Logical Thoughts

So, due to the constant complaining about PvP servers I decided to make a thread based on logic. I play on a PvE server so have no dog in this fight. This also means I have no emotional attachment to the situation.

  • Vanilla came out in 2004
  • The internet holds information for longer than most want it to, and there is information from Vanilla telling people that PvP servers were Horde-heavy while PvE servers were Alliance-heavy, as well as the reasons for this. While some changes are expected due to the population aging and wanting something new, the information is and was available.
  • PvP servers are open-world PvP on purpose. This fact was never hidden. PvE servers allow players to flag and unflag for open-world PvP at will (with a 5-minute unflag timer).
  • Even with a higher population cap, percentages remain percentages and a higher population would still result in similar percentages of players. If the typical Vanilla spread was 70/30 with a set percentage of players choosing to abstain from PvP, those figures would remain largely the same even with a higher population cap. (Thanks to Superstar for showing that I left this out)

Approaching this logically, we can see the following:

  • Players rolling on PvP servers to PvE either did so to be with friends and the current PvP situation is the price to pay for friendship or they did so while ignoring the facts at hand.
  • Players rolling on a PvP server to PvP either got what they wanted, or ignored available faction balance information.
  • Blizzard has never forced players to choose one faction or another so there is no reason to expect them to interfere int he process at this point.
  • Every day spent complaining about your PvP server situation is another day you could spend leveling on a PvE server and getting your new toon to the same level/gear level as your PvP toon. Every day you complain is a day wasted.

These are not complaints. These are not emotional, personal requests. These are facts. These facts cannot be refuted by any reasonable person.

30 Likes

It’s not as logical as you make it seem. There’s a lot more facts going on, friend.

9 Likes

No, those are pretty much all of them.

5 Likes

I am both reasonable and open to being corrected. Feel free to provide additional facts to either alter or refute my OP. Stating “there are additional facts” without providing any additional detail reveals more about your character than my own.

9 Likes

You say op is wrong and that there is more to it, but fail to elaborate and provide anymore details?

Could you please provide more of these “facts” that’s op is missing?

Atm all your doing is using language to make yourself appear correct without actually providing any kind of argument whatsoever, pretty stupid of you, “friend”.

5 Likes

Fact: Nobody expected at launch that servers would be allowed to have 3x and even 5x the population levels compared to vanilla. Kinda changes things a bit there professor.

10 Likes

Irrelevant. A cop out excuse made by salty players that need an excuse for outrage.

“I wanted pvp, but not that much pvp!”

Also anyone with a functioning brain could see servers were going to be busier.

2 Likes

A lot of people expected this.

They were flat out told before launch.

13 Likes

Please see updated OP. As stated, I am happy to be corrected.

-Overall tendencies doesn’t tell you a whole lot about how a specific server will look 3 months after you created and leveled your character. It’s a toss up, in favor of the horde, but it’s still a toss up.
-Information is often unreliable simply due to confusion (some people remember having meeting stones in vanilla, but they forgot they couldn’t summon people then, for example)
-It does not follow logically that because more players are playing one faction that every high level zones have their flight master camped.
-This is especially true since these people were able to level up and farm prior to honour release. Is it expected that more people will be out participating in PvP by then? Yes, but being unable to play the game is unprecedented, and it does not follow logically that honour is out means one faction doesn’t get to play. A number of things could have happened (e.g. there would be regions without pvp at a particular moment where you can continue to level up or farm, or you get a group or two, get wiped by them but eventually make your way to the dungeon instead of literally the whole area between the flight master and the dungeon is filled with one faction).
-People might still enjoy playing on PvP servers under other circumstances.
-Rerolling might just be worse than not playing. Complaining is seen as a better option, followed by quitting. And they don’t want to quit playing.

5 Likes

If your thoughts were logical, you wouldn’t have to describe them as logical.

6 Likes

I agree with OP.

If realm caps are significantly higher and say the did lower it, you would find yourself at roughly the same dis/advantage.

Even with a higher population cap, percentages remain percentages and a higher population would still result in similar percentages of players. If the typical Vanilla spread was 70/30 with a set percentage of players choosing to abstain from PvP, those figures would remain largely the same even with a higher population cap. (Thanks to Superstar for showing that I left this out)

This is where you are wrong. Higher populations force more people into the same space. Slight percentage imbalance is way more people than it was in 2004. Try again.

7 Likes

I’m just grateful that you tough guys are here to set me straight on the complaining. I mean, it’s not like you’re actually having the same experience as those complaining, but that’s irrelevant, right? Why try to see something from someone else’s point of view when you can pump up your own ego by insulting others instead? Thanks for adding so much to the community.

14 Likes

No dogs in the fight either but…

if there are say 5x more people on a server than there were then, 30/70 looks like…

2006 10,000 pop ( just a for instance) <-> 50,000 pop now
2006 30% = 3000 vs 70% = 7000 difference of 4000
Now 30% = 15,000 vs 70% = 35, 000. difference of 20,000
16,000 more people available to kill outnumbered faction. = yes, way more people

I would agree, if you want to level and raid or w/e, get off the server, at least for a while.

6 Likes

Every thing you said here is player-controlled.

False. Blizzard straight up told everyone that would happen in a blue post long before launch. Ignorance is not an excuse.

2 Likes
  1. I made no personal attacks so any offense taken was the readers doing.
  2. You cannot view a topic objectively and through another point of view at the same time. This is literally impossible. My OP is an objective viewpoint, this is why I stated I have no dog in this fight.
  3. You are most welcome!
4 Likes

Nuff said.

That was only true before Blizzard opened unrestricted transfers. Blizzard launched with nowhere near enough servers, so in order to take advantage of the name reservation (which was a big advertising point and caused people to resub early), you were guaranteed to be on one of the super overpopulated realms. On top of that, not showing faction balance on target realms, basic human nature is going to cause the farmed side to take free transfers off, ruining population on both realms. Anyone who rolled on said servers before Blizzard opened the floodgates just gets screwed. So no, its not an entirely player-controlled problem, Blizzard’s choices screwed it up.

1 Like