Level Squish

Counterpoint: Raid soloing is bad content that hurts economies.

Because “levels” are a meaningless abstraction. Why can a Worg Pup from Northrend 1-shot C’thun? Levels make no sense and only exist as a time-gate. You lose nothing by being a level 50 in a 60-level game instead of a level 120 in a 130-level game.

You’re right. I am. With what info they’ve posted so far on the topic is sounds like a real possibility. I was excited about the expansion right until that point because I know how Blizzard likes to listen to a certain percentage of players and tends to forget about the rest.

Uncertainty on something possibly so play-style altering during a wobbly time for the game itself isn’t a great selling point either, but that’s another story.

(had to change Posting avatar from Daphney)

From what I understand ALL old raids will be 50. EVERY old expansion now goes from 10 to 50.
1-10: starter zones.
10-50: a single old expansion.
50-60: current content.
This also means we might experience a drop to 50 at the end of every expansion going forward. Otherwise, they’re just repeating the same mistakes that got us where we are now.

can be worse than legion bfa squish did to everything in the game?

I was indeed afraid of this, reason why I’m on hold to pre buy for now and might not resub before 8.3 either.

how many years took them to make hellfire assault finally soloable? imagine mythic eonar soloable or eonar in any difficulty for solo?

They’ll get over it. Gameplay experience is subject to change at the discretion of Blizzard. Nowhere is it stated that just because you can farm XXXX old raid during this expansion, that you’ll be able to continue doing so in later expansions.

“They’ll get over it” is a cold attitude to have with a game that relies on subs.

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The people that would cancel over this type of change, for reasons like farming old raids, are a pretty small percentage of players. A small entitled percentage of players that the game would be better without.

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Farming old raids is a big part of down time and assuming that the game would be better with players that do these things gone is ridiculous. They’re not bothering you. And from all the pretty mog mashups being worn out there, I wouldn’t assume the percentage is so small either. Don’t forget, they’re a company that needs profits, so any exodus of players would be a negative thing.

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Did you read what I said? I said the people that would CANCEL over something like this. Yeah, who doesn’t farm for xmogs and such? I remember when they first did a squish and it made it much harder to solo older raids. Did it suck? Yeah. Did I rage quit and cancel my subscription like a toddler throwing a temper tantrum? No.

Eventually, they hammered out a lot of the kinks with the scaling and the world moved on.

I did read what you posted and took it a little further into the future is all. Not everyone wants to play to be the best of the best (for whatever reason). What’s the point of playing a game you no longer have fun in? Solution would be to cancel. That doesn’t make the game a better place. Just emptier.

If it’s something they’re willing to fix assuming it’s broken at launch. Maybe it’s the new norm.

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If they wanted to improve the xp grind for alts they could’ve just boosted heirloom xp. If its for new people, then they should go through the xpacs like everyone else. Instead, they lower my levels. Im done with this game.

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The way it’s structured, it provides a levelling experience that can be fit entirely within one xpac’s worth of content. However, I believe that people will still be able to access the content of other xpacs if they really want to.

It seems to me like the most inspired decision they’ve made for a while:

  1. It’ll make playing the game a lot more coherent and understandable for new players.
  2. For more experienced players, it will make levelling an alt much less of a chore.
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It’s not just time. They DID that. Cata and WoD levelling took less time than finding a name that isn’t taken on your server. It sucked.

The problem is squishing 30+ zones between 1 and max level. It’s about the STORY of levelling, which has been pretty bad for a long time. And if they boosted xp so that you could fly through really quickly, why does it matter how many expansions’ worth of content they completely miss as they blast through?

No, one coherent story between joining and getting into new content is the ideal levelling path.
1-10: Here’s how the game works and how your class works in that game.
10-50: Here’s a cool WoW storyline from a bygone era.
50: Welcome to current content.

It’s an excellent system. It keeps levelling short for altoholics, it presents a coherent, consistent introduction for new players, it allows maximum replayability through all the different xpacs and possible Vanilla levelling paths, it’s not a jumbled time-walking mess of whack-a-warchief…

It does everything a levelling experience SHOULD, does it cleanly and precisely, and then gets your character immediately into the action.

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Also, I just want to add:

CALLED IT!

I had thought they would leave Vanilla alone and allow you to do any one single expansion from 50-60 (with current xpac being 60-70 or 1-10 prestige levels), but other than that, this is EXACTLY what have been asking for from a level squish for literal years! Faster levelling, better experience, something new every level…

I couldn’t be more chuffed, and Rankin can suck it! :stuck_out_tongue:

Thank you Blizzard for making my dream come true!

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Are you supporting faster leveling or not? You seem to be talking out of both sides of your mouth. Whatever it takes to justify this crap. The purpose of an rpg is to get stronger not weaker. I’ll let my money speak for me and i will not give them another penny.

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Yes. I’m pretty explicit about that. And consistent. But faster levelling through 30+ zones is AWFUL. Faster levelling where you only have to visit 5 or 6 zones is PERFECT.

Apparently, you blasted your way through my post the way pre-7.3.5 alts blasted their way through expansion content- you missed all the important parts.

The devs think everyone is as obsessed with getting to endgame in 10 seconds when not all of us are. Some people like questing and leveling up. I sometimes wonder how many people actually played old school RPGs when you actually wanted to get higher levels. Never once did I think “Gee I wish I could lose a bunch of levels” while playing.

People quit when they implemented scaling and some will quit over this - not enough to matter to them though as they appear to just want an echo chamber anyway.

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Really?

“Cata and WoD levelling took less time than finding a name that isn’t taken on your server. It sucked.”

An xp boost on heirlooms would’ve been just fine. There would still be plenty of time to go through the story.