Lethality Back stab stealth nerf?

So I was hitting 1k back stabs with no buffs. and like 1.4k with raid buffs now im down to like 789 with no buffs and like 1.1k with buffs. This changed in like 5 hours. Anyone else notice this or am i crazy? Im Combat daggers btw and I havnt changed any of my talents. None of my gear changed except for Core Hound Tooth which should increase my damage not decrease.

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53 rogue with corehound tooth… neat. That said if you replaced your MH with corehound tooth it would be good to know what your old MH was.

Assuming its Barman shanker from BRD, you have to factor in that while the shanker does less damage overall (or other daggers for instance) than corehound tooth it does have a slower attack speed, which is also responsible for damage. Meaning a dagger with 95 max dmg and 2.00 speed does more style damage than the 106 max dmg and 1.60 core hound tooth.

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Char info doesn’t update classic toons well.

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could you post the base speeds of the weapons in question?

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I switched to the old MH I had before Core hound which was Shadowfoot stabber I was using 2 of them, so I did that and the damage went down. Core hound is 1.6 speed and shadowfoot is 1.8 speed.

have to ask is it the same parameters? same tanks, same debuffs? trying to help. cause that is a massive drop.

In raid today I was easily hitting 1.4k back stab crits. And solo with no buffs I could easily reach 1k crits now I cant do over 700 with might buff lol

The flat damage range on the dagger scales directly with the dps/speed of the weapon. Use whichever dagger hits hardest in your MH.

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was about to ask similar question to ur answer.

Core hound has more damage but the point is I’m doing less. Im in the same gear as I was yesterday hitting big crits, now suddenly I cant? Something is up. I even went back to my old 2 daggers and they hit less then with my Core hound…

I mean corehound is not a mh dagger, but it really shouldnt be such a massive drop in damage compared to shadowfoot stabber. I really thought you had Shanker, because that would explain it.

You sure you werent buffed up with raid buffs before? Otherwise I have not really an explanation.

Edit: If the damage difference is made at the same target ofc. It makes a difference if you hit a clothie mob vs a warrior mob for instance.

No it doesnt.

The normalized weapon damage for instant attacks is:

normalized_damage = base_weapon_damage + (X * Attack Power / 14) 

