Long time FFXIV player thoughts on general gameplay

It isn’t the video game that’s killing you. It’s your job.

Finally, you said something that I don’t entirely disagree with.

I took the job, because that’s what was available at the time (and the pay was way better than what I had previously) and I’m trying to get transferred to a daytime position, yes.

But you kinda have to do that, if that’s what you need to do, to make a living.

RL always comes before a video game.

And if/when I do get that daytime position? I’m not going to suddenly dump 20 hours a week into a game. I’ve other priorities in life, like fixing up this house that I inherited that needs lots of work on that’s not been getting done as fast as I’d like because of the overnight job.

Not everybody can waste 20+ hours of their weeks on a singular video game. Some people also enjoy other games, too.

EDIT: None of this has anything to do with my personal skill in playing XIV or WoW. I don’t even know what my actual skill ceiling is, because I’ve never had the opportunity to put it to the test. However, I have dipped my toes in, and the few times I did, wasn’t really a good test because of other factors. I tried O1S on a random learning party on my FC. I had a huge cavity on my one tooth at the time and I was not performing well, and I was paired up with a RDM that kept getting us both killed constantly so I never had the opportunity to actually fight the boss for more than 30 seconds at a time between deaths.

I remember when I once did Karazhan with a newbie raiding guild way back at the end of TBC… we got to Shade of Aran but we kept getting killed because people couldn’t follow directions, again, not really a test of my own skill.

In Wrath, we cleared most of Naxx, or maybe even all of Naxx, I forget. But right after that, the higher ups in the newbie raiding guild would go raid with other guilds on their mains and brought their poorly geared alts to our Ulduar runs and we’d never clear much of anything and so I left and lost interest in raiding guilds thereafter.

MMOs have a bad habit of attracting those types. :joy:

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MMOs also have this annoying thing where they attract people who love to assume that someone doesn’t clear content, because they CAN’T clear content because of a lack of skill, rather than other reasons such as no time, no interest, or other circumstances.

Like, I don’t do m0/m+ because

1). I hate manually finding/building groups
2). I don’t like timed content even in singleplayer games
3). Doing the same crap over and over again bores me fast
4). I don’t really see the point of gear treadmills.

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why was this removed?
curious bc it sounded cool.

/shrug

Your guess is as good as mine.

Why did they gut Arms Warriors at the end of MoP and in WoD they were the single worst spec in the game with only like 3-4 buttons to push?

Who knows.

Anywho, it was a talent you could take that sacrificed most of your defensive power in Prot spec to instead be a DPS, so you were literally a DPS Prot Warrior with sword and board.

Apparently it was too cool to exist.

Fun detected, fun deleted.

Because fun was detected

I agree. But I might replace point 2 with saying the story just ruins the entire leveling experience.

It’s like trying watch a badly written movie that keeps getting interupted by chores.

As soon as I started to actually get invested in a zone and think “I actually like this zone” the story would just rip me right out.

Very awful experience overall.

Reminders and Spell Alerts are fine. (Blizzard has them by default. It’s not for each spell ofc.)

Yeah, I’m using BigWigs so it calls out when things happen, I don’t even look at timers. I can use my spell cooldowns to get a sense of where we are in the fight. Using combat timers like an automatic stopwatch is helpful if I want to adjust my cooldown usage (“We need more healing here, will my cooldown be up if I use it earlier?”).

We’ve talked a bit already, but especially for Normal and Heroic, the game isn’t that hard. The default information could be displayed better, but AddOns are a feature of WoW. In most cases, we’re just making information more obvious. They people who download WA packages for Week 1 raiding are entitled to play their way, even if I feel it makes them worse players – they’re the people who probably need AddOns to help them.

That’s not what I was talking about… I have seen that they used to have (don’t know if they still do, maybe those were outlawed?) addons that literally display on screen what button you should hit next for your entire rotation/situation.

I thought it was rather stupid.

And yeah if people want to use those addons, eh, ok sure. But to do that and then come on bragging on the forums and talking down to people who wanna be pure? That’s something else entirely.

It doesn’t work in WoW’s system.

Objectively, it’s a “Tank Specialization ID”. But it was playing as a DPS. The system looks at it like it’s a “Tank.”

So, Gladiator Stance would need to be part of Arms or Fury… or it could become a 4th spec. Honestly, they should have made it part of Arms, where Arms could have allowed you to specialize in dual-wielding, sword and board, or 2hd. (Then Fury would be exclusively Titan’s Grip.)

Rotational AddOns are possible ofc, but literally every guide-writer says they aren’t good for you. Sure, to get the hang of the basic rotation, that’s fine usage. But you shouldn’t need it after like 15-30min. (Most of them can’t even handle multi-target.)

I’m more of a WAR tank, myself. Love the aesthetic and that feeling of going rage mode on stuff.

