So I made a thread a while ago called “BFA makes me want to unsub”. And in it I discussed something without going into extreme detail with just spit balling ideas.
I think the implementation of what we have right now isn’t really ideal for what a proper vendor should be. First off I want to state this. I’m aware that the vendor wasn’t meant to be a source of gear. But I believe that it could be. In the next expansion. We’ll get to that but lemme just lay out what’s on my mind for this.
So bear with me on this part because it’s going to be a bit shaky. For this I’d like to take a look at how Conquest vendors have worked in the past. I looked into it for quite a while and couldn’t find any substantial information so this is from what I could get from speaking with others. Please don’t nail me to the wall if any of this is wrong. And if I am, I’d love to get a source so we can discuss this with proper numerical numbers. I’m basing this off of WoD which was the last expansion with a vendor.
ARMOR
- 1250 – Belt/Boots/Rings/Wrist = 6250
- 1750 – Back/Gloves/Trinkets/Neck/ = 8750
- 2250 – Helm/Shoulder/Chest/Legs = 9000
WEAPONS
- 3500 – Two Handed Weapons
- 1750 – One Handed Weapons
When looking at achievements that I have in the past like [Warmongering Conquest] or [Wild Conquest] which their achievements are collecting 27,000 Conquest points in Warlords Season 1 & 2, I think these numbers are pretty close. Because adding them all together, not including both the one handed and two handed weapons together but in separate results, we get 27,500 points needed to complete the full set. And they were baseline Heroic ilvl when this was a thing.
Now this part is rough as well because I don’t quite remember what the cap was during WoD. But after talking with a lot of people that I trust, the baseline cap that I’m going to be working with is 1800. And doing the math after that means that you’re looking at around 15 weeks if you didn’t make any pushes in arena or RBGs to get your full PvP set. But I’m sure at this point you’re probably wondering what in the name of Thrall does any of this have to do with a M+ vendor.
Well a common thing that I hear a lot of the time is….
“Raiders in previous expansions would unsub after achieving their BiS”
When I think back to my days of being a PvP only player I did not once hear of anyone getting all of their Conquest gear and then unsubbing from the moment it happened. And when I thought about it more, and this is my personal opinion on the matter, they didn’t really have a playground to mess around and see the power of their hard work outside of the raids. PvPers did. We have Random BGs, Arenas, RBGs and even World PvP. Legion had, again my personal opinion, one of the best additions to the game that actually allows PvE players to have that playground. That being World Quests and more importantly, Mythic+.
No matter how anyone really looks at it, Mythic + has been a pretty successful addition to World of Warcraft. A lot of players partake in it and some have even gone above and beyond to clear keys that a lot of people would think impossible. The issue that I have in BFA is that it wasn’t really taken to the next level.
Lets sit down and think about something real quick before I start ironing out a few things.
THE PROBLEMS
If Mythic + all of a sudden became a source of gear that had players get a weekly cap and buy Heroic quality loot, doesn’t that invalidate raids?
I don’t think it would if they returned to raids giving tier bonuses as well as strong trinkets like they did in Legion. I also think the ideas that they’re doing for the gear in CoS having bonus effects to them have added quite a bit of variety. As well as the rare drops that they had in Legion like Taeschalach and Xavius shoulders. Cool, rare cosmetic drops as well as quality loot that affect your gameplay can coexist in both and have good value in certain situations.
If I’m looking to be competitive doesn’t that mean I’ll be forced to partake in both PvP and PvE?
Well to be quite honest, I don’t have an answer for this. But only a few theories that could possibly work. So I’d be open to suggestions on this one.
Wouldn’t we be gearing too fast?
I don’t think so as long as Blizzard tunes the rewards to reflect this. We all know that tuning and balancing is an on going problem though so we’d have to look at how far we want the system to go in terms of relevancy. But I’ve got something else as an idea for keeping the vendor relevant.
As legit problems are brought up to the surface I’m looking to add them to this very OP as well. But I’d like to move on towards how the vendor would function.
So TL;DR……just like the PvP vendors we had before. Then we can bring back PvP vendors and have player agency once again. Then bring back the WoD scaling system so players that gear through PvP aren’t getting molly whopped by raiders and PvPers that jump into Mythic raids won’t immediately be as powerful as geared raiders. Now I know people are just going to pin this as “Oh this is a PvP vendor thread” but it’s more than that. It’s again giving agency back to the players to forge their own paths. Looking at the patch drops in BFA so far that have release raid tiers we have only had 2 in the current expansion.
