End of the day, Blizzard lets players pay them through RMT to win the game, and allows other websites, hundreds of them, to continue taking RMT while a minority of it’s playerbase loudly complains that it’s not Pay to Win because that would invalidate their accomplishments.
I can go buy Jailors Gauntlet right now for 9 Euro. The game is pay to win.
The closest thing in WoW I can think of is the Hall of Fame since that sees Blizzard immortalizing your name as a certified good player™. But there’s no real way to directly turn a WoW token into a Hall of Fame achievement. You can buy gear sure, but that won’t put you in the Hall of Fame on its own and you’re not going to be able to buy clears for a raid that hasn’t been cleared yet.
is real esay u go to do a click on ur char in TOP , the pepole tab , is a little pepole , then can go do a prefrans , users , go up in there do a ignore long as u want goodjob by now ! see u never morgant LOLHAHAHA
Funny thing about that actually… there have been alliance side hall of fame runs that have been bought carries. I wish I could find the article but some really good chinese players made US alliance characters and got paid to join alliance guilds and help them get HoF. Crazy stuff.
Well, it failed to combat it and offered the average player a super efficient and safe way to pay-to-win at World of Warcraft.
It is, quite literally, entering your credit card information and winning.
Like I said before…
Yes, if you got a benefit from that, such as showing your house off in some house-painting contest and you won, then you paid and won, so in that case it would be pay-to-win.
One of the best things about a virtual world is that it’s equal footing for all people. You are your character and your lives outside the game don’t have to influence who you are or how your are treated. Pay to Win destroys that, and personally I consider it the bane of modern gaming.
“Inflation” the only thing that even has cost to it is legendary peices. Those are not expensive because of tokens, they are expensive because of what it takes to craft them. Really you could also just not buy a max ilvl leggo if u can’t afford it.
The guilds couldn’t do it on their own and paid better players to come in and make the difference. That’s a carry, just less of a carry than someone tossing themselves off a platform and letting a full raid of really good players to carry them.
I don’t really see that as pay to win since that’s entirely a third party transaction. It’s no different from asking some IRL friends to come along to help your group clear a raid. It’s just in this case friendship has a price tag on it. But regardless of how much each individual player contributes, the content is still being cleared by players who are skilled enough to do it. If Blizzard wanted to stop that then they’d need to start putting restrictions on who players are and are not allowed to group with of their own free will and I don’t think that’s a road we want to go down.
That sort of “P2W” can happen in any game with multiplayer cooperative elements. In fact, it DOES happen in every single game with cooperative elements. If that’s our standard for P2W then a game becomes P2W as soon as you turn a server on regardless of what services are or are not offered by Blizzard.
Until I can swipe my card and using no other effort of any other player achieve something, its not p2w. I am simply paying to use someone elses skills. Without them, It wouldnt work
Then that’s your answer on how people don’t understand because there’s no clear cut answer on what “winning” is.
I bought all AOTC mounts. What did I win? How was it different than paying an engineer to craft a mount for me? Both instances I paid someone to sell me something I couldn’t do myself.
Actually I could do it myself. I could join an AOTC guild and I could have dropped my professions and crafted my own mount.