve gotten 11 cloaks and 9 wrists, on my druid alone. (Both of which are on my legendary slots.) So yeah. it’s aids and needs fixed.

7 Likes

Eh, RNG is RNG.

I boosted a Death Knight at the start of the season and it’s already more geared than my main from last season, has 4p and mechagon ring sets.

I think the devs are convinced that people are still getting too much gear. But we will see what happens in DF.

2 Likes

you’re complaining about getting 2 pieces of loot in a single raid?
before personal loot was a thing, you’d be accused of bribing the loot council!

I know it’s not what people want to hear, but we’re getting more useful loot now than we have during most of wows lifetime.

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wtf

All I have is the heal based one on my Ret. At least it can pair with WoG decently.

It’s not the best mechagon ring set technically, but it’s haste and sub 50% HP trigger, which is pretty solid with how spiky blood can be.

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The haste alone is really solid. Grats and I’m jealous

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Loot is just horrendous this expansion.

It feels like you either get no drops at all or the same bracers six times in a row and no in between.

We all heard how players have run the same mythic dungeon like 70 times and still haven’t gotten the drop they want. It’s insanity

We need a better type of bad luck protection

4 Likes

They never loosened the tap since the BFA stat squash.

Boost loot for raids definitely but keep dungeon loot the same because of how spammable they are. That is coming from someone who avidly does M+. I like to raid with my guild but If I am getting too decked out heroic quality gear in M+ than I lose interest in raiding outside of completion.

I totally agree :cherry_blossom: :cherry_blossom: :cherry_blossom:

This sounds fair.

Right now mythic+ loot is 2 items per 5 people and raid is 1 item per 5 people.

They could double raid loot drops and then it would be equal. That’s 8 drops for a 20 man.

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A piece of loot every 2 weeks used to be if you were lucky, how bout we slow down there champ

i disagree
drops should matter and feel good.

look at new world, you get gear absolutely dumped on you which does nothing but water it down and make it mean absolutely nothing.

if we are gonna change anything regarding gear it should be that transmog gear from old content doesnt require it be usable for the appearance to be collected.

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Or give back coins that gurantee a piece of loot off a specific boss’ loot table. That way people can target specific bosses and items. Oh I got something off the first boss, not going to see anything else for the run.

Except it doesn’t feel good when you finally get it to drop, you get a feeling of relief instead of excitement.

It shouldn’t be “oh thank God it finally dropped so I can stop running this dungeon”

5 Likes

Loot should be a lot more deterministic. I think a good 70% to 80% of character gearing should be from tokens that drop from content, which are then bought from a vendor. Then the remaining 20% or 30% should be RNG drops.

Being helpless to the RNG gods to replace a trash piece, or coming out of a raid empty handed, are things that shouldn’t happen.

This would also fix the problem in some expansions where we’re showered in so much random loot that we’re desensitized from the exciting feeling of getting loot.

1 Like