what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 AP and a very minor amount of +crit
so basically what’s actually better 32 AP or 2% attack haste? at a glance it looks like 2% haste is better but does anyone know the math?
rogue and hunter is mainly what im asking about, sorry if i didnt mention it in the OP
you might be right, 2% speed might not be enough to make a big difference…i don’t really see anyone ever discussing this though and i’m really curious to find out if people might actually be sleeping on the double rapidity tomes.
I can only speak definitively for Feral Druid (tank), but 1% Haste is better for a bear once you have a certain combination of Attack Power, Hit, and Crit.
The same reasoning probably applies to Hunters and Rogues.
Haste gets better the more you have of every other stat, as it just increases the DPS you’re already doing.
For Rogues, not all of your DPS scales with Haste. For example, energy regeneration is mostly fixed (save for procs of energy restoration from gear sets), so Haste won’t give you more Sinister Strikes, Eviscerates, etc. It will give you more auto attacks and more poison procs, but that’s it.
Hunters, by contrast, benefit from Haste, iirc, because Aimed Shot’s cast speed is reduced by it. I don’t know about Multi-shot, but I assume that works the same.
Essentially, if [DPS * 0.01] > 8 Agility, then 1% Haste is better. If your stats are really low, increasing your DPS by 1% won’t be as much of a gain as 8 Agility.
You can also get 1% haste for gloves, but 3% total haste won’t offset the loss of 8/8/7 main stat. (There’s even +15 agility to gloves in phase 5.) You could also add in another 3% haste to a 2h with a counterweight, but that wouldn’t beat out a Crusader.
Haste just can’t be stacked high enough to be good in Classic for most classes. Mayyyyybe in mega BiS gear it could change a little, but these are very small values.
I’ve been told that the libram of rapidity does not apply to ranged attacks
so really its just a question for rogues
its presumably better than voracity once you’re in t3 gear, at least if ur combat
other specs rely more on non-white damage
That’s ok, I’ve had people tell me HoJ’s 2% proc applied to ranged attacks and that Paladin’s Might applied to ranged attacks and spells. There is some weird bad information floating around in Classic.
“I can only speak definitively for Feral Druid (tank), but 1% Haste is better for a bear once you have a certain combination of Attack Power, Hit, and Crit.”
impossible in classic. the only job of a feral tank is to have stam . armor and doge. to survive the crits and crushing blows.
2% dodge is going to destroy anything else when it comes to tanking… thats 2% less damage taken.
I’ve been debating trying to use the haste to get my gun rotation to the sweet spot. Currently right outside of it and would like to test if it will get me there.