And that is NOT the same thing as to what you said they stand on.
I said they share a similar stance as me
And just to clarify your stance. Which I believe was stated NO addons.
Is that correct?
I’ve got this image in my head of a gnome and a dwarf standing on stools in a bar, with everyone else still towering over them, arguing about standing.
No they said they’re going to make the functionality more similar to what it was in classic. That’s hardly the same as cracking down, classic had extensive addons and addon capabilities.
It’s certainly going to be very different, that is for certain.
I think many have taken what I said as to assume I dislike addons, this is not so… I most certainly like them, but at the same time I am not going to worry over it because anything could happen… I guess I am trying to set my own expectations at a safe and reasonable level…
Given their sentiment toward certain forms of automation and information garnered by addons, this is where I have chosen to set my expections low, because of what they said and based on their past… It’s fairly easy for me to see where their sentiment comes from when you look at the forums and see people who want to get rid of all addons… And I get it, but at the same time I really don’t care for that idea…
I don’t mind certain addons but addons are a major factor in how Retail is designed. Blizzard have said that themselves. So instead of addons getting out of hand I’d rather they be banned in general
The only aspect of the game I can recall them saying that about is raid designs. And there were DBM type mods back in vanilla as well, so yeah…
While I think I understand where you are trying to go, I have not seen that and would need a link or something to help support it.
And I agree with you, believe it or not. I do NOT want the healbots of the old world to EVERY come back!!!
I think one part of the break down in the conversation is the word banned. I mean its accurate, but only to a point. What we both can agree on is Blizzard ensuring the API does not allow for the things we are both against.
Is that fair to say?
The reality is most of the commonly used applications had either the same or a similar add on in vanilla, so various UI mods for bars raid/party frames etc… various meters for dps and threat also existed in vanilla, as did raid warning mods.
There’s no reason to think those will be broken in classic.
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I don’t mind certain addons but addons are a major factor in how Retail is designed. Blizzard have said that themselves. So instead of addons getting out of hand I’d rather they be banned in general
You actually make a good point in some regard…
Some kinds of add-ons that just give the player too much information, so much so that all he’s doing is playing Simon says… Yeah you got a strong case there.
However there are add-ons that provide information, GOOD non game breaking information such as Tidy plates for example… This add-on does nothing that the present UI does not already give us regarding in game information, but instead displays it differently so that it’s easier to see where that information is at…
Example with tidy plates, when you put a DoT on a target, the DoT is not only displayed on the character frame like normal, but also displayed on the character avatar in game so that you know where that DoT is regarding duration simply by scanning the field… This allows you to better focus on the task at hand rather than constantly toggling between targets…
Is the game breaking add-ons that blizzard I think is going after because in reality as much as I dislike admitting too it, some add-ons have indeed broken modern WoW and change how the game is played far too much.
While other add-ons get heat for something they did not do… Infact some add-ons such as but not specifically tidy plates are so “GOOD” for the game that they were indeed added to the game…
Not saying however that all the UI changes made because of add-ons are good, just that many were.
Be that as it may, these Modern features should not be in Classic, that would be just bad for the game…
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They did say in blizz con they were looking at removing specific functionality that might not make sense but that was stuff like raid markers.
Raid Markers were in Vanilla.
Hell yeah
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Raid Markers were in Vanilla.
In fact:
https://wowwiki.fandom.com/wiki/Patch_1.11.0
- Parties and Raids now can mark targets for their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target.
Cool. I know addons did it earlier, but I was sure the Base UI did too.
Both guilds I raided with (in Vanilla) had a whole list of required addons. I don’t see how they could state the goal as an authentic vanilla experience and not support addons. (I understand the OP wasn’t pushing this idea).
I assume, they’ll mod the 7.3 API in classic to allow some approximation of what 1.12 allowed, and try and break anything that tries to auto-form groups/raids.
For the same reason people were quiting the game over Blizzard’s threat of removing flying. It’s a big convenience. And at this point people are use to having that. It doesnt mean they dont like the base game.
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Cool. I know addons did it earlier, but I was sure the Base UI did too.
Sorry i was thinking about raid markers not target markers.
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Sorry i was thinking about raid markers not target markers.
You mean the beams of light on the ground? That’s fair, as they didnt’ turn up till Wrath.
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You mean the beams of light on the ground?
Why do I remember that actually being an option in vanilla some how… some how we were doing it… There was an item we were using that accomplished it… What was it???