LFR N'Zoth lmao

On the positive side, you cap at 10 stacks so GENERALLY you’ll get people to start kicking the dead weight at that point.

Up until they cap stacks they just assume determination stacks will carry them thru and it’s hard to get anyone kicked, no matter how bad they are.

In the same way the Special Olympics are harder perhaps.

I’m saying I know why the 10 people who leave in your groups and don’t leave in my groups are staying in my groups.

Why are they leaving my groups? I should clarify that my groups = technically not my groups. Just joined in on em in a sense.

Only two things are infinite: the universe and human stupidity. And I’m not so sure about the universe. --Some dude on LFR N’Zoth

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That is because the lower ilvl alts are going in by then.

Yes, I understand that. Possibly your groups have a leader - I’m not saying it’s you - who can’t get people to stay and practice for a few wipes, or possibly they don’t have a leader at all.

Perhaps my earlier response will now make more sense:

Note that my groups actually are my groups, in the sense that I’m leading them, which I can do since tanks automatically get assist. Rarely someone else will want to lead, but usually when I start in with the raid warnings, people are happy to listen.

I still honestly believe that people join LFR and expect to get away with doing nothing, in which they have for a long time.

They can’t do that this round and I believe it’s because majority want it handed to them. I can’t speak for everybody.

Some groups may not have a lot of people leave, some do. However, it’s a rotating door and the evidence just piles up.

Why is lfr so hard? People can’t do mechanics?

This is why I do random BGs and Epic BGs. Equal headaches, better rewards!

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Why are dps yelling “go, pull!” Before a strategy has beeen discusssed after wil0 number. 6?

Here’s why you can’t have mechanics like this in LFR. 25 random players will include one troll who will tunnel the boss to the detriment of the raid. On purpose. In order to design a raid for LFR, mechanics need to punish the failing player and the failing player only. Mechanics that allow one player to redirect failures onto the entire raid invite trolling. This is why the game was way better when 5-mans were the focal point of the casual experience. Unfortunately, Blizzard decided they didn’t want to scrap anymore raid tiers in favor of new instances so LFR happened.

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I agree that the failing player should s punished inGroup setttings, which is why I think dps (And some tanks)stacking too much corruption or missing interrupts needs to reduce their dmg output, not make them take more damage for the healer to heal.

Its not LFR, itz LFR nzoth only. He has all the basic mechanics of normal difficulty, so telling 40 people to “USE NECKLACE” doesn’t work…cause they have 0 idea the mechanics and don’t read the mechanics journal, they just wanna hit the boss until dead. And nzoth counters that in every sense of the word.

Madness will drive people into mental hospital.

Use necklace icon needs to be eye catching. Or automatically teleport half the raid to mind gate.

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You want N’zoth to win after a while.

I only did one lfr n’zoth for the quest, joined at 2 stacks, got him at 7 just gotta tough it out m8.

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My group got LFR Nzoth down on its second try. Lots of newbies in there too. I just told them what to do in a positive manner and they just listened. Felt pretty good seeing all those people finally get their achievements, especially with all the horror stories. Can’t even imagine how many egocentric tanks would go in there and berate them for not being good at a video game.

N’Zoth has exactly the same mechanics in LFR as he does in Normal, so naturally it’s a wipefest.