Worgen. Model. Update.
Is there any chance we can look forward to Alliance Lightbound Forsaken and Horde Forsaken High/Night elves in the future?
When will the Arathi Aspirant armor be added to vendors for marks of honor for Transmog?
Will we be given a chance to acquire the weapons that match our Heritage armor?
This was answered at Blizzcon 2018. They’re coming in Patch 8.2.5
I understand that in the Activision restructuring, communication and building a sense of community was something you guys wanted to work on.
Can you share any details with us, the community, on exactly what you’re doing to improve these aspects of the game?
Will we ever have another shot at the mage tower artifact weapon skins from Legion?
They’ve already said no on that. They were intended to be limited-time things, done and balanced and relevant around Legion skills/talents/gear/etc. Part of their ‘prestige’ is that they were time-limited.
How do you feel with current state with the warlock?
I always saw unholy DK as a spec that, based on disease, should involve fast, small hits. When I think of frost DK I think of glacier - slow and hard-hitting. A 2h fits this concept of frost DK perfectly. When will frost DK be allowed to use a 2h again and unholy dw? To clarify, I don’t want dw frost or 2h unholy removed - I just want both dw and 2h to be available as options for frost/unholy DKs (ideally the same for blood as well).
Different players have developed various class fantasies over the years, some based on dw and some based on 2h for all DK specs (other classes too, but this post is focused on DKs). It feels awful for some of those to be removed. The Legion weapon restrictions (and MoP restrictions for unholy/blood) need to be reverted to allow players to fulfil their class fantasies developed from vanilla (or whichever xpac their class was added in) up until these awful changes were made.
Part of the appeal that drew me to DK was the fact (at the time) that all specs could choose between 2h and dw. I really enjoyed having that flexibility.
When are we getting our portals to Caverns of Time, Karazhan, and the Pandaria Shrines back?
Answered. At. Blizzcon. 2018. Patch 8.2.5
Are there plans to address or bring back some of the older-style rpg elements that we have lost over time?
Such as, but not limited to, weapon skills, more worthwhile and in-depth professions, reforging so we can control and optimize stats, more stats to keep track of, class differentiation (less homogenization of talent trees), unique reputations, and so on.
Will there be more Quilboar before the expansion ends? Because there should be.
Any chance that low-population servers will be merged in the near future?
With the recent major changes involving the Experience on & Experience off separation within instanced PVP, we have lost a major connection between our well loved characters.
Instanced PVP has become nonexistent, for the majority of Experience off characters.
Are there any plans to reintegrate some form of seamless game play which will allow both parties to queue/play together (PVP/PVE) once again?
Regards,
Kangmurloc
So with the recent change to Experience On & Off Battle grounds, is this the final resolution to this? Before the change Experience on & off , Battle ground queues depending on level bracket, were relatively short. After the change queue times for Experience on Battle grounds at higher level are more lengthy and Experience off battle ground queues non Existent. Is there anyway we get compromise on it. Instead of separating Xp on&off, you could make rewards worth it for people leveling, making characters with less gear in Battle grounds more competitive or Just buffing Experience from winning or losing.
Will Pro Horde players ever get any quests with Sylvanas or other non-Alliance friendly npcs or are we stuck killing our own NPCs with Alliance heroes like Baine?
Why is the maledict trinket still in the game?
This is hard to put in a question. Ion once said in an interview that it’s easy for players to be very focused on their individual class, but that the focus still has to be on the game as a whole for the team.
From my perspective my class is EVERYTHING I do in the game. It’s my window to literally every single action I take. If that gets gutted, pruned, is not fun, is tuned very poorly to me almost nothing feels worse or makes me dislike the game more. What would you say to players when class design seems like such a low priority, but feels so important to players?