Leveling is actually not that bad 1-120

Since the leveling and scaling changes, I haven't wanted to level a new character. After hearing of some hot fixes, I decided that I'll see where it brings me.

You can't give constructive criticism unless you tried it yourself. (Kinda like the people hating on classic)

The mobs are dying a bit quicker. The levels are going at a decent speed IMO. I do miss cheesing my way to max level with a carry but I do respect these design decisions to bring a more immersive leveling experience vs 1 shotting everything (and many other methods they rightfully fixed).
How do I delete someone else's post?
I leveled from 1-52 after the changes. The leveling changes are worse than bad. It killed ANY desire I had to level anything below 110.
Class and spec make a helluva difference. As do heirlooms and enchants.

This guy is shelved indefinitely because of how utterly boring, slow, and repetitious it is on the 2 out of 3 specializations I've tried.

Some specs are simply designed to play well at max level with their mastery and specific stats and thus are basically busted until you hit that point.

Also, you haven't stated what class, spec, or current level and things really bog down 60-80 which is the oldest and never updated content in the game. And until you've gone 1 thru 120 you really can't comment on overall speed which is much much longer now than 7.3.5.
I’m actually enjoying it as well.

If people can’t stand this, I wonder how they’ll put up with Classic, which was far slower.

But it’s a good experience overall. Mostly because the older content was mostly solid.

And I have plenty of time to level alts with how bad BfA’s content is.
Leveling is definitely more enjoyable compared to Legion and WoD. There are still some issues with the balancing of the stat squish and level scaling. For example, all of WoD content currently. However, in aggregate, the changes have been positive for the leveling experience.
I finished my LFD to 110 a little while ago in 2 days 4 hours played. I'm now slowly working on this toon. If you just put in a couple hours here and there instead of attempting to grind as fast as possible, it didn't feel that bad.
11/03/2018 05:04 AMPosted by Tyriellais
I’m actually enjoying it as well.

If people can’t stand this, I wonder how they’ll put up with Classic, which was far slower.

But it’s a good experience overall. Mostly because the older content was mostly solid.

And I have plenty of time to level alts with how bad BfA’s content is.


This is the most common point raised about the leveling change. It's not actually a point it's just a comparison. I don't plan on playing classic - I played it when it was out as retail, if I play it'd be for a very different purpose than leveling to level cap.

The grind post 7.3.5 is crazy, it's slow paced and while the zone scaling is a great step, the XP rewards from Dungs / Quests is just mucked.

I want to see a buff to heirlooms, those who prefer the current state can simply remove them as they choose to maintain pace (the ilvl of the looms were nerfed as well so it's not a major gear impact).
11/03/2018 05:04 AMPosted by Tyriellais
I’m actually enjoying it as well.

If people can’t stand this, I wonder how they’ll put up with Classic, which was far slower.

But it’s a good experience overall. Mostly because the older content was mostly solid.

And I have plenty of time to level alts with how bad BfA’s content is.


Maybe, and this is just a crazy theory that probably isn't true at all but hear me out...maybe the people who hate the 7.3.5 leveling changes have zero interest in playing classic. Shocking, I know!
Neat for you.

I tried it and won't level ever again
11/03/2018 05:04 AMPosted by Tyriellais
I’m actually enjoying it as well.

If people can’t stand this, I wonder how they’ll put up with Classic, which was far slower.

But it’s a good experience overall. Mostly because the older content was mostly solid.

And I have plenty of time to level alts with how bad BfA’s content is.

different game, you cant equate these scenarios. leveling in vanilla FEELS like endgame because the world is so alive, hundreds of scurrying ants all trying for one goal, 60.

bfa you enter a zone and sometimes you're the first one in the shard, having to wait to get a chance to see somebody. most of the time you wont.

edit: i should mention i started fresh on horde when bfa was released. I now have 6 110's.(just got BFA yesterday) I can tell you from the experience of an alt-o-holic and somebody who actually liked leveling in the past, this SUCKS, HARD.
1-100 takes 28-35 hours with a melee class
1-100 takes 38-48 hours with a caster class

100-110 is fast for both
110-120 is a snooze fest.
All this says is that you obviously haven't leveled in any other expac.
So I'm just about to hit 60. Had started this character if I remember correctly more than a year ago. Had put it down, but recently restarted, and it felt like I had hit a brick wall naked. (I didn't know about the leveling changes at the time). Heirlooms and generous amounts of consumables helped.

