you underestimate how lazy people are; they would still boost it blizzard is selling because the people who boost don’t really like playing the game; they like collecting loot and showing off the parses they got fed…
Joke is kinda on them in wrath because in wrath a lot of the stuff that makes them feel special for basically doing nothing is gone.
you are absolutely right about the past, but lets look at the game from a modern perspective.
What % of the players are doing dungeons only for their PvE gear now excluding pre-raid gear up?
I am willing to guess here and say its under 10% of the players, maybe even less than 3% of the players.
Look around Classic be that the recent past of Classic Vanilla or presently in TBC Classic; the bulk of the PVE players are raiding for gear in any way they can; even on alts.
Contrast that with original Wrath where lets just guess and say maybe 25% of the players used raids for gear with Dungeons and PvP being the other 75% of the players. I dont know the actual numbers, and not going to look them up, but it would not be a shock to know im likely close.
So what changed? The player base mostly; casual players simply did not come play “classic” they are out playing other games this time around and the players in Classic are typically more “serious” about their gaming than in the past. This is why content is getting destroyed rapidly and why most are in T6 armor if they raid (i know not everyone does).
I personally dont see a reason to remove RDF, but i also dont see it being a real setback in actual practice for most.
Frankly i see it being more a problem in pushing participation of dungeon content lower…
Watching what has happened in Arena taught me a valuable lesson; gated gear or content that is out of reach is poor design because it kills participation. I want more participation not less.
Participation is what MMORPG is all about; players pretending that a PVE or PvP thing with ratings but also contains strong and weak comps to the point of in many cases binary outcome; what a cope for skills they wish they had.
I’m 100% buying a 70 boost. There’s no way I’m leveling a priest through the hellscape of classic and outland. That said, I only really want to run dungeons and BG’s.
I think you are off quite a bit. Every raid had two versions, 10 and 25. There was always something going on. Naxx, the two dragons, archavons vault… that’s 8 raids right there. I wasn’t in a hardcore guild and I think we had 3-4 different raid nights.
You are right. My wife had mental issues. Im not making fun of it. It exists. Its real. Its pretty scary if you have never witnessed it happen to someone you know closely.
Other than known bugs/exploits from back in the day, I don’t see why they’re changing ANYTHING. I play because IMO the game was better in vanilla, bc, wraith than at any other time. If I’m wanting to play it how it used to be, then that’s what I want. The biggest problem with all the newer expansions was how much they kept dumbing down the game.
The main thing that I loved about the old dungeon finder is that you could queue up and go do something while waiting for the game to assemble a group instead of having to deal with the LFG channel spam and most importantly the elitism. It gave ALL players and equal chance of being able to get into dungeons instead of having to deal with all the BS.
Boosters want to skip the leveling experience entirely. They’re not suddenly going to be interested in leveling just because the game creates the groups for them.
I don’t think it makes any sense to conjecure on numbers that we don’t have access to, even anecdotally.
Generally speaking, content is being downed much faster today because we’ve had over a decade of millions of people playing on private realms with tools, connectivity and theorycrafting that never existed back in the day. There are many things that became a meta even for more casual guils, such as using the Drums of War, as well as different strategies and exploits that have been discovered (or just widely shared) over the years. All of this knowledge has trivialized the difficulty of raiding.
I see no reason why you’d think that Classic has much less of a casual crowd than Retail, honestly.
I couldn’t speak to PvP in particular because I only do WPvP, but what makes you say that gated content kills participation? If you look at https://ironforge.pro/population/all/ and deselect TBC PvP metrics, the population of TBC Classic has remained quite similar to the population seen in Vanilla Classic even despite having far more stringent and complicated attunements and gear content/gear gating.
I see no evidence that gating puts a significant damper on player participation.
Elitism was certainly a real thing, but I don’t remember LFG spam. Remember, we had the Looking For Group tool, which I remember being very commonly used and easy to find groups with.
I dont think that much has actually changed knowledge-wise or skill-wise. There were always people figuring out the new rotation or stat priority each patch. What changed was:
Playing on the final patch of class balancing makes a huge difference. It makes gear-planning easier as well because you know things don’t change next patch.
Boss strategies are known and have been practiced.
Internet connections. Try to keep 40/25 people from lagging out and disconnecting for an entire night on dial-up. Not to mention the impact of latency.