I have won about 2 items from LFR since coming back in DF and finding out personal loot was gone. Atleast when I was playing last during BFA I could que a few LFR wings and get something for the time spent.
And this is where you type that you actually ran more LFR in BFA, so it’s not a fair comparison?
Because there’s no practical way for the system to determine if something is an upgrade for you in all situations. Like there are certainly some obvious cases especially with main stat. But the system also has to handle the non-obvious situations, and those would be a complete mess if the system attempted to determine who should be eligible to roll based on performance upgrade.
This has never been demonstrated. When asked, nobody has ever provided a blue post or even a large statistical analysis of player loot outcomes to suggest this was the case.
There are two known cases of bad luck protection in WoW, confirmed by blue posts. Bonus rolls would eventually reach a 100% chance of getting loot after enough times not getting loot. Legion legendary items also provided bad luck protection until you looted two legendary items. In both cases, the items were rolled independent of other players; my getting an item from a bonus roll or legion legendary had no impact on anyone else’s chances at getting an item from that enemy. When X items dropped for Y players in grouped content, I have never seen evidence of bad luck protection being a thing.
Good to see you again in one of these Dwelknarr
it would be a simple fix just to unlock the xmog for all classes that are playing that class if the item drops and remove the ‘xmog’ as an option. thats a huge win win for all, no need to “win” the item, just be there on the class and have the item drop to give you the xmog
That’s an option that some have suggested, and might be a better solution than what we have now, but it does limit replayability, so I don’t see that happening. Truth be told, I don’t see anything happening because Blizzard can’t even be bothered to verify their own intentions with the loot rolling system.
Others have suggested that a winner from those who rolls Need gets the actual item (in some suggestions, they get the item, but do not unlock the transmog). Then X winner(s) from the transmog roll group unlocks the transmog only.
There’s lots of options here, none of which I have much hope for seeing in my lifetime. Because that takes analysis, balance, and discussion, and Blizzard usually just does what they feel like, whether it makes sense of not. Looking squarely at you, five-second-cast-time “switch flight modes” button.
If blizzard was smart they would just make it open bid gold on the items for 2 minutes after the boss dies. The gold gets split by whoever don’t win. It’s beyond me why they havent built that in with how popular this has always been. Wow token sales, check, player satisfaction, check.
How to kill LFR in one easy step, folks!
To make sure it’s clear, this suggestion might make sense in premade groups where everyone who joins knows that’s the looting rule set. But forcing any player that wants to use a random queue into content to buy loot that drops is an unfathomably bad idea.
Yes it did. It was brought up in interviews during Legion around the time the legendaries were being tweaked and further discussed. Personal loot drops had baked-in bad luck protection, just like the legendaries did.
They tweaked this protection further in BFA.
I’m not going to sit through hours of interviews to find it, but it was confirmed in at least one of them if you want to go listen to them.
They won the roll, get over it. Whatever the motivation is, gold, de material, transmog, just to make you mad, doesn’t matter. They rolled and won. They contributed just as much as you.
And when do LFR bosses drop more than the expected number of items? Surely, bad luck protection must’ve happened at least once.
It was mentioned as something that essentially raised the number to hit on the percentile die slightly until you got loot. I want to say it goes as far back as MoP, but I know it was in effect in Legion and at least most of BFA.
If you missed out on a drop, your chance to get a drop next time increased until you got the drop, then it reset.
I wish I could cite this for you, but there is so much information on Wowhead to dig through and this was so many years ago. But BLP did exist for personal loot and it does not exist for group loot, so that was one major difference as well.
Wrong. LFR shouldn’t get anymore special treatment than what it already does.
I’ve never seen more than the expected amount of drops, either personal or now.
Just like you feel you really need it, so do I. I need them refulgent crystals…
Ok. Guess you should’ve paid more attention…
If there was evidence, surely, you could at least find some?
I’m seeing a lot of sentiment here, and people throwing statements around that are down right stupid, and illogical.
When doing queue’d group content like… LFR, Dungeons, group finder for PUG groups. An individual player’s RNG, on whether or not they actually get a piece of gear, should in now way ever be determined by another player.
“They won the roll get over it”
Okay, so they need rolled on a piece of gear for transmog, for an off spec. They didnt actually need the piece of gear, but they’re taking it from someone else who could actually use that so they can use it as transmog…
What needs to happen is “rolling for transmog” needs to just go away entirely. Instead, if a player “opts for transmog” it passes on the roll, and adds that appearance to the players collection.
If a player is not playing within their chosen specialization, they should be bared from need rolling on anything, outside of their chosen specialization… For instance, if a hunter is playing in Marksman, they should not be allowed to need roll on a polearm… They cant use it, so why can they need roll on it?
The loot system, thats currently in wow, is the #1 reason why people are stopping the pursuit of mythic+, and raiding, and moving onto solo content like delves… Delves are infinitely more rewarding because the player is not having to compete against 30 other people just to progress their gear and character… What sense does it make to run the raid every single week, run mythic+, go 15 to 30 some odd bosses and attempts at loot, and never see any reward for it?.. It does not make any sense, it’s massively unrewarding, it’s not worth any ones time, and it happens frequently.
I’m personally not going to push mythic+, because I’m not spending 45mins of my time face rolling across a keyboard, dealing with the toxicity of players, only to walk away with literally no loot… The same is true for the raid. I’m clearing the raid on heroic once, then probably not touching it again, as I’ve already gotten 4/8 on heroic, and 2xfull clears on normal, but have not seen a single piece of loot… WHILE ALSO being top 10 on the DPS meters…
What needs to happen going forward with the loot system…
1.) Bad luck protection. Any time a player doesnt loot a piece of gear from an enemy thats considered “a boss.” They have an increased chance on the next attempt.
2.) Every enemy labeled as “a boss” drops something for the player, whether it’s helpful or not, they will always get SOMETHING. At no point should a player ever put time an effort into an activity and walk away with nothing. This provides no value to the player, it’s not incentivizing and it’s not rewarding… Would you go to work and not get paid? Of course not.
3.) All loot in solo content, queue’d content, and PUG groups is personal loot, like what we currently see in Delves. If a raid is made up of at least 75% guild members, then the raid leader has the choice to make the loot “group loot” or “master looter”
4.) Maintain player trading of gear items… Any soulbound gear items should remain open for trade to eligible members for up to 1 hour after the item is obtained
Wrapping everything up… Why is World of Warcraft the only MMO in the industry where people are okay with getting screwed over by arbitrarily bad RNG thats dictated by another player?..
Our current loot system is insufferably under rewarding and unfulfilling and it needs to change.
Care to source that claim?
I came in here expecting to see two insane extremes “lfr players don’t deserve loot” and “lfr players deserve loot more than folks who also do other content”, wasn’t expecting a GDKP lfr post. But no, that’s awful.