Loot Council is not a good system

Especially for 40 man raids.

Remember: For most guilds Classic WoW will be a marathon and not a race.

The small advantage to progression that might be obtained by gearing certain players over others through Loot Council will be lost in most guilds due to feelings of favoritism etc causing splits in the guild.

If you are one of the “inner circle” in your guild then congratulations but for the vast majority of players Loot Council will result in an indefinite amount of raids where you could perhaps receive zero upgrades, where certain players can receive loot boss after boss while you get the short end of the stick.

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Work it out with your guild. Everybody roll need on everything. Who cares. Not my problem. It’s a schoolyard game problem.

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And remember this, most guilds are going to be running loot council or a variant of it.

DKP/EPGP are all terrible in comparison, only people who aren’t putting in the effort truly enjoy those systems.

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If you are playing Classic for the raids, I feel bad for you.

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I seriously doubt that.

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I’m actually pushing my guild to do a Loot Council / Decaying DKP system. Basically Loot Council doesn’t determine who gets gear, but what roles/classes can bid their DKP on it. So we can still have good progression without showing favoritism. Skarm’s guild posted a video about it and i really loved the idea.

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That’s on the class leaders and GM to make sure they are distributing loot fairly. In my previous classic guild it worked better than DKP. For instance you could have a DKP system and a rogue save DKP forever wanting to get a Thunderfury, but the bindings won’t drop. Main tank is also looking for TF, but gets tired of waiting and spends his DKP. Bindings do eventually drop, Rogue has more DKP, Rogue takes tank item.

It’s on the leadership to make the right calls.

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Each guild has it up to them what loot system works best.

Though my experience with loot council is that even if you do your best to ensure there isn’t favourtism, people still cry about it whenever they don’t get things.

When my guild tried it literally half my job as the Paladin officer(and doubling as the Hunter one for a time) was dealing with people butthurt over loot they felt they deserved.

My guild’s loot council will have rotating members from the guild that will be apart of it along with the officers so everyone will have a say in the loot distribution. We have also set up priority lists for the gear on the loot table so everyone knows what class benefits most from a piece of gear. It works for us.

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So don’t join a guild with a loot council if you don’t like it.

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Loot council will be used by guilds that want to be competitive. You will realize really damn quick that if you have 40 people, all 40 of those people are not worth funneling gear to.

People will save up DKP, get a nice drop that they want, and bail. I know I did that on private servers when i wasn’t happy in a guild. I didn’t leave until i spent what i “earned” in those guilds. When you have loot council there is no gear currency besides your ability to stand out and work well with others.

The idea of loot council scares BFA players because they have pushed themselves into a mindset where they are selfish and anti-social.

Go into a BFA random dungeon and try to have a conversation, everyone is rude or refuses to respond to chatter.

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Looting Council just like DKP has it’s advantages and disadvantages.

I’ve had good and bad experience with both, but more positive with Looting Council. When you have a guild with like minded players who communicate openly, Looting Council is very easy. If there’s a player who gets very defensive and angry because they didn’t a piece of loot this time is no loss to the guild.

It comes down to the player understanding the terms which are discussed (or should be) transparently to the raid group. It creates a friendly competition with other members to make sure they attend all the raids they can, and work harder to help the group progress. Sometimes an item you REALLY want will drop and you didn’t get it. It’s not the end of the world, you’ll get maybe something better than them on the next one.

I’ve made a lot of jokes to get TF bindings as a Rogue with my guild. I really want Thunderfury again. In reality I know that won’t happen as much more beneficial players will get it over me. Rather than keeping my eye on TF however, I’m keeping my eyes on the guild I’ve come to love.

I experienced this a lot more than Loot Council drama.

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Yeah. Loot council is good if your council knows what they’re doing. Anyway, that’s not what I was saying.

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It goes with the loot distribution style. People have forgotten human nature.

I think LC could be better at the top end, but I think for most guilds where minimizing drama is more important than small gains in efficiency, DKP is better. Though we used DKP only to decide between players who can validly bid on something, and the officers maintained a list of what classes/specs could bid.

And I will say that we pretty much used pure LC to decide on things like Thunderfury. We didn’t call it that, but that’s what it was.

This is not correct. Loot Council is far inferior due to the rampant corruption that people deal with to try and get gear. People sit there and watch others get 2-3 pieces of gear before they can even get one because “the powers that be decided it.” People may hoard points to buy things, but they’re only getting points because they show up consistently, so it’s far more fair.

I would never play in a guild with Loot Council, regardless how good they are or how “fair” they claim to be.

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I tend to agree, 40 man raids are too impersonal for loot council to be effective and usually will end up in the “in clique” getting gear.

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I’m sorry you’ve had a bad experience. When it’s a good LC system with full transparency, it feels really good. It more feels like people are practically all agreeing that “yeah Yujiza should get this item” rather than GMs saying “Yujiza is getting this item, end of discussion.”

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The guild I joined is doing a rotating loot counsel. The counsel will be made up of members that rotate every couple weeks. The only person not rotating is the guild leader. So it will be like this…
The guild leader.
2 officers.
4 core raid members.
Every 2 weeks the officers and core members change. Making it so that the same individuals dont always get to say who wins loot. The loot will be distributed so that raid as a whole will improve and not just a select group of members getting everything.

This has worked very well in guilds ive been in before and cuts down on the loot drama a lot.

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I mean that’s fine and everything and I appreciate your comment. It’s not just that I’ve had a bad experience (I have, but I left the guild after one such experience), but what I’ve seen all around in the past, from friends in different guilds too. Even if the entire raid decided who got what, you’ve still got 10-30 people against any of the PUGs getting anything and lobbying for a select couple of people getting everything they need per raid. It’s just not a good system. But again, that’s just my opinion and what I’ve seen.

If it could occur as you said it, where people are happy and agree on it like that with full transparency on the rules, everyone included in the potential loot pool, then IMO it could be a good system, I’ve just never seen it like that.

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