I’m not saying ARR is that bad, or even the other examples from other games in the JRPG genre… but it’s still a problem, and one which has a strong tendency to rear it’s head very frequently.
Because, at the end of the day, people are still saying “it gets better with HW”… and that’s a LOOOOOOOONG ways off for anyone struggling with the doldrums of Titan. Truth be told, saying that things get interesting in the immediate aftermath of Titan - which they actually do with the Garleans raiding the Waking Sands - would be far better. But even then, FFXIV still doesn’t properly start hitting it’s stride until you’re in the Patch 2.4 MSQ and hearing about “Iceheart”.
But again, this is a problem that is VERY common for JRPGs… and I can pull out some easy examples:
- Kingdom Hearts II, specifically the tedious start of the game in Twilight Town.
- Xenoblade Chronicles 2 doesn’t quite have a firm point for when it “gets better”, but it’s definitely thick on on the cheesy anime-heavy gags in the first half of the game and it more or less stops making jokes in the main story once you past the halfway point or so.
- Final Fantasy XIII, which has a less-than-stellar reputation overall, is still noted as getting better when the game FINALLY opens up… just before the final leg of the game’s story. This is an extreme case of taking far too long to “get better”.
And I’m sure I could find other examples of similar follies, but it’s quite pervasive in the genre to have a sluggish start.
There’s actually a trope dedicated to this issue:
https://tvtropes.org/pmwiki/pmwiki.php/Main/SlowPacedBeginning
And needless to say… I think Blizz is DESPERATE to avoid WoW becoming caught in this particular problem. Could be due to the fact countless players never made it past the aptly-named Barrens in WoW’s older years. The catch being that they’ve gone so far the other way that no one actually knows what’s going on… unless they go out of their way to research the lore and read all the supplementary information outside the game.