Locking stable flying but not skyriding to pathfinder is stupid

All this reads as… “BUT MAH DISABILITIES!”

Its your own fault if you choose to ground ride and speedrun through the content.

I’d have loved to see you level through say… SL, BFA, Legion, WoD, MoP, Cata, Wrath, TBC, Classic without flight. Period.

Were you on here requesting flight day 1 for each of those xpacs? Because its not fair that you had to “hoove” it because of your disabilities too?

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And those like me will be choosing to do so, so what is the issue? that you will be forced to do something someone that can use DR is choosing to do anyway?

Gee, getting help from others in an MMO, don’t see much of an issue, and even if you are doing so with other disabled that also have issues with DR, at least you can enjoy each other’s company while leavening up

Not ideal, but if you put the game over your health, there will be consequences. So maybe check your priorities here?

If you feel you have to rush, that is on you. Really, try using arguments that don’t make you sound like someone that need guard rails to protect you from yourself.

She likely was not, cause everyone had to do the same, her issue is that now people have a choice but hers is locked, so even if some are doing it the ground way, by choice,it is still “not fair” because her choice is made for her already.

It can not be a day 1 event or completion to full for a lot of players which is why it does segregate players. That segregation of players negatively impacts how the world feels as many players are collectively punished for playing a different way.

This is why PF existence has always been punitive and has hurt world content as a whole. But that is not surprising because when the no flying forever announcement was made in WoD they tipped their hand. BlizZard tipped their hand their focus would be even more instanced content and garrison table missions.

But as we have seen that was full on mistake along with the idea of shorter expansions. This time around they are trying a more softer approach with TWW but that will fail as well because the restrictions are once again to rigid and very inflexible.

:surfing_woman: :surfing_man:

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… you do the story campaign. You play the game. First week, done.

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They are doing the same thing to DR by making worse changes for it as BlizZard are activating the monkey paw. Like M+, DR is going backwards which is not good look for the game. PF was also a huge step backwards compared to how TBC normal flying only required you to ding to level cap and then pay some gold. That simple.

:surfing_woman: :surfing_man:

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After 3 weeks of play in beta, I didn’t even clear two zones. You must have a lot more time to play WoW than I do.

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I fully cleared in Beta the main quest line and explored all zones and reached level 80 in less than 12 hours of game play time.

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If that was remotely true, they would want us going slowly and seeing the world instead of zooming around like a kitten hopped up on catnip.

You contradict reality here.

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And even I likely won’t have it done on day one, I even said so in the post you quoted but not the part you quoted. Taking things out of context again.

And that 12 hours could just be like 3 hours for 4 days, 4 hours for 3 days, 6 hours for 2 days, 2 hours for 6 days, 1 hour for 12 days, 12 hours for 1 day or any other variation that also allows for some heavy days and some light days. Note that only ONE of those means who ever does that will have it day one and only one, possibly 2+ if you count the variations, means it won’t be done within the first week.

This is of course assuming that a similar amount of quest/exploration/etc gets done each time one plays.

They state their reasons in the linked video, you may not like it, but they say they want people to participate in the world the first time through. Their example, for those that will be using DR, is akin to they want players circling quest zones like a hawk/bird of prey and swooping in for the kill instead of mounting, hovering, spotting mob and landing right on top of it.

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Many of the quest chains are bugged too.

:surfing_woman: :surfing_man:

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I’m not contradicting reality at all. You’re thinking of all the expansions prior to Dragonflight where they insisted on ground mounts only. The stated reason for that was, indeed, the fact that they wanted players to explore and engage in the zones from the ground.

Skyriding/dragonriding is a bit of a happy medium. Where it’s not slow, tedious ground travel with difficult or confusing terrain navigation, but it’s more than just point and click, 360-degree air swimming.

As I’ve said many times in this topic: skyriding is the version of flying that engages with the world and involves directly playing the game in order to use it.

I get what you guys are trying to say…but that doesn’t make it not a day 1 event. 99% of people won’t do what the most hard core people do, but that doesn’t change when something is available. That said…it’s also not an event…so the wording is weird all over.

Available from the start is a huge step forward. The fact still remains that I don’t see a big design difference at all between skipping content via DF and skipping it through SF. So I feel like this is just semantics at this point, and Blizzard locking it behind something to do just to have another reward.

If locking a reward behind something actively hurts people with handicaps, and not locking it behind something just takes away one thing to do…I don’t understand it at all.

Maybe an inbetween would be best. Steady flying from the get go, but the speed increase would apply after you hit max?

Just trying to come up with something so everyone gets most of what they want. Still a semi pointless thing, but at least I could see it as a way to make everyone get what they want. Blizzard gets to keep a complete the campaign bonus, and people with handicaps don’t have actual pain thrust on them for the first run through.

I don’t think this has to be an all or nothing situation given the changes they made. I also don’t think a lot of the…sorry but it’s turning into this…rhetoric from either side is helping. Some feel like we should have DF the first run through only. Some feel like we should have both. Here is the middle ground.

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Sorry but…this doesn’t make sense. The issue with flying is you can skip areas, and not engage. It applies to both DF and SF equally. Now when flying DF requires slightly more gameplay, but unless they are ripping away all the abilities there is really no difference.

That said, the comparison of ground mounts engaging increasing world engagement and DF doing the same is a pretty big stretch I think. They are worlds apart on being able to skip content. I just don’t think the comparison works. This feels more about having something to get by getting through the campaign than having people engage with the world.

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It does if you think about it.

Blizzard addressed their reasoning in the video linked, the basic premise is that with steady, one can lift off and hover in wait for quest mobs while to remain in the air around quest zones with DR, one has to do more a circling tactic or ignore that hassle and just hunt on the ground.

You might not find it a good reason, you may not like it, and you may find it a weak reason, but at least Blizzard shared their reasoning.

I would need to be exceptionally intoxicated for that to make sense. I am not referring to old expansions either, that was on you.

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Thank you for posting it!

I didn’t watch the Q&A section during Blizzcon so I didn’t know that they had specifically addressed it, thanks! Personally I don’t think it’ll alter anyone’s opinions or thoughts in reference to it though, since… it is clear as day that folks aren’t arguing in good faith. But thank you, it’ll be good to have a direct reference to where they said it though! ^^

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This feels like a troll response. Explain how DF forces you to engage the same way ground mounts did. How does it force you to not skip entire areas? How does it force you to not drop down into a zone surrounded by mobs and skip the whole fighting your way in?

Sorry but flying is flying. DF doesn’t force you to engage in the content, it forces you to pay more attention to flying. It literally forces you to engage in flying, not in the ground content.

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Okay, but you understand why I mentioned previous expansions, right? It’s because they provide a logical through line we can follow.

They want people to be directly engaged with the world. Players didn’t like moving super slow.

The solution was to create a version of flying that was more engaging than air swimming, hence dragonriding/skyriding. So now you can move quickly but you’re also interacting with the world more directly, even while flying.

I had not seen that Tlalli, where is the link?

So they are saying the first play through they don’t want you to hover wait for quests mobs? Hmm, interesting. DF doesn’t really stop that in most cases though, as you just fly someplace high nearby so most of the time it doesn’t stop it.

If that is their reasoning than I no longer think they need to share, but I still think the design decision is silly. The ROI on blocking it vs allowing it is tiny at that point. That turns into finding a safe place on a high rock with DF vs a person not being able to fly because of a handicap. Yes one effects ore players than the other but wow that to me is a horrible decision.

Where do you see this link though? Thanks for the info.