Two rounds of nerfs. And the first boss cannot be beaten without stacking Spriests and the second one has them stacking like 12 locks…
So… since we’re already at max ilvl for the tier… how is this happening. It’s not mechanics… it’s the numerical dps checks…
why was a 2 boss raid so poorly designed for mythic.
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In b4
Stacking classes for mythic raids is so cool to watch
Muh class balance is fine as is
Quote un quote
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Be honest. Who hasn’t wanted to be a part of a raid using only one spec of one class?
CoS mythic just gave them an opportunity to do it.
I can understand class stacking for a raid that just released for the tier, when they are severely under-geared and need every advantage.
But for CoS… at max ilvl… class stacking to get past a dps check…
don’t know many guilds where everyone has max ilvl alts of every class and spec… let alone all priests or all locks.
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Bring the player, not the class. Homoginization as far as the eye can see! I can picture it now, rogues with AoE heals…warlocks using SMGs…tanking priests…and warriors with pyroblast and battle rez. It will be glorious when class identity is dead and buried.
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Not the first time they overtuned a mythic encounter to the point of mathematically impossible.
Although I do have to wonder… did they even bother to test this before going live?
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Its hard. Too hard lol. Almost unbeatable even when players take every advantage they can. Poor overall desine. Poor class and raid balance.
Ill bet the raid was desined around the 8.2 patch even thou its only in PTR. Seems to be the only resonable explanation other than Blizz being lazy and not running the numbers properly prior to relese of the raid.
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It still not a kill though. I wonder if it’s because of the stacking. I heard a lot of guilds got close but still no kill. As far as I know locks are not that good with execute. But the mythic guilds already trained with stacking locks. So, they don’t want to change it to execute class.
Most of the fight does not favor melee. Ranged dps is whats needed to make the dps checks. The guilds are focused on making the checks and spriest and lock work best for that strategy. But in the end it may not be the best way.
Warlocks are being stacked to due portal and dodging lasers not their dps.
Unnat is definitely tuned way too hard though.
Method is already over 700 pulls and are at the gear cap. No more ways to “gear up”
Any guild out of the top 10 shouldn’t even bother.
They test mythic in-house, but their team (while good) isn’t on the level of world-first teams, so they have to interpret the results and then kind of… guess.
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Maybe they’re just doing the fight wrong.
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Is it hard replying to the other threads about this… I swear you replied to one just recently about the same thing. Now you made a new thread on the exact same thing.
So the hard thing, it is hard, yes?
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Reminds me of the game I came from ages ago (EQOA) where the success of raids depended entirely on how many necromancer you brought. My necromancer always had a spot… any other class, not so much.
Yeah I remember them saying they could start at a specific point in the fight, so they jump to different phases to test them. They mentioned this because they don’t have people as skilled as Method or Limit and therefore have to guesstimate how difficult something needs to be for it to be challenging to players that are comparably skilled as world first raiders. From the way they explained it sounds like they don’t actually do the live version of the fight from start to finish internally at gear levels players are expected to do them at. They do it either at lower difficulty or with inflated gear if they aren’t doing targeted testing on specific phases of a given fight.
What happened to, just letting bosses be hard. Why nerf them week 1? Why does the boss have to die so quickly. Let it take weeks or months…
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Piece’s raid comp was fairly understandable for the WF race. It nullify’s some phases but it’d be nice to see boss fights actually be challenging without this need to over gear everything.
So while the tuning is too one side this time around, I would like to see more tough fights happening that can’t just be over geared.
The way they do things now with nerfing them to the ground shortly after or just having the tuning that they do hurts a lot of motivation for a lot of Guilds.
[waiting to see someone misquote or misunderstand something I wrote just to start some argument]
Just a blanket generalization with how a lot of people seem to want to over gear fights. Not just Mythic but it seems to be across the spectrum. I could be wrong but that’s just my observation, don’t take it seriously.
It’s a tough balance but I wrote it to say I’d like to see challenging fights where gear doesn’t nullify a lot of the difficulty or impact of said fight/mechanic.