Blizzard thinks anything below M+ is a joke beneath their notice, so they make sure to design them to be jokes.
If a level 11 fury warrior is doing 3 million + damage, tanking as a dps, then why does leveling or gearing even matter? Why do rotations or specs matter? Why do talents matter?
They did away with expansion gear twinking, which I thought would make TW dungeons less of an unbalanced clown show, but then they tweeaked scaling so that as a level 80 who scraped by in solo delves to get my modest set of gear, Iām getting smoked by people 10-70 levels below me.
Is this what you think you have to do to get people to play your content? Iām just confused.
Iām never going to do M+. The culture is hot garbage. Does that mean that dungeon content is just going to be a clown show forever?
Then give us TW delves.
I like actually playing my class, and actually playing my role. I donāt want to have to do M+ to have any hope of doing that.
Iām in it for the turbulent timeways mount. If that werenāt on offer, you couldnāt bribe me with an 18 year bottle of scotch to do ā¦ whatever TW has become.
Where, exactly, is the documentation of how M+ was designed in the way you describe. I follow lots of WoW content and read/listen to developer interviews, and I see no evidence that they specifically designed M+ for non-pugs, and their dungeon finder tool is explicitly designed around PUGs.
They do but itās not all on them. Plenty of players are perfectly content with making sure it is in fact a joke with their behavior and approaches to it.
There really isnāt any and if there were those claims would be disproved by a decade of M+ pug success.
For the record, they are not doing 3 million damage.
For them, they are just doing a few hundred damage. Just that at your level, it looks like millions due to how things are scaled. For them, they are doing the right amount of damage when their gear is above what is needed to progress.
For you at 80? Currently your ilevel is not high enough to blast through enemies like it would be at end of expansion times. Itās really just that simple. Level + Item/Gear level for that range. For a level 11, the threshold is really low now thanks to level and stat squishing, so they can surpass it easily and do great damage for their level range.
Thank you for clarifying this, though the precise number is really not the issue. Itās that the scaling is clearly broken, and that itās not fun to spend time running behind the turbo nerds who make these twinks.
actually itās pretty great. iāve met a ton of cool people through m+. my friends list is full at all times of day and night with chill folks who just like playing the game and hanging out.
most of the people on the forums complaining about everything are not part of āthe cultureā or āthe communityā and are not reflective of what itās like.
Really they are no different than when a Mythic raider joins a dungeon group at the end of an expansion. They would be higher level than what the content calls for, and do so much damage that other people contribute less.
This has been a thing in the game since the very start, Level 11s in timewalking is no different. TW dungeons are expansion launch heroics, a set item level. The people coming in are at the other end of the scale for that level of content.
For level 80s they are still at the start of the gear curve, so it will take them longer to reach the level of damage.
Its just that with scaling, people can see this in effect at the extreme. Itās not a big deal.
If itās become so unfun that people quit doing it, itās a deal, whether big or not is subjective.
This TW issue is also potentially much more prolific, since it takes very little effort compared to getting a Mythic geared tune. This issue is also happening throughout the expansion, not just at the end.
āPotentiallyā is doing a lot of heavy lifting.
Itās random. Random Dungeon Finder. Random who you get, random with how god they are. Iāve done a lot of TWs and so far, and only encountered a handful of 11s. They were forgettable and didnāt impact my experience at all.
They are only āhappeningā in one specific type of content that isnāt all that important.
Make it simple for people; just random run to get your weekly/daily done then be done with TW. Tada! Take advantage of the free runs from āRandom Dungeon Finderā Twinks.
If youāre wanting to just play your toon then do a full guild run or full friend list run. Easy Peasy!
To be frank, Iām not sure why XP locked people can queue with other non XP locked folks. They canāt in BGs: Theyāre put into an entirely unique queue for others who are XP locked.
I donāt like the level 11s mostly because I can barely, if ever, contribute to a group and that feels bad for me, but this was brought up a good while ago, and itās not a pressing issue as itās a temporary event.
Personally Iād feel pretty bored going around rebinding everything to Whirlwind, but thatās me.
There has to be a balance though. There have been times where TWing have been rather difficult content, and it ended up being pretty miserable going through them. Even the recent Cata TWing week was what Iād consider a āsmall step upā and Iāve had entire groups disband due to deaths.
Third boss in Blackrock Caverns comes to mind.
Iāll take a level 11 RPing as a buzzsaw over groups disbanding.
As if the dungeons arenāt jokes for anyone of any level range.
Theyāre just simplifying the process in fewer button presses. The end result is still absolutely the same with āproper leveledā people doing it too.
If you do pre-made group with an xp locked character (that isnāt max level, which is xp capped by default) for any pve content, you get practically 0 xp. And pve is different to pvp. PVP, even for unranked content still has the āwinning = more stuffā reward. As such xp locked characters are in their own queues. PVe on the other hand is basically ācomplete content to get suffā. Where is no āyou get more stuff if you top damageā etc in comparison. At least when it comes to random loot drops. Which also brings up another difference. PVE = gear from content source (for the most part). PVP = gear from vendor with currency. Currency you get from doing pvp. Winning gives more currency.