Looking back on how bad this game is and how much you wasted everyone’s time. How in the crap did this game get as big as it is? You literally do NOTHING but waste people’s time making them manually run 4min across the map to kill one mob, then 4min back to turn it in, then 4min back to kill another mob. Like you’re just bad. All around bad.
If this is what you think, and you opt to play the Classic offering version of the game, well…
it’s not the game, friend.
The more repressive your journey, the more epic your quest.
If more short-cycle task-based fantasy gameplay is your think, check out retail. There’s a lot of good stuff there for those who don’t like the kinda game that Era offers.
Lots of these crying threads today.
What’s up with that?
Game is pretty fun for people that aren’t in a rush.
I am playing to play with my brother, it is one of the few things we do together.
Simply saying. RESPECT MY TIME. I kill 40 mobs you give me a quest for, I run back, you send me ALL THE WAY BACK to kill the leader IN THE SAME CAMP. GIVE THEM ALL TO ME AT ONCE.
RESPECT. MY. TIME.
I am not in a rush, I just hate tediousness. Running back and forth between the same camp and the quest giver 3-4x because there is a new quest for it is stupid. Literally insane, the pure definition of insane.
You’re saying when you get sent back to the same camp for the third time you’re not like ‘Well why the hell was this not included in the previous 1-2 sets of quests?’
If you are honestly okay with it, IDK what to tell you… That’s just odd.
PLAY. A. DIFFERENT. GAME.
Quite easily done and already in motion. Thanks for the obvious comment.
You’re welcome. I’m not sure if you’re saying that as though you expected a different response to, “I don’t like this version of the game.” and then all caps explaining it further.
I was simply saying, but not blatantly, that Blizzard is the Disney of video games. They will always have their classics rep, but have done nothing but crap the bed since and it seems that’s all the horizon has in store.
Fair enough. If that’s how you feel, that’s how you feel!
I’m personally really enjoying SoD, but everybody has their own takes and opinions. I hate how they have catered to people throwing in BGs, and now just avoid them and also play other games if/when I want to PVP.
That also means I’m logging in less, and enjoying other games more.
So… maybe that’s more or less me agreeing with you.
How I feel / what the numbers represent…
If Classic was so great they would need a lot more than 5 low pop servers to support it.
back ‘then’, people played virtual worlds to spend time with their online friends. not to play a game. but to live in a virtual world.
Vanilla wow was made with the idea that it was a world that we are just people in, just like the real world it isn’t always convenient, most NPCs don’t care about who you are only what you might be able to do for them if you prove yourself.
It was made by people who played games like EverQuest and based their perception of what a MMO is by their experience of playing a game that was far more grindy, where the role playing aspect was considered for much of the games foundation and structure.
They made wow much more accessible than EverQuest was and by comparison were far more successful, just being able to level by yourself with relative ease was huge.
Blizzard quite literally did respect people’s time by making vanilla wow as it was much less grindy than other MMOs at the time of it’s release.
Now today, why play classic wow when retail is available? People might not like how flashy retail is, class design, boss fights, professions, flight, mana management being non-existent, world design.
It’s also very important to remember that your progress will never be made irrelevant by an upcoming patch, all raids remain relevant and your t2 gear won’t be supplanted by a new patches catch up gear, there’s no treadmill here, you level and gear up at your own pace without a fear of missing out like new expansions have because content will be consumed and left behind by the masses.
This argument has a solid leg to stand on in the context of what EA did to the hero/villian system in Battlefront 2. On one hand, you had to grind relentlessly to unlock iconic characters, or, swipe your card. EA went out of their way to make the grind longer than in the, I think, beta version of the game. This was a clear case of the player’s time actively being disrespected in order to “encourage” the player to pay more money.
That is not the case in wow. Everyone levels at the same pace. You aren’t nerfed because you didn’t swipe. This is just the grind the game presents. It is now on YOU to make the decision if it’s worth your time or not. Crying out about how your time isn’t being respected is only true if you’re talking about yourself not respecting your own time.
Just like how the players who whine about needing a difficulty scaler for FromSoft games are told to shut up and git gud, so should wow classic players be treated when whining about the leveling grind. You have faster leveling in LKC, SoD, and Retail versions of wow. Go play those. If you’re actively playing classic era or HC, sucks to suck, shut up and git gud, or quit. You really won’t be missed.
The world went and got itself in a big damn hurry.
*This is the reason you keep losing players.
There I fixed it.
Difficulty I am okay with. Wasting my time, I am not. If I screw up and die, that’s on me. If you make me run back and forth between two points that takes 4-5min per direction, that’s intentional and it’s not okay.
I saw a thunderfury once as a kid, but now they’re everywhere.
I’d say it is about the time you spend with your family/friends while running the 4 minutes back and forth that make it worth it.
Or if playing solo, it is good to relax and just chill and unwind. If I want more action, then it is a dungeon or another game, like WoT.