Someone needs to watch less youtube shorts and tiktok… Your brain is hard wired for speed and no chill it seems. If you dont get rewarded every minute in a MMORPG you throw a hissy fit.
If we have fun time is not wasted. If it bothers you find another game that fits.
Right now i dont actually remeber any ally quest side where you kill mobs than go back to kill the leader in the exact same play aside the baron quest in soutshore and some random ashenvale furlbolg quest.
it isn’t inevitable that this is a waste of time for you. with a little planning, you can save the time you’d otherwise lose.
for example, i went to the Barrens to mine tin. a lot of the tin nodes spawn close to the centaurs. i killed any centaurs i saw, which helped me fulfill the “Centaur Bracers” quest (which requires farming a random drop), and i also took the quest to kill the centaur leader. the centaur leader quest starts a quest chain where you have to go back and kill another centaur leader who was right where you were before. this was convenient for me, because my bags were getting full of ore, rocks and vendor trash. so i flew back to Ogrimmar, banked, sold stuff, then hearthstoned back to the Crossroads to do it all again. rinse and repeat for as many centaur leaders as they throw at me.
i finished up doing all three things i needed to around the same time. that one i didn’t even plan, i just made a good decision and was rewarded for it. this is something that some people like about the game; they can optimize their playthrough and try to level efficiently.
still, if you hate questing, just run dungeons over and over. apart from your class quests and things like that, there’s nothing wrong with levelling this way as far as i know.
No one foes out into the world to tackle one quest chain. Typically, you grab a handful of quests from a hub, compete them, return to the hub, and get the follow-up quests… some of which return you to the same quest location.
If you’re just focused on one quest chain, you’re doing it wrong. Bad player problem. Git gud.
isnt all games time wasters? even the game of life.
this wouldn’t be such an odd criticism if the thing you were complaining about wasn’t a part of classic originally
I find it kind of ironic that you say this while railing against the one version of WoW that stands apart from the rest. As I said above, maybe retail is actually the game for you. Maybe you just really like Disney?
That’s not a bad thing, you don’t have to like Era. There’s other versions of WoW to choose from, and there’s a plethora of other games to choose from that play more simply.
With that said, let me offer you my perspective on why I feel like Era actually respects my time more than other options. In Era the game feels more like a world that I’m a part of. What you see as tedious back and forth quest design, I see as an opportunity to engage with the world. Not only am I visiting those places several times and building a mental familiarity of the zone and how it fits into the world I’m playing in, I’m also opened up to other quests along the way.
I had a quest line recently that took me all over Thousand Needles and then branched over to Stranglethorn Vale and Badlands, then back. It was a lot of running around but it also brought me to those other zones where there were more quests for me to do. Some I just did while I was there and others I left until I came back later. I’ve gone back to all of those zones many times now and I think there was one quest in there that just kept going, sending me to other places, some I had been to before and some I hadn’t.
I enjoy this aspect of it, it brings me into the world and makes it feel like it matters. By contrast, retail offers quest design that is centralized into various hubs all over any given zone. You go to the area, do the quests that are there, then move on. I played Dragonflight on release. I have a vague notion of the first zone but I can’t remember any of the quests or any of the areas, really. All I remember are the dungeons that I travelled to in my M+ season journey, which I then also stopped caring about as I unlocked the dungeon portals. The world just didn’t matter, it was forgettable, and so too was the content that took me through it because each individual area was something I touched one time and then moved on. I think the only real memories I have of Dragonflight zones is from when I would cruise through them farming herbs for my profession?
So that’s one of the reasons I like Era over retail. It’s 20 year old content but I feel a lot more engaged than how I feel with what Blizzard is designing today. That’s just me though… if that kind of content is your cup of tea, it’s there for you to enjoy.
But please be cognizant of the fact that you’re very loudly complaining about a very specific version of the game that people choose to come play.
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