Leveling is actually not that bad 1-120

Leveling is easier than its ever been. Ive got a priest, pally and hunter all up to 110 and this rogue to 120. With heirlooms and warmode you get plus 50% exp for Gods sake. With scaling you can actually finish off a zone without quests turning grey. It is all very streamlined. 60 - 80 isnt bad either because flying kicks in and really speeds things up. WoD and legion I think I did one zone each and part of another. If leveling is to much of a chore now maybe rpg games just are not for you.
I've said it countless of times, 60-80 is terrible. The experience "change" they did basically did nothing to fix this. If they wouldn't have said anything I wouldn't even have known, it was that unnoticeable. Also the experience isn't the real issue with 60-80 it's just plain boring. It's a lot worse now because mobs have x3 more health than they used to.

Then we have 90-100, also a horrible level range. The mobs are fine until you reach 92-93 from that point their health scales more than the players damage. It's absurd. What makes it so funny is that once you hit 98 or 100 and head over to Legion the mobs have *HALF* the health.

Beside those leveling ranges it's not too bad honestly. But those two really ruins the entire leveling experience. Making it into a chore and a boring one at that.

Easy and simple fix would be just to cut mobs health by half 60-100. It will still be more than before 7.3.5. It'll basically be like Legion mobs. We're talking "obsolete" content here not the current expansion.

To the guy above me I've leveled over 50 characters to 110 and now working on getting them to 120. I know exactly what I'm talking about.
Prior to 7.2.5 you could level over a weekend, casually, if you knew what to do.

Blizzard removed XP potions, nerfed heirlooms, added level and item level scaling to mobs, killed group XP, killed dungeon XP, increased dungeon mob health.

Now its 60 hours or more depending on spec and general knowledge of zones and routes. Maybe 50+ if you really know what you are doing on an OP leveling spec.

7.0 Legion pre-patch invasions could level you up in a day, like 12 hours.

Your concept of easy lacks context.
11/03/2018 07:27 AMPosted by Mccade
If leveling is to much of a chore now maybe rpg games just are not for you.


Leveling in rpgs is typically rewarding. Leveling in wow now is a chore because it's unrewarding. It used to be that you'd get more abilities faster. Now levels are only meaningful every 15ish levels or so. Even if in one sesh I get 3-5 levels, it doesn't feel like anything is different or that I'm stronger or progressing at all, as enemies are scaled to me and I have the same number of abilities. It's simply not fun.
TL;DR: It's easy to level, but it's slow.

I get it. It's slow. It's monotonous. It's annoying. It's not fun. Take your pick. I understand. It's not difficult. People misuse "difficult" when they really mean "time consuming." Almost nothing in this game is "difficult" in the sense that things are mechanically difficult. I've played hundreds of games that are /way/ more difficult than this one. The mission in GTA: San Andreas where all you have to do is follow the train is more difficult than most stuff in this game and I've done that a bunch of times.

Anyways:

At this point, I don't care to level anything from Level 1 ever again. Some parts of the leveling process take much longer than others, while others take only a few hours. About a month and a half ago, I leveled this Mage to 120 from Level 1. It took me roughly 6 days /played to get to 120 - She was originally intended to be a reroll, so I spent time leveling professions and I also spent a day and a half in Uldum trying to fish up the Tome of Polymorph: Turtle.

The pacing is quite absurd. It'll feel like zones are flying by, and then suddenly zones feel like they're not going by as quickly, and then the rest of the game zips by as you reach 100/110. As I recall, it felt like I leveled to 120 extremely fast compared to other level brackets in the game.

For me, the "problem" with leveling lies in the monotony of it. I've played this game on-and-off-and-on-again for the last twelve years - I have roughly 22,000 hours /played spread across all of the characters on my account (including alts I've since deleted). I've been there; I've done that. It's not really "fun" to me anymore. Do note that I'm not really complaining nor whining: If I wanted to, I could buy a boost, but I have better things to spend $60 on.

It's no longer rewarding to me. Sure, it's rewarding to Jim, if it's his first character. It's like that for everyone. Most people these days aren't new players. I can count on two hands how many new players I've run into while leveling.

It was easy to level before the changes; and it still is. I level up, and things get more difficult. I get a new piece of gear, and things get more difficult. This is arbitrary difficulty because it's quite literally "press a button one more time for the enemy to die", most of the time. While leveling this character, I was killing things inside of four Arcane Blasts. To compare: I spent some time leveling a Warlock some weeks ago and the pacing was similar, despite having more than two buttons to press to properly execute my rotation.

