Loot Council is not a good system

Loot council is not a good system when the guild leader lacks transparency and fails to communicate with their players. I’d look for a leader with these qualities first.

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This is why I won’t be using DKP or Loot Council.

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If i played a memespec and wanted to be carried I would try to get into a EPGP or DKP guild.

I’ve experienced almost every common system first-hand and they all have pros and cons. None of them are perfect. Straight DKP is probably the most fair. You earn the points you spend them how you see fit.

I think a hybrid system where some things get allocated to key players first (namely tanks) is probably the sweet spot.

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This is what my guild is considering. Basically council tank gear and DKP everything else. I don’t really trust my game knowledge enough to do loot council, and I am pretty familiar with DKP. Never really had problems with DKP even though there was a warlock with a gazillion points saved back when I was a weekly raider. (And I was a mage.)

Hey man, I really appreciate your reply. Not to toot your horn but it’s nice to see someone with an open mind on the forums. Thanks for that.

It’s quite the gem when the whole guild gets along and comes to an agreement together. As long as the members like me have the mindset of assisting their peers over themselves first, the loot will come whether you get it this week or the following week.

I won’t be blind to how people can lose their mind on not getting something they think they deserve. It can be hard sometimes. If they throw a fuss and leave, I guess he/she wasn’t a good fit to begin with, and eventually showed us their true colors. The person can easily be replaced.

Edit; to add, it will be even easier this time around to attain gear because players are just better. More bosses will be downed, and raid dungeons will be cleared faster. I can see how hard it would be if you’d wipe on the same boss only half way in for weeks. Gear isn’t as hard to attain as we may remember MC is on fart for example.

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I like this idea. Very creative.

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We know all the loot that drops. Why not jsut make a list of what drops and put peoples name next to it in a spreadsheet.
Dragonstalker Helm: Hunter 1, Hunter 2
So when it drops, everyone knows hunter 1 gets it. Then if it drops again, hunter 2 gets it

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Everyone keeps citing “corruption”. I am quite sure most of these players never experienced it outside maybe a bad experience in wotlk with the GM not selecting them for Val or Shadowmourne.

I personally had a worse experience with guilds rigging the dkp system. Here is my last bad experience with raid loot. This took place on Elysium before everything went down and the server split.

  1. GM and Main Off Tank where in cahoots
  2. Sabatons of Might dropped from Gehennas
  3. One of the Off Tanks wanted them, he was kind of undegeared
  4. Main off tank wanted them as a side grade to complete Might set
  5. DKP rolls sky rocket betwen Main Off Tank and other Off Tank
  6. I tell the other Off Tank to just let it go in whispers
  7. Main Off Tank gets Sabatons for some abysmally large amount
  8. I check the DKP because i wanted to see how high she would have gone
  9. She had like 5.3k or something in the 5 thousand range
  10. Next week rolls around, DKP is “updated”
  11. I check it to see where i sit, I also see how much of a hit Main Off Tank hit
  12. She has like 5.7k now… doesn’t look right
  13. I speak up in voice “Was DKP updated?”
  14. Yes it was, from the Guild Master
  15. I say “Well, some people still don’t have it updated, and i stated the name of the main off tank”.
  16. GM and officers don’t say a damn word for a few seconds.
  17. “Ohh i forgot some classes”

Well, they remembered to update her DKP but not reduce what she spent.

This happened in the Guild Strangers With Candy on Elysium for anyone who played and remembered that guild. I experienced similar stuff in a guild called Knights Arcane back during wotlk.

There will always be corruption in Guilds with loot, the healthiest system in Loot Council and people catch on really quick if loot is not done fairly.

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Loot distribution systems are only as good as the goodwill and honesty of the people controlling them. They have the potential of being very bad indeed. I prefer the personal loot system.

It took away from the community aspect imo. It always for faster player growth while community ran loot allows for guild and community growth.

Personal loot really made me unhappy in the game.

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Didn’t askmrrobot have a system that would tell you who would receive the biggest upgrade in the raid?

You need to find yourself a better guild. Mine always gives everyone who can use the item a fair /roll, they just used the Master Looter system to prevent ninja looting.

I remember how happy I was when I got my Citadel Enforcers Claymore on my first ICC run even though I wasn’t part of the main group.

It is if me and all my RL friends run the guild :sunglasses:

You can number crunch on that, but at the same time you need to take the player into account. Someone who missed raids here and there, and isn’t bringing consumes is going to provide less from the item they received. The human element is something you can’t crunch on.

There is a reason why we have the Judge, Jury, and Executioner in our legal system. If you left it up to AI I don’t think our legal system would last longer than a decade before people lost there sh!t over it.

I mean corruption is human nature so to argue that something works well when there isn’t corruption is kinda redundant. Yeah capitalism/communism would work well if there wasn’t corruption, but there is so its moot. There was a thread that had an extrapolation on looting types and compared the loot systems available, definitely need to find it again because it had another option besides loot council or dkp that was pretty good.

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Yeah I feel you, definitely agree there has to be a sweet spot somewhere.

You’re right. It’s not a good system because same thing happens everytime.

Loot council prioritizes: Guild Leader, officers, buddies under the guise of what’s in the best interest of the guild. Often one of them will be the ‘Main Tank’.

Then a 1-2 months later when all the important guild members are geared out, they stop making raids. They’ play other games until phase 2. or phase 3. Or they even join a new guild, or quit entirely. While the people who aren’t geared out have to deal with holes in the raid roster.

Most people don’t really remember well what classic was really like. Or because they were in the inner circle never got to experience what it’s like to raid for months or weeks, and then watch half the raid team stop showing up because they got theirs.

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Yep, and this point here is easier said than done. Especially when it’s the core members of the raid that leave, high dps’ers, mt, ot, healers, etc.

Yeah, I don’t care for loot council either. Did it for years too. I saw the same thing @Comedy did - heck, I was the Main Tank. Attrition came hard and fast - everyone outside of the inner circle had no “investment” in the guild. They bailed.

This time around, we’re building something substantial - and a big part of that is a zero-sum, decaying point system that rewards high-achieving and consistent players above all. We also have a gear plan decided ahead of time. If this sounds good to you, keep me in mind - public recruitment starts once we have the server list.

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