It’s kind of fascinating to me; if I made a game I’d want people to play it every day, not get bored within a few hours to a week and disappear for months at a time until something new comes along. I wonder why they’d want it like that?
Blizzard wonders too!
Money money money
People rarely insulted other people in donjons. Usually (Especially before level 60) we dealt with what we had.
- Furry warrior as a tank
- Ret paladin as a heal
- Holy priest as DPS (yep they existed)
Most of the time, we still managed to finish donjons and it was great
You had a main character. Things didn’t go across characters, so when you grinded that rep or got that pet or some other gadget it was for that character. You still had alts, but you always loved that main that had some nice things you invested time getting for.
But wouldn’t they make more money if people played it more? I mean, if I was having fun I’d throw more money at them, possibly even at the cash shop. But I haven’t subbed for… going on about 6 months now and nothing in the new patch is enticing me to come back . -shrugs- I suppose I’m not their target audience. XD
Yep they screwed up , as players are getting sick of the carrot on stick.
I helped run the members of multiple raid groups, not just my own, but others we(my Guild & I) were close with. I loved Jailbreak, but after about the (literally) 100th time through there, it was getting old… I probably helped a good three hundred or so people with that step in the attunement chain after all was said and done. No wonder I was poor for much of Vanilla, should have made them pay me.
Except for some pre-raid BiS, resistance gear, always needed consumables, PvP engi. goodness and reliable/consistent income.
Besides that , yeah. Irrelevant.
Now you’re thinking with portals.
Would you like some cake?
Profs weren’t relevant to bad players.
BRD was unfathomably large. It took something like 9-12 hours to run the whole thing, if you chose to do that, because you were an insane person like me.
This one is an urban legend.
At low level :There is NO useful professions. The craftable good items demand so much different mats that by the time you got them, item is not worth it.
At high level : Some resistance crafts maybe… And enchanting / alchy as always
Only a fool would believe your lies. Why do you bother?
It only “truly” became an issue with Naxx, and that was mostly because everybody was under the gun with TBC looming over the horizon. Nothing like a hard deadline to make people dislike things that slow you down.
You played a very different game than I did then.
At low level, my wands beg to differ. As do my potions, leveling gear, frost dmg (azure) set, dreamweave set, bags and bombs. Just to name a few.
And at high level all have value, depending on your endgame choices.
That is also why Cata (although I liked the zones) seemed to have shrunk the world a bit. Zones spread out plopped here and there and then given portals to boot.
Spells?
Try gear repairs, or in the case of some people I knew, even being able to afford a Griffin Ride.
Oh man, I just loved BRD. Especially emperor runs lol, that big place with large columns and neverending patrols could get wild.