I went up 1 single item level and all enemies gained around 3% more hp. They went from 1320k up to 1327k from a SINGLE item level. That’s not a huge number sure, but it’s just tedious and reduces the impact from getting better gear. When I first hit 80 they had around 1015k hp meaning they have gained over 300k hp as I have geared. That sucks, and I don’t understand why it’s in the game still.
If I put in the effort to get better gear, I should be able to absolutely annihilate enemies in the overworld eventually, this bad system has no place in an MMO.
While I agree that ilvl scaling is weird, at the very least my ability to kill stuff is increasing much faster than the HP of the enemies. It won’t be long after S1 begins that folks running Great Vault content will be comfortably mowing down stuff in the outdoor world, for whatever reason they’re still out there.
It’s been like this since the Legion. Mobs keep scaling with your iLevel up to a point and then stop at some point. I assume it’s to keep a feeling of prog in the open world at level cap.
Yeah I do notice my damage is fine but even at ilvl 579 I seem to take a ton of damage. I am talking about just out in the world too. It is like the enemy keeps hitting harder the higher ilvl I grow. I thought the scaling was supposed to hit its max point once you hit lvl 80 and then as your gear score grows the mobs power/health isn’t supposed to anymore (for the most part anyways).
It is funky. My lock is 574 ilvl (not amazing high) but versus my Hunter at 573 ilvl feels odd when running through the current things and seeing the mobs with slightly more health and just eating nukes to the face like they are candy lol.
Still on the fence about running Heroic raids and stepping into mythics this expansion despite having fun. Will see how things are when the season starts will decide if I return to lazy tourist mode or attempt to anger the joints in the arms and hands/wrists and go back to the harder stuff lol.
Is it as bad as legion where as soon as you dinged max level, if you didnt get your free much needed chest upgrade from your class hall stuff started melting you even though 30 seconds ago you were 1-4 shoting everything
It’s really the only method that would work, keeping things leveled. If they removed ilvl scaling, you’ll get either extremely overtuned mobs until you’re comfortably geared, or gearing up for a few days into the expansion would cause enemies to be so trivially easy, you may as well be playing a visual novel.
Even now, there’s 2 sides complaining about too easy / too hard. If they tip the scale more, one side will be neglected.
It’s not the best solution, but there’s no solution that would make everyone happy. Either too hard, too easy, or balancing.
I guess they could just remove significant ilvl jumps or reduce gear upgrades to just quality, but then people would complain about the lack of upgrades and instant gratification.
Progression…getting stronger and more powerful
as we level…is the prime motivator.
Somewhere along the line, our friends at Blizzard
lost sight of that.
Dinged 80, went to AH and bought full set of 564 for pretty damn cheap (less than 25k), its flooded with crafted items right now. Did some WQs, absolutely destroyed everything, elites are not an issue either, just have to use some CDs. Everything seems to fine to me /shrug.
Having to do instanced content to be able to do open world content in a fun way is incredibly bad design. Open world…questing…content should be the easiest content, doable with reasonable difficulty for even the most basic players with the most basic gear, IMO.
the whole thing varies by class, my DK and Monk are roughly the same gear level, the DK can take forever to kill something while the monk seems to just blow things up with little to no effort. >.>
I love being 80 and having to run through a full rotation or two just to mine a flipping node. Some of these open world enemies also slap wayyy too hard for what they are.