Dungeons were difficult because of the “Triage” healing change.
The changes they made to healing to make things significantly more difficult rapidly rippled outwards and caused severe issues across the board.
Healers struggled, thus tanks died more, and wanted less to do with tanks, and healers didn’t want to heal as much because they felt like they got factory reset to complete utter garbage, because some people complained “Dungeons are too easy.” and blizzard decided to purposefully find a way to inject artificial difficulty back into dungeons. Despite people not realizing the reason dungeons were easy was because people out geared them.
Blizzard shot itself in the foot by forcing changes and upending lots of different things, but it was some of the major changes that rippled outwards.
I’m not saying it was the sole reason that Cata bombed, but it was definitely a major factor.
I agree that triage healing was more of a reason for people’s anger than solely the increase in dungeon difficulty. But to be honest, even in questing greens, wrath dungeons were ridiculously easy. And this is coming from player who at the time had a guild that struggled through naxx 10. I don’t think dungeon difficulty is why cata struggled.
uh…yeah…that probably wasnt the reason LFR was created
LFR justifies the creation of more raid content when millions of players are able to see content. Only a few thousand people actually saw Kel’thuzad, but millions saw Deathwing. The reason Mists of Pandaria is starting with 18 bosses and adding larger raid tiers than we have had previously is because many players are going to see the raids through LFR.
Ion Hazzikostas - Lead Encounter Designer (Convert to Raid)
Im definitely keeping my 9 characters I made.
I DO like classic. Its a blast to play. I LOVE having that grey armor actually be relevant early on.
I’ll maybe wait until theyve added some content and try again. Who knows…I might be a convert at some point since I lock most of my retail characters at 60 to stay in lowbie content anyway.
I wonder if the sub losses are more about how blizzard keeps screwing with classes.
I mean, I just get used to something and then they change it.
that gets REAL annoying.
I distinctly remember people needing to CC in heroics early on in wrath, I also remember there was plenty of things you could do that could easily wipe a group.
Some dungeons were easier than others sure, but people adhered to mechanics early on, and I distinctly remember having to tell people to GTF away from Loken in Wrath because people were being dumb.
Wrath wasn’t the most difficult, but you also had more access to gear through the badge systems than ever before.
It also had the added benefit of you’d have overgeared people running the dungeons making it easier for newer players, because there was incentives for them to do so with the badge system (Similar to how FF14 gives incentives still for high level players to run older content to run it with newer players now) Thus dungeons felt easier for people just starting out in questing greens/blues, because you had more veteran players in the group as well.
I like this idea. I didnt know FF14 did that. I liked 11 a lot but dropped it for WoW. I dunno if ive got the time or patience to get into another mmo though.
But yeah, I agree. I love to raid but I love my 2 year old son more. Ive been able to manage one scheduled raid a week this xpac and its worked out ok. Otherwise I queue for LFR when I can. I think its fun.
Id definetly queue for higher tiers if I could. Same can be said for M+.
LFR itself is not problematic. FFXIV has a similar system. The problem is combat pacing and global cooldowns. The current system encourages button mashing to maximize output. That comes at a heavy cost to situational awareness in encounters involving more than a few people. FFXIV doesnt have a lower difficulty for raid finder. People simply can perform better because the game isnt encouraging them to smash buttons as fast as possible.
Trash was a mix of annoying and easy. I distinctly remember some trash mobs, like the Runeshapers in Halls of Lighting, and their stupid AOE blade storm + nature damage ranged attack, making some pulls really annoying in HoL to the point people just avoiding the packs entirely and took a longer route to do so.
The bosses had many mechanics that if you didn’t pay attention it’d kill you very quickly, if not instantly when your lower geared.
Eventually you could outgear these mechanics and care less about it thought.
Im sure you had something relevant to add to that…maybe?
Again…the SAME joke illogic applies to RANDOM QUEUES for dungeons that is being used to cry about LFR.