ULDIR (First Raid) – September 4th
BATTLE OF DAZAR’ALOR – January 22nd
We’ve had 4-5 months in between both raids. And it seems that it may be similar with 8.2 coming out. So with the original 15 weeks that I listed above that gives around 3 months if you were to try and gear up through the vendor. But here’s the thing. With the RNG drops that we have right now, having a vendor would possibly result in about 2 months or less for the average player to gear up to Heroic ilvl. Leaving around 2-4 months of messing around. Which is why I’d say there would probably need some tuning to happen. But lets look at post Heroic ilvl cap through the vendors.
POST TITAN RESIDUUM ARMOR CAP
I think this is probably what some people will think should be the only thing associated with the vendor. Which is okay. The point of this post is to put together a bit of a more exciting vendor while at the same time providing some for of gear progression and agency. But I think past the gearing part this could open up for something that’s again similar to what the PvP side of the game has.
Upon making pushes in Rated PvP there are cool cosmetics that you can obtain. The main things being armor sets, titles, tabards, cloaks, and mounts. So I was thinking, what if we were to do something similar for M+? The first issue that came to mind is what all of these cool cosmetics would be based on? Well, why not the dungeons themselves? Lets also place the rewards for clearing high keys on time just like the Keystone Master achievement unlocked a tint and appearance for your artifact weapon in Legion. Currently looking at Raider.IO, the maximum key that has been completed has been a 26.
So lets base the theme on Waycrest Manor. And give it its own cosmetic set themed around it through Titan Residuum.
The magic of Gorak Tul still lingers and begins to take hold of all life on both Zandalar and Kul’Tiras. It’s up to you to drive the foul magic and evil spirits back to the grave from whence they came.
They then add 2-3 dungeon themed affixes that rotate with the rest of the usual ones. As well as one that rotates with the +10 affix. They can then work the reward structure based again on completing certain levels of keys on time. So this is the idea but nothing concrete as well as interchangeable.
TITAN RESIDUUM KEYSTONE REWARD STRUCTURE
+10
Weekly Chest
+13
Elite Waycrest Manor Set (pieces available for purchase)
+15
- Gorak Tul/Lady Waycrest Tabard
- Cloak
+17
- Enables Gear Upgrades through Residuum for 10-15 ilvls.
- Blight Enchant
+20
- Wicker Hound Mount
- Title (Like “Lord of the Witch Hunt”)
And just like the Elite sets, all of the rewards would be in the vendor for purchase. This would give the vendor more relevancy past getting the initial gear needed for clearing content. This also gives a reason for pushing past the initial 10 each week and gives people something to look forward to via cosmetics for putting in effort. It also leads to a bit of excitement as you gather up your currency to buy something that shows off your hard work.
Now something that I recognized over time is that PvE players seem to have a bit more of a problem with is exclusivity. When I look at things like the Mage Tower and seeing how successful it was, I think that something like that would be cool to be exclusive. The only change I would make is having a majority of the cosmetics be available during the current expansion. Meaning that if you come in on lets say BFA Mythic+ Season 5 and clear something like a 13, all the sets before will become available. What that doesn’t mean is that you hit it once and you’re good for the entire expansion. You would still have to hit it each time a new season comes out. I personally feel that it should be the exact same as rated pvp but tell me what you guys think on this one. Because it would read to me that most players would probably just wait until the end of the expansion to make a push. But I think the other way would be pretty fair as well.
But anyways, I think I’m done with this one. If anyone took the time to read the whole thing I just wanna say a big thank you. The point of this whole thing is to brainstorm ideas to see if a vendor similar to how PvP vendors worked in the past can be a thing that we see in game. All the while having cool rewards for pushing high keys.
If I were to put a TL;DR I would say….
TL;DR I’d be interested in seeing the M+ vendor be similar to PvP vendors in previous expansions.
But I don’t think that would allow me to give a clear picture of what I’m thinking. And if it’s not clear, again. Tell me why you think I’m 100% wrong. I’d be glad to have some back and forth as to how we can possibly change things to make them more exciting.
Oh! And I know that gameplay is a big problem as to what’s wrong. But I’m currently looking at the gearing structure. Anyways, thanks again for reading!
Blueflag Lord of Emerald Dream
Jalen