Want to revive this thread a bit, and present a few more examples of why unholy should be included in a rework, even if people ARE playing it, unlike frost.
So, lets first look at some official blizzard descriptions of what unholy is meant to do.
First off, the specilization selection screen
“A master of death and decay, spreading infection and controlling undead minions to do their bidding.”
a MASSIVE portion of unholy’s lore is related to being a plaguebringer. A being that, if you see coming, will spread diseases throughout, causing death and destruction with those diseases.
Yet, in the game itself, diseases play an insanely small role in our overall dps. To give an example of this, lets use some simulations to see what the dps difference is if we just, never apply our plague to our target.
So, to start, lets present a baseline. Here is what things look like playing as intended, applying diseases, popping wounds.
Now, lets compare it to a simulation that just, never presses outbreak.
Can see in the breakdown presented in the sims, there is no Virulent Plague damage present anymore, and the sim lost… ~1200dps. thats, well… less than a 1% damage loss by ignoring one of unholys main themes, being the plaguebringer, using diseases to rot your enemies away.
Some may argue that Wounds are meant to fill that disease role though, while i disagree, lets explore what the DPS loss would be if we ignored festering wounds, outside of making sure we have 4 wounds to properly use Apocalypse.
Same talent build as before, same gear, only difference here being it now only presses festering strike before apocalypse.
Total dps loss? 2700dps. Almost exactly a 2% dps loss by entirely ignoring a core mechanic in the default build. Through some past experimentation, ive been able to get the dps loss to ~0.7% for never pressing festering strike, with some build changes and gear changes to push more damage into clawing shadows/death coil. But, i believe it would be disingenuous to push that value when its not a build people actually run.
So, the spec thats meant to be a plaguebringer, master of disease and bringer of pestilence to all, has very, very little incentive to actually utilize these abilities.
Too much of our damage has been taken out of Virulent Plague, and our other diseases. We are a master of disease, and have a weaker disease than Frost DK.
Our main disease, doesn’t even have any core interactions anymore, with the removal of Virulent Eruption on tick. Its an absolute shell of its former self.
Don’t believe me? well, lets compare.
Utilizing the Best in Slot simulations for the current tier.
Virulent Plague:
Average Tick Damage - 5662 damage
Extra Effect - Virulent Eruption if enemies die with VP applied to them. 0 DPS impact in single target.
Frost Fever:
Average Tick Damage - 17237 damage
Extra Effect - 5 Runic Power on tick (as long as memory serves, this is a 30% chance against a single target, 40% chance with Invigorating Freeze if the tick crits). Ignoring invigorating freeze, would be an average of 0.5 runic power per second. A small but quantifiable DPS increase.
So, Frost DK’s DoT is more than 3x as strong as unholys, and has a substantially more impactful extra effect.
So, wheres unholys plagebringer aspect? That theme seems to be almost entirely ignored these days. You could argue that Epidemic in AoE is a substantial increase, which is linked to Virulent Plague, but, thats an arbitrary limitation. Theres no reason why it couldnt work without Virulent Plague applied to the target. If thats a pseudo justification for our DoT being so weak, why not remove that limitation and let our DoT be stronger? Doesnt make much sense to me for it to be such an arbitrary limitation anyways.