Yeah you might be right. But I think it would be interesting if we could get a mix up of classic classes in retail or retail classes in classic. See how the game changes and how peoples opinions change.
I would agree with Malthadris and say if you like that aspect of leveling, to play classic.
I would say, however, that it would be awesome if Blizzard opened up some more “era” servers of different expansions. Having only the 1-60 version of WoW kinda sucks. I know they are worried about splitting up the population, but some people just want to play WoW: BC. Some people just want to play WoW: Wrath, etc. Maybe I wanna play WoW: Wrath for one year, and then move onto WoW: Legion, the next year. Who knows? I’m hoping that Blizzard makes the classic anniversary servers BC era when they inevitably move onto BC.
based on the screaming in here over some things they did to classic, I guess, that werent originally in classic, Id say it’d be horrible in here for months lol
yes.
and you are either VERY illiterate, or have the reading comprehension of a 4 year old.
but to make things clear for that ULTA smooth brain of yours:
Slow leveling in an MMO like warcraft that has multiple classes and factions is a game killer. Most wouldn’t bother with it after the first few times, especially 20 years in.
The reason why most people did deal with it for so many years is because they had already dropped hundreds, if not thousands of dollars on the game by that point.
Did that clarify things, or do I need to type as if I were talking to an actual toddler?
Hilarious part of your moronic rant is the fact I never said anything about leveling speed with the current game at all, only its connection with the push by people wanting a million different alts lol.
Clearly you arent the brightest bulb in the pack.
Most players in retail don’t want to have to play the game for 10 years in order to catch up to the current expansion. So it’s obviously been sped up to condense a lot of the early content so that players can get to more relevant content sooner.
Absolutely agree.
Before fast leveling I had TWO max level characters on my main playing account.
After they changed leveling Ive had as many as 17 max levels.
Blizzard made the right choice in speeding up leveling…its made me want to play more, not less.
Maybe there should be a bell hidden deep within Tanaris that you have to travel to by ground mount, and when you ring it you get 90% reduced experience and then you have to travel all the way back to your starting zone. Also all flying mounts are disabled.
Seasons are b.s. To begin with.
Tried of hearing about them, tired of time gated activities.
They can go hard on this crap as soon as they give back my key ring.
It really isn’t. FFXIV has been doing this for years now and the game is fine lmao
okay, does it function the same as Warcraft?
Just because they are both MMOs does not mean they function the same way.
when I said “like Warcraft” I meant the same system and functionality.
Be honest, putting yourself in the shoes of a new player, would you be willing to slowly grind 10+ characters of each different class, and then another 2 or 3 on top of that on the other faction if you wanted to see what the other side was like?
You wouldn’t lose motivation or get bored after the first few times?
and once again, YOU have failed to see my very basic point that leveling alts is literally part of this game’s BASE DESIGN.
If you had to level every new class through the MSQ, I’m pretty sure much of the game would of rioted. It’s not really comparable to WoW since every class after your first levels significantly faster.
Weird considering at it’s base design, it used to take like a month to level a character lol.
That’s not what the AI told me at all, sir.
What do you mean by function? That’s a very broad term and doesn’t encapsulate anything about what WoW actually does. Obviously, both games have different approaches in their design philosophies, but at the end of the day, they’re still MMOs with the same structure: You create a character, you level, and then you do endgame content and then you do it all over again with a new class/race.
If you could provide me details as to how WoW functions, or how you perceive it to function, then I can tell you whether or not they do.
I think the better question you should be asking is whether or not the current system is any better, because that’s the system new players are experiencing, and right now it’s dogwater.
A new player isn’t likely to stick around and play the game if their first impressions of the game itself are mediocre, even if it gets better later on.
Ultimately, if the game is fun and leveling is fun, then I don’t know why it would be an issue for people to level several characters at a slower rate. Repeating content at the endgame is no different than repeating content through leveling. It’s the same exact function, and nobody seems to have an issue with doing the former because they find that content fun and engaging, so cultivating a leveling system that’s also engaging should, hypothetically speaking, have the same effect.
The problem with 99% of developed games today is that, for developers, endgame is where the money is, so they’re going to funnel players to that endgame as fast as possible so that they can get them on the treadmill and keep them on that treadmill.
And for some reason, the broader gaming community has bought into that, so now we have a billion games that sling you through what is effectively an automated leveling process within 5 hours.
I was a new player in WoW once. I’ve leveled several upon several races and classes in WoW. I genuinely have no issue doing it again because I enjoy the leveling process, or at least I used to before they gutted it and turned it into a shell of what it used to be lol
Do you enjoy running the same dungeons with the same affixes over and over again? You don’t lose motivation when you don’t get the gear you need?
Do you see how ridiculous the question you posed is? Obviously, part of the appeal of endgame is the gear acquisition, but at a baseline, you participate in it because you find it fun.
Apples and Oranges. I remember my first 60 in Vanilla and what a fun time it was leveling and the feeling of finally hitting 60. I had no idea raids existed back then, didn’t have a dps meter, and there wasn’t a cookie cutter guide and YouTube vids to teach you everything. Even though the rotations were easy, the game was still complex because there was alot of self learning and via community interaction.
All the magic is long gone. Everyone in both retail and classic is all optimized for min/max builds, leveling, and gearing. Classic even had to introduce the displacer or whatever it was called to keep us happy with world buffs so people didn’t just raid log. It was fun and really good but only for its time. The QoL improvments in retail are just too good and with the endgame expanding so much from Classic, I’d rather not spend multiple months leveling just to access it.
Also what is considered “Classic” now? To me Cata will never be Classic. Even all of Azeroth changed. We’re a few years away from Classic Shadowlands at this point. Mark your calendar.
Classic doesn’t have quite the popularity as y’all like to claim. A big reason is leveling is horrible.
Indeed, it’s giving desperate. If Classic was as much endless entertainment as they claim it is, they’d be off playing it instead of over here crying on the retail forums.
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Coming from playing classic to retail wow
You shouldn’t have lead with this. You triggered all the retailbrains who have a weird axe to grind with Classic, probably because they know deep down that it’s more fun than the version they chose.
Imagine thinking people want to level from 1-80 at the speed of classic in a 20 year old game where the vast majority of players will be at end game and you would have no one to do content with in a vastly dead world full of dead content.