LFR should be 10man

Making it a solo scenario might be a good idea going forward, if there’s not enough tanks and heals queueing for LFR.

My experience with LFR, especially on my Horde main, has been really good, and I only raid on LFR as I only play with one or two friends. Of course, it’s all empirical, but the last LFR group I remember ever being really toxic was SoO groups in MoP.

LFR was intended to allow the “super casuals” to experience a part of the game that they felt that they were missing out on for a various amout of reason. However with the current state of LFR is in just makes it a complete failure in my eyes at least.

My opnion on LFR is that it should have the exact same mechanics as Normal mode does. Just not as punishing if they fail one of them but the fights should be impossible to win by ignoring them and zerging. They need to remove the Determination buff for failing an encounter. I have seen groups just wipe a boss on purpose until they are able to get enough of the buff to ensure a Zerg win.

Dungeons and Raids of all levels are intended to be a group activity and playing the proper roles and performing the mechanics as to the way they were designed. I think they should impliment a account wide effect much like the account silence when people act out in chat. So if they get enough reports on a character doing BS in raids/dungeons that they are prohibited from doing that activity for a few hours to days depending on how often they do that. It would keep people from intentionally dropping/wipping from M+ dungeons or Raids and just logging to an alt and do other dungeons/raids until the “timeout” was lifted. People should be held accountable for how they affect others because the most important com modity in not only World of Warcraft but any online activity is someones (TIME)

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I did LFR on my holy priest alt today and I spent the entire Azshara fight being screamed at in whispers because I told a guy, “Please don’t call things out if you don’t know the fight” after he kept screaming at the shaman in the group to lust as soon as the fight started. He died because he just stood in crap while whispering me, so we 24 manned the whole fight. I don’t even want to imagine what a headache 10m LFR would be.

No LFR ever…

if you thing dps ques are bad now, 10 man would make it atleast 2.5x worse

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No. LFR was not for the super-casuals, at least not at launch. LFR was implemented because by Blizzard’s own admission only a very small percentage of players ever saw the raid content, especially for the later raid tiers (if I remember correctly, the number they threw out was “1%”). LFR was a long list of things that Blizzard did to try to funnel more people into raids.

I mean, look:

  • In Vanilla, raids were 40-man, except for the first AQ, which was 20 man. Almost nobody saw Naxx during Vanilla.
  • In BC, they tuned down raid groups to 25 man, and introduced Kara, a 10 man raid. Sunwell was the final tier, but the most popular raids were Kara and the single boss Mag and Gruul.
  • In Wrath, Blizzard implemented 10 man versions of ALL raids.
  • In Cata, for the last tier, they implemented LFR.
  • In MoP, they implemented the “flex” raids for SoO.
  • In WoD, all raid gear was stripped from LFR to funnel more people into the “friends and family” normal flex raid and replaced with generic purples. The flex raid was formalized by a “friends and family” normal, the regular raid labeled “heroic” and the old heroic relabled into “mythic”.

So LFR is so that more people can see the content in a relatively engaging manner. Normal is the easier version of a raid, LFR is in a separate category altogether.

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LFR should be a solo que where you’re awarded ap/one piece of loot at the end of the wing.

The main question would be, what is LFR real purpose

1: Gear/xmog farm (including forge chances)
2: Fast access for story / quests
3: Teaching those that cant make into organised groups/pugs the fight
4: Well just something more for people to do when bored
5: Ego boost
6: Try out new build / practice dps rotation

Don’t forget forge chances as well.

LFR should be 40 man.

This would be the point. Right now it’s easy to AFK in LFR because 24 other people will take care of it and so on. We have 5man LFG content then the next step is being thrust into a group of 25. Not everyone can do normal or create their own groups and a lot of people get declined in favor of higher ilvl players, those with aotc, etc.

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Well I mean I get what you are saying. I just wouldn’t have high hopes for the masses to actually step up to the plate rather than whine and moan that it is overtuned.

I have very little faith left in humanity. :stuck_out_tongue:

So you think there should be even longer queues for DPS in LFR? Good to know.