This is why I think a static WoW: Classic will work better than a couple people I’ve argued with think. It was built at a time when games were still designed to be fun, and when the loot treadmill, while existing, wasn’t the sole reason to play.
If a game is fun, it automatically has replay value. You don’t generate replay value simply by adding new shiny things. That’s cynical game development.
They were as useful as current lvl 111 crafted gear. It gives you a little boost for leveling, yes. But ultimately, it’s better to sale mats at AH and buy some BoE.
And don’t forget what you needed lvl 45+ mats to craft lvl 35 blue weapons !
Side stepping now are you. Again you are wrong. Gear was relevant to lvlers and end game. Does not matter how difficult some mats were to get or rare recipes. Proffs mattered, why do you want that truth invalidated.
Ammo, potions, elixirs, bombs, bags, gear, wands etc… all very useful and make the leveling experience that much better. Fishing, cooking, first aid… all profs had value -even at low levels- in Vanilla.
And on a fresh server/launch, the market for mats and the availability of reasonably priced BoE’s are slim to none.
Self reliance via. professions > relying on the AH.
Yes, in the era of no paid players, no sponsorships, and progression actually taking real weeks, not the “Race to [end boss]” projected on every streamer’s page and reported on by Forbes.
Unfortunately their MAU is still far higher than a failing game would suggest, for now. 38 million monthly active users across all their products says that they’re doing something that keeps people engaged.
This is why I replay Skyrim, Super Mario Bros., all my games really. Because they’re fun, and I enjoy them. They don’t need a constant gear treadmill to keep me hooked, and in the case of RPGs, sometimes I just wanna create a different character and do a different type of playthrough.
Personally the story being morally grey (not just a meme) & relative to your faction’s perspective helped to make classic much better… you know prior to the wow movie tanking and blizzard making the narrative Tolkien-esque with the good/bad faction narrative.
Haha, this reminded me of how we’d rubber-band a bit with latency. In rare cases we managed to pick up the flight close enough together to almost be overlaid in the display, other times we’d catch up then fall behind. (And a few rare cases where someone didn’t have one flight path and suddenly deviated from everyone else.)
Not to mention running through Elwynn Forest and seeing the stream of low-flying gryphons following the road a ways.