Susano’o remains my #1 boss fight in MMO history.

I actually prefer the new SMN. It feels less like a cheap knock off of WoW’s Warlock and more like the actual Summoner job that has existed in the franchise.

Because it was a fun concept that Blizzard didn’t want to have to balance around.

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Holmgang user spotted.

:face_with_monocle:

In the past, I have tried FFXIV and honestly, it just couldn’t pull me in. It couldn’t hold me well. I made an Hrothgar and started out, only to just log off because it don’t hold my interests well. Is it bad that it doesn’t really interest me at all?

Eh, can’t say the opinion is invalid, but the game is definitely meant to be approached differently than WoW. As I put in another post much earlier in the topic, FFXIV is closer to a story-driven JRPG. If you’re thinking along the lines of a PS1-era FF game with some occasional voice-acting (so maybe early PS2 could be a better comparison), you’re starting to get closer to how FFXIV is structured in a general sense. There’s still MMO elements, but they’re not at the forefront.

If you go into the game expecting a WoW clone, you’re going to be disappointed no matter what. If you’re not interested in that, fair enough; but it’s best to at least be aware of what you’re getting into in the general sense.


Still, another issue with FFXIV (and the JRPG genre as a whole, to tell the truth) is that it suffers from a case of “It gets better after X hours” – that is NOT a compliment.

The genre is quite notorious for having a slow & plodding introductory process, thanks to a mix between extensive world-building/exposition and “unique” gameplay mechanics (each game is subject to it’s own quirks and complexities that take time to learn)… so sometimes you have to get 20-30 hours into the 40-60+ hour long game to fully grasp what’s going on and how to play it.

FFXIV doesn’t really do much to break that mold, other than being even longer than stand-alone titles. Still, mysteries to be solved aside, the game takes proportionally less time to hit it’s stride… but probably not less time overall. Possibly longer.

Oh no, no, I wasn’t expecting a WoW clone, I was curious about the game and tried it out. It just didn’t hold me well to stay.

Any reason you can identify? I think it is potentially bad, but then again it could simply be like “I just don’t appreciate the art style”.

Particularly if you can identify why FFXIV couldn’t but WoW did, I think that is powerful feedback for both games then :slight_smile: (if its feedback focused specifically just FFXIV then maybe not so helpful to list it here in this forum lol).

I think part of the problem is that you have a veteran WoW Player with max level character who is used to having 10 buttons in a rotation frantically mashing these buttons, and then they try another MMO where they start off from level one and they see they literally have 2 abilities and it takes awhile to add more and they go “this is boring” without ever giving it a chance.

You point out that in WoW they do the same thing, but then they’ll go "but you level up faster in WoW’ which is true, but not necessarily a good thing in of itself, I mean, I’m pretty sure Blizz at this point should just get rid of the leveling process because it’s getting ridiculous how much leveling doesn’t actually matter, you can probably get 10-80 in <10 hours if you had any clue whatsoever as to what to do.

They can’t let you level that fast in XIV, because, well, the story. WoW can do it because WoW doesn’t care about the story. They let you skip 99% of the game’s lore and story and they expect newcoming players to go seeking the story or just to magically know who any of these characters are. They don’t even let brand new players do Timewalking, you just get shunted off to the current “leveling expansion”. A new player isn’t going to have a clue how to chronologically piece the expansions together or even how to start their questlines. Heck, as a veteran player, I had to think about how to start the Deepholm quests on my new Dracthyr a few days ago, I had trouble remembering how you unlock that zone. It is NOT intuitive whatsoever.

And even when you do know how to get to a hub for an expansion, there’s an explosion of quest markers and you have no idea which of them happened when chronologically. For example if you go to Valdrakken today, you get ALL of the !s and you don’t know which were there during .0, which were .1, which were .2 etc. They’re all given to you simultaneously.

A brand new player today is shunted off to Dragon Isles, they’re expected to know who Alexstrasza is, they’re expected to know who Neltharion was, or who Wrathion is, then they get to TWW and who’s this Khadgar guy that’s supposedly so important? Oh, who’s this Thrall guy? A brand new player into the franchise ain’t gonna know any of this stuff. That’s why many players just shrug and don’t even bother reading much of the quest text or even pay attention to the story, they’re missing most of the context. Only actual Warcraft verse fans know/care about it.

As for it “gets better”… seriously, ARR even the beginning is NOT that bad. It’s more that people have short attention spans because they’ve been spoiled by other games and other media that tickle the instant gratification nerves. People are over-stimulated.

Give any of these people a book, say, Tolkien, and they wouldn’t even get halfway through one.

But yet I bet they’d tell you that they sure do love the LOTR movies!

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Hello, this is The Major General, he’s a shark with legs:

https://i.imgur.com/aEZQYBQ.jpeg

Also, apparently I’m in the back cracking an egg lol.