All that being said:

I'm not in any hurry to level any of my alts. In general, I'm not in any hurry to level at all. I actually took my sweet time while leveling this Mage. I didn't pay much attention to the XP meter. I'd do a handful of quests and I'd get a level. Pull up YouTube or Netflix and watch something in the background while leveling.

It's mindless. There's nothing to it. Press your buttons and things die. It's probably more difficult for classes that don't have high innate damage (Arcane is pretty stupid, to be fair). But that difference is sometimes so miniscule that it doesn't matter.

I spent roughly the same amount of time leveling an Elementalist on Guild Wars 2 over the last couple of weeks as I'm pretty bored of WoW right now. I took my time getting to max level. I paced myself - I earned about 10 Levels a day, and I lost a day or two because I was having off days. No problem - I'll finish when I finish. I hit Level 80 a few days ago - The max level. I have no idea what I'm going to do next, but I never felt like I was wasting my time.

If you rush yourself, it's going to feel like it's taking forever. Since I'm not a serious raider anymore, I take my time. And I really mean it. I do what I want to, when I want to. If I don't want to play a character for a few days, I find another one to play, or play another game.
Enchant neck with Hidden Satyr.
Enchant Weapon with Elemental Force.
Profit.
After the 7.3.5 changes, I leveled 5 healers (4 allied races and a NE druid). I wanted to learn healing classes the right way (in levling groups, not at max level) and try the new questing.

To me it was an improvement in every area: better dungeons, better questing.

What I liked the most was ALL NEW QUESTS, for all 5 characters, because now at each level I could choose 20 zones and 50 quest hubs, instead of 2 or 3 of each. So I leveled up with quests I had never done before...despite 21 previous 110s.

That does not make leveling fun for players who hate leveling. If you ONLY enjoy max-level play, use a boost (you got a FREE one with each expansion, and more are FREE for 425,000 game gold -- how many do you need?). Players who hate leveling can't evaluate the new leveling fairly: all they care about is "the fastest exploit". But I don't criticize them: everyone is different.
11/03/2018 06:11 AMPosted by Collete
So I'm just about to hit 60. Had started this character if I remember correctly more than a year ago. Had put it down, but recently restarted, and it felt like I had hit a brick wall naked. (I didn't know about the leveling changes at the time). Heirlooms and generous amounts of consumables helped.

Anyway, it looks like I can upgrade my heirlooms, most slots, for the 60-70 run. Do I want to do that, or rely more on the quest rewards/dropped equipment?
(I'm an arms warrior).

I have all of mine upgraded through 90. After that, pace is fine. The worst part is the 60-80 range and even that isn't nearly as bad as people try to make it out to be.
11/03/2018 08:08 AMPosted by Kudopan
What I liked the most was ALL NEW QUESTS, for all 5 characters, because now at each level I could choose 20 zones and 50 quest hubs, instead of 2 or 3 of each. So I leveled up with quests I had never done before...despite 21 previous 110s.


I actually completed 3 loremasters while leveling my Void Elf Warlock!

Felwood, Desolace and Duskwood!

I plan on doing Loch Modan, Wetlands and Arathi for my Dark Iron Dwarf or maybe for Kul'Tiran.
11/03/2018 05:04 AMPosted by Tyriellais
I’m actually enjoying it as well.

If people can’t stand this, I wonder how they’ll put up with Classic, which was far slower.


That's the thing though. I cant speak for others but for me I dont want a slower leveling experience. I wanna blow through everything in hours and NO I don't care if its gonna be worse in classic. I played vanilla when i was a hyperactive teenager with all the free time in the world. I don't want to spend so much time grinding alts to max level anymore.

Most of us who have been with this game for over a decade grew old and for the most part the rest of the game grew up with us and made things more accessible and i appreciate that, but going backwards on the leveling instead of progressing with the generation that played wow since the beginning is a huge mistake.
I tried it and I kinda like the level scaling. I thought I would hate it, but after doing a couple levels on an alt, it's not as bad as I thought it was! In some cases it feels faster because there's less downtime. I can clear an entire area and just move to the next when I feel like it and still gain as much XP as the previous zone.

The only reason I "slacked off" and stopped levelling an alt around level 80ish is because I guess I'm just burnt out from levelling. :) I levelled all classes to at least level 90 a few years ago, I have duplicates of a couple classes too.

But for someone who wasn't an altoholic like I was, you will have such a faster and easier time capping alts compared to what we had to endure in the past.
It's such a bore. Just made it thru 60-80 and while I want to lvl another NB right after this one, I just don't know if I'll have the patience
11/03/2018 05:05 AMPosted by Drtotemz
Leveling is definitely more enjoyable compared to Legion and WoD. There are still some issues with the balancing of the stat squish and level scaling. For example, all of WoD content currently. However, in aggregate, the changes have been positive for the leveling experience.

