TF/WF were the worst things added. They literally took away the one piece you need mentality. Now you are hoping to win some lottery to get your ideal pieces and stats. All this did was add to time played metric nothing more.
If they removed that, I personally think you’d see half these threads go away, just due to the simple fact that a person running the lowest common denominator of content wouldn’t have a slight chance to proc higher gear.
No, my message of chill out is just echoing the post I made that started the pedantic back and forth…not your responses to it. Upset? Hardly, it’s pixels on a screen about pixels on a screen. There were, for a brief window, some actual discussions here - but like every other LFR thread they are quickly drowned out under the noise.
Well that’s the point I was making, to move the various aspects of LFR to Normal with minimal changes. Keeps everything roughly the same while giving ‘LFR’ a difficulty boost, reduces the amount of raid difficulties, and in turn will help reduce the item level bloat.
on the whole…looking at reasons and motivations, its easy to see that LFR is not likely going anywhere while raiding exists…unless, of course, they come up with something better or more appealing to replace it. Which I dont personally see them wasting the time and resources just to appease a few people complaining about LfR on this forum…
Some of the details, but far from being all of them…
Q.Who is Raid Finder for?
A. Raid Finder is primarily intended for players who don’t already raid consistently. These are players who may not have had the opportunity to take part in raid content due to scheduling conflicts, playtime constraints, limited access to other raid-capable players, or a lack of experience with higher-end content. These players may want to experience World of Warcraft’s raid content and storyline without being able to commit to the additional time investment of a raiding guild. The Raid Finder is also a great way to quickly and easily gear up alternate characters without having to worry about raid lockouts.
SUBS WERE IN FREEFALL BEFORE LFR EXISTED.
Following the release of Cataclysm , subscription levels reached a peak of 12 million subscribers but soon dropped to pre- Cataclysm levels of 11.4 million by the end of March 2011. In early November 2011, subscriptions declined even further to 10.3 million users
Patch 4.3, “Hour of Twilight”, was released on November 29, 2011… The new raid came with a third, easier difficulty option for groups formed through the new Raid Finder tool, which is similar to the Dungeon Finder.
LFR WAS CREATED TO BRING MORE PLAYERS INTO RAID CONTENT. LFR justifies the creation of more raid content when millions of players are able to see content . Only a few thousand people actually saw Kel’thuzad, but millions saw Deathwing. The reason Mists of Pandaria is starting with 18 bosses and adding larger raid tiers than we have had previously is because many players are going to see the raids through LFR.
Ion Hazzikostas - Lead Encounter Designer (Convert to Raid)
BLIZZARD WANTS MORE THAN A FEW PERCENT SEEING THE RAIDS. We don’t want to restrict raiding again to <1% of the player base , and that’s the only way to go back to purple being rare again. Reducing LFR gear to blue wouldn’t make a big difference, there’s plenty of other sources of high ilvl gear that would need to be changed to blue, and even if we did that and only normal + heroic would drop epics, we would never have the same level of rarity as in the old days, content is just so much more diverse, more regularly updated and players are way more skilled. - Taepsilum, Community Manager
Yeah but in that same sense, it does make the high end raiders stay committed longer so I see where Blizz is coming from. It wasn’t a hard thing to realize, that before it’s inception, once the high end raiders had their teams set with gear that they would cancel, move on to another game til the next big content patch or new raid release.
Its too bad that gear is the driving force in this game.
I mean, if gear were as it is now but say mythic raiders are rewarded with something that an LfR hero is never going have a chance of getting…would that be enough to brag about?
It just seems like it doesnt matter that I cant get some cool transmogs, for instance, unless Im killing it in PvP, etc…because it always seems to come back to this LFR hate thing no matter what high end raiders have offered to them exclusively.
I guess from my end I just like having that mount with the .07% drop rate and showing it off around SW over being upset about what other players have or can do.
What Id prefer, and it sounds like maybe it was the old way…is a smaller incremental increase in ilvl.
when I get any drop, the game looks maybe at my worst piece, and gives me a drop thats +5 or +10 maybe.
That would just feel much better than having TWO legendaries drop off the same elite in a week like in Argus when legion was current.
Hate to hit you with a reality hammer, but it always has been. Gear is what makes you stronger, no matter what you are doing, be it PvE, PvP or raiding. Having those added stats are the difference between certain death in some fights or having your team complete the content.
I ran a lot of difficulties for different mogs, and that is one thing they killed this expac with making cloth, leather, mail and plate only sets. They took away class identity, and that has nothing to do with LFR at all.
That all being said, I would like to see TF/WF go away. I would like for trades to be meaningful again. And to end it all, I would like people to enjoy the content they like without having to be trolled for hours in countless posts. What one person likes isn’t necessarily what I like, but see, the core difference is I respect their freedom to choose.
There are other ways to do this, however. Character level and weapon skill could easily be the driving factor and gear could just be for transmog.
Not that I’d expect or want them to do it. Just that it seems to help keep this LFR flame war festering when mythic players are still not sleeping at night over a drop in LFR.
Sounds like it should if what is being said is true.
I dont know much about it for just not being interested enough to look at the details.
That choice is why I even post on the topic. I dont understand this incessant complaining and perpetual threads about hating on LFR. Just dont do it if one doesnt like LFR. Everyone wins.
Then you’d have nothing to aspire to. You want everyone on the same level and that makes no sense at all. If this were in fact the case, we wouldn’t need multiple tiers of raiding at all. You also wanted to be able to queue all levels of content, which I strongly disagreed with you on as well.
If they were to make a change where gear didn’t matter, you’d see more people leaving in droves, more than if they did choose to get rid of LFR.
Yeah, that’s the idea. Everything would need to drop down. Even if it didn’t, the removal of a raid tier would automatically slow the item level growth fairly substantially. Difficulty shouldn’t have to change. Normal should still be Normal.
thats where i was going when i mentioned other bragging rights for things like exclusive mounts and transmog…but they have that already Im sure.
Not exactly on the same level, skill could be more in the control ofthe players hands like ESO. I use it, I learn it kinda thing.
I realize there wont be any changes, but this ilvl thing seems to be really causing some players great distress knowing that some LFR lowbie might get a random lottery drop that might actually be half decent.
If they could remove the supposed cause of the animosity between players in this game, I wouldnt personally be too upset about it.
but youre right…then there is less to strive for, so that aint going to happen.
This makes zero sense to me. This game has always had different levels of content, it was why LFR came to be in the first place. To take away stats and say gear is just for mogs seems pedantic to me. It would maybe bring a few to the game, but overall it would drive more away. I hate to say this, but if you like ESO play ESO. This is Blizzard Gaming, this has been around for just about 15 years now, without ever losing a sub fee, or giving expansions away for free. Notice how our store only has appearance stuff and services? It’s because they know that their player base likes the status quo.
The ilvl thing has always been around. It’s the past few expansions with TF/WF that have so many triggered, remove that problem solved. But your suggestion to make gear just mogs is not a solution at all, it’s a way to kill the game I love once and for all. And frankly, it has nothing to do at all with LFR’s continued existence.
probably because we’re on two different pages here.
Im talking about removing the apparent source of the hate in this community based on these perpetual LfR threads.
Your way is better for the game, obviously. Im more thinking about how to eradicate the hate