I got removed from a level 2 group for asking “AA, right?” only because as I queued in as many 2 and holy moly even as a healer you’re no longer role protected lol.
Jesus 2 months ago, someone argued with me that “there is no elitism ever! when valor comes uncapped” I wish I am not too lazy to look that thread up.
I’d love to see how you interact with others in voice chats or in person. Would be interesting to separate the forum personality you’ve created for yourself as the toxic deathknight.
Or the next solution, make things cost less valor to upgrade.
I got a chestpiece that had leech on it. I would want to upgrade it to 415 to turn it into tier because that’s literally the last slot I would bother with gearing. It was 3/13. Options are to run higher keys and hope to get a 402 chest with a tertiary stat on it, or run 24 bonus valor dungeons. Which, I could get doing higher keys assuming every one is on time but 18+ keys would take roughly 25~30 minutes each.
Or, can blast through 1 tank 4 DPS low keys in 7~10 minutes each even when carrying someone. It’s win-win, the person with the low key gets pretty much guaranteed loot if someone with the same armor type gets something and everyone involved gets fast valor.
It’s a risk though, how many times I have joined a key, inspected the players and just left is ridiculous. 330 iLVL tnaks and healers in an M8, 350 iLVL DPS in an M12 hosting the key, it’s obvious these people have been carried and don’t know what is happening or care and only want to be carried more.
A fair number of players just don’t know anything and assume because they have a key that they can do that key. I’ve even seen players invite lower iLVL DPS into groups, why I don’t know. It’s more up to ourselves to ensure we are checking what group we are joining and assessing if the players in the group can do the key level or not.
Yes, laziness on blizzard part. Just like mobs going “grey” if you’re too a level, keystones should not award any valor if you’re too high a ilevel.
Getting full mythic gear from +2s is dumb and just devalues the effort we put it since expansion launch. Catchup mechanisms are okay but they’re just too powerful in WoW right now. Shouldn’t have something this massive mid patch. Only 4 bosses actually worth doing in Mythic raid is not good design.
What’s laughable is thinking that this implementation is Blizzard’s final design for valor.
If you live in your own little world I’m not going to be able to convince here and now, but we’ll look back on these posts and I will laugh and you will create justifications for why you were wrong, lol.
I’m not sure exactly what you mean but in my guild it was “Ok everyone please farm your valor and come to raid as high ilevel as you can next week”
Its basically a nerf to mythic raid as overall raid ilevel will jump by 2-3
They used to do the same thing since ICC or so where’d they nerf the raids themselves week over week. In ICC, each week (every other week?) players got a stacking 5% buff up to 30%. People thought it was pretty lame and felt like a handicap… now they do the same thing but increasing player power via gear. “Lifting the valor cap” and “adding a 424 ilevel neck” mixed in with direct nerfs is the same result but people don’t realize its all the same handicap.