Definitely NOT.

There was a huge difference between WoD and Legion leveling speeds in earlier leveling zones. I leveled many characters during pre-WoD and WoD (which had no change in speed, speed was about right). Legion prepatch is when nerf speed came in, after they trashed leveling players' spellbooks in order to remove spells, talents, etc. and give them to max level players as artifact traits, honor talents, etc.

Then post 7.3.5 things got incredibly boring and slow, with level scaling changes that were primarily intended to slow down leveling and make it more like the "classic" leveling experience for players rolling allied races for heritage armor transmog.

The leveling experience for new players was garbage. People are still posting about how their super secret path through leveling is the only one worth doing.

Leveling options were for the most part removed as "exploits". I used to solo dungeons at level because it was a fun way to pass a few levels. Gone forever.

Changes to questing to force players onto storylines on rails ended up gating content behind broken quests, quests that are way overtuned, or required multiplayer quests or entire questlines that can't be done in deserted zones where there is no one to group with.

I know, I completed Loremaster since BfA started. I had to keep a spreadsheet of "broken quests to come back to after overleveling". One Outland quest that will keep you from completing Netherstorm says in the wowhead user comments that it can be soloed at 110. It's supposed to be a single player quest. Hello, quality testing? Nope, none to be found. As a 78 tank doing that quest with an 84 who happened to be there (member of the other faction) we took almost half an hour to kill that mob.

Leveling dungeons were made pointless and inaccessible for new players who were not experienced at them, thus training all new players to not do dungeons. And then they reach max and need to0 do the only content available, which is gated by elite players whining about how new players aren't expert enough to be permitted to play the game.

But all of these things are thing that were demanded by elitist stooges on the forums. They wanted people who couldn't group because there was no one to group with to be locked out of advancing, because in vanilla there were always people to group with. They wanted dungeons to be made so brutally hard that only random groups with players experienced at those dungeons could succeed.

I started playing this game toward the end of MoP. I have a maxed out account, 33 characters at 95+, 26 at 110. All but a few on PvP servers leveled through questing.

Leveing though questing is not fine. It is boring as all heck. The little snippets of story that are left in the game do not carry what seems like tens of thousands of pointless fetch quests and hundreds of thousands of identical trash packs that you must slowly grind down. Over. And. Over. Again.

I would never have subscribed if the experience I have had leveling post-7.3.5 was what I found when I was new.
I feel like a whole lot of folks here just started playing in WoD or something.

Leveling is stupid easy--but just not quite as stupid easy as it used to be when I could one-shot everything wearing white gear. Yeah, I have tons of alts and leveling is why I play.

No one needs dozens of alts, so if you don't like leveling don't do it.
People are just mad that it takes them several days/weeks instead of several hours to level a character. As someone that actually enjoys leveling alts, the changes are so much better.
Its not bad at all, just sit back and enjoy the ride. There is no rush.
It did feel a bit uneven, though. Like Cat/Pand, WOD, and Legion flew by (WOD by far the fastest/easiest), but the classic and Outland/Northrend seemed to drag a bit. Maybe that's because of the shear volume of levels covered in that part of the game (1-80), whereas later it was smaller chunks in each expac area (80-110).

I do love it, even so. But then again, I've gleefully done the loremaster in level order thing on multiple toons, so I'm perhaps not a valid reporter on the typical user experience re: fun leveling.
@Kwashiorkor
Why would you level over 50 alts if you hate leveling so bad? Anything is gonna be boring if you've done it over 50 times lol.

@Rizzo
If enemies didnt scale with you they would be worth less exp and leveling would be slower.

@Cognyack
Easy and time consuming are two different things. If you want to say its boring thats fine but, its no where near hard. If you want to go from 1 to max in less than 12 hours just buy a boost.
Hi Ion, thanks for visiting us in the forums today.
I have a rogue stuck at 37, a mage at 47, and and priest at 55. I would really like to level these toons. However every time I log in and try to play them I last maybe 1 or two quest and the log back out. It is horrible. Mobs live a decent amount of time, but since the classes are still very incomplete at those levels it feels really clunky and that least to it feeling grindy beyond my ability to cope. It gets better, a lot better around 80 (who knew mastery changed gameplay that much?). By then it feels like you are actually playing the game that was designed. Once you hit WoD leveling gets up to an acceptable speed (if you ignore all quest and just do the exploration objectives) and legion is golden fast.

But getting from the mid 30s to 80 is really un fun. The classes feel gimped and things take way to long to kill. Long to kill is ok for something that is challenging. The thing that really stumps me is my legion mobs take 2-5 GCDs to kill and vanilla mobs take 8-12.