Anyway, it looks like I can upgrade my heirlooms, most slots, for the 60-70 run. Do I want to do that, or rely more on the quest rewards/dropped equipment?
(I'm an arms warrior).
11/03/2018 06:11 AMPosted by Collete
So I'm just about to hit 60. Had started this character if I remember correctly more than a year ago. Had put it down, but recently restarted, and it felt like I had hit a brick wall naked. (I didn't know about the leveling changes at the time). Heirlooms and generous amounts of consumables helped.

Anyway, it looks like I can upgrade my heirlooms, most slots, for the 60-70 run. Do I want to do that, or rely more on the quest rewards/dropped equipment?
(I'm an arms warrior).
]

you want %expgain heirlooms up until 90, after that they dont matter much.
Personally, the leveling 'slog' (other than 60-80, which I will agree is nonsensically slow) seems much like it's just due to playing specs that just don't feel good with a partial (or even full) rotation.

The good thing about the leveling experience now is that you can actually get a grasp of how your spec plays because the mobs and bosses last long enough for that to happen.

The bad thing about it is that any bad-feeling aspects of class design (GCD changes, rotation changes, talent changes, and ability addition/pruning) become more obvious when there's more time to pay attention to it.

Scaling might also have something to do with this, as well, since you will never really get that sense of 'I dinged, so obviously I'm more powerful than I was at my previous level' again.
11/03/2018 04:58 AMPosted by Virusdx
Since the leveling and scaling changes, I haven't wanted to level a new character. After hearing of some hot fixes, I decided that I'll see where it brings me.

You can't give constructive criticism unless you tried it yourself. (Kinda like the people hating on classic)

The mobs are dying a bit quicker. The levels are going at a decent speed IMO. I do miss cheesing my way to max level with a carry but I do respect these design decisions to bring a more immersive leveling experience vs 1 shotting everything (and many other methods they rightfully fixed).


Honest opinion based on fact - what a refreshing change in GD.

All the hate-posting under it - not a surprise at all.
11/03/2018 06:27 AMPosted by Firi
The good thing about the leveling experience now is that you can actually get a grasp of how your spec plays because the mobs and bosses last long enough for that to happen.


Except you are wrong except for a few specializations.

Frost and Fire play extremely differently at max level than questing.

10+ seconds of Frostbolt/Ice Lance combos for each and every mob single target for ~20 hours.

~10 seconds hardcasting Pyroblast to force into an instant Pyroblast to then Fireball something to death single target only for ~20 hours.

1 hour and 35 minutes of casting Cobra Shot only 1-10, which hits for crap and 1/2 of an Auto Shot or 1/4 of an Auto Shot crit with no pet interaction or resource generator.

Post 10 BM gets slightly better because Kill Command and pet White damage are right there with Auto Shot but Cobra/Barbed aren't worth bothering with.

Post 10 Marksmanship feels decent thanks to a relatively high chance for an Aimed Shot 1 shot. Outside of that though it's pretty boring and mechanically nothing like what you need to do in group content at max.

Meanwhile Arms is LOL OP from level 1 and actually does have a meaningful rotation while leveling.
I've tried it. I have heritage armor for 3 allied races so far. I've leveled after the initial changes and after the hotfixes. I still hate it lol.

As for the guy saying "idk how they'll play classic," I don't plan on playing classic lol.

Glad you like it but I'm free to dislike it. I just don't level anymore alts. Simple enough.
11/03/2018 04:58 AMPosted by Virusdx
Since the leveling and scaling changes, I haven't wanted to level a new character. After hearing of some hot fixes, I decided that I'll see where it brings me.

You can't give constructive criticism unless you tried it yourself. (Kinda like the people hating on classic)

The mobs are dying a bit quicker. The levels are going at a decent speed IMO. I do miss cheesing my way to max level with a carry but I do respect these design decisions to bring a more immersive leveling experience vs 1 shotting everything (and many other methods they rightfully fixed).


they had their chance after the PTR feedback to make it right - I leveled up one character and that is it. They are going to have to convince me it is worth my time to level another one up by adding some sort of xp buffs.