Players are able to easily kick others from the party if enough people just click the “yes” button to clear the prompt on their screen. Most folks don’t even read it. I do, but most don’t. This results in players abusing the system to boot people who are
learning
trying to complete a quest
not doing what an individual wants to do
Personal Example
I was just removed from a party. The individual who initiated the kick was spam pinging the direction to the last boss, clearly indicating that they wanted to just rush to the last boss.
I, the mage, suggested that we do the dungeon. The party continued with me while the individual, the healer, waited by themselves on their own path.
Before the final boss, I was removed from group and given a 30 min deserter debuf.
Blizzard
Are we actively encouraging the community who wants to play your game to just rush through without experiencing the content?
I am tired of being carried by level 10s. I want to do a dungeon from time to time as they were originally designed. M+ sort of scratches this itch but under max-level dungeons are a joke.
If we do not fix the kick system, and we dont fix the player lvl scaling in dungeons, can we at least remove the deserter debuff for those who are removed from a group? What is the argument against that?
Most complaints are frivolous extravagant stories that leave out most truth.
And most of these scenarios are very rare 1 off things.
Redesigning a system around the .1% is ridiculous at best.
Tune the deserters down a bit, yes. But lets not pretend like these occurances are common by any means.
I think in LFG you kind of just need to read the vibe of the room. I’ve been in groups where kicks are initiated from both ends of the spectrum - going too fast or going too slow.
It’s best to get the read of the room and realize what kind of run you are in for. Every groups dynamic is different and I’ve learnt to just roll with it.
I’ve been in a few runs today where people were just AFK. We need the vote system to kick them out.
If they’re clicking the yes button it’s because they want to remove you. There’s also a no button they can click just as easily if they don’t want you removed.
Can you share the numbers you have regarding this? A lot of people make this claim but no one’s shared the source yet.
*Not doing what the group wants to do, as it takes 3 or 4 people to kick, not just one
Well there’s for sure more to this story. The group agreed with you and you guys kept going to the last boss, then suddenly you got removed? We’re gonna need to know the rest of the story here.
You’re doing 20 year old content, you’re in the minority. If you want to do them as designed, you can go play Classic, I guess? There’s no way to do them as designed in retail.
If you mean you want to go slower than everyone else and waste time trying to fully clear them for RP purposes, well you’re in the minority again, and you should be forming your own group to do so.
Honestly from what I’ve read here, the system is working exactly as intended.
While we’re at it, let’s put the same timer on the no button. That way people don’t just click no without reading and accidentally not remove someone, leading to more problems. Since we’ve apparently “established” that no one reads the prompt and they just click the button to make the screen go away.
Having a timer on both forces you to slow down and comprehend what’s happening before clicking a button.
What they should do is give you, and just you, and maybe other people like you, you know like minded people of good and upstanding character, a special ‘kick the kicker button’. This button would kick everyone else in the group OUT and then you would just reform another group, but it would only be formed from people that had been UNJUSTLY kicked in the past.
When they joined, they would see you as a godly, glowing, beautiful (even more than normal for a blood elf) avatar for truth, justice, and the American Way!
This is 100% correct and valid to assume that I was in the wrong, in my example. However, I did tell the whole story in this case. I don’t have proof so folks can choose to believe what they wish.
The Deserter Debuff was originally only for those who left the dungeon as their choice.
They implemented it into the VTK system three months later after the sheer amounts of degenerate behavior from people holding groups hostage, harassing, trolling and griefing as many groups in a day as they could. It’s not a different debuff, so that’s why it doesn’t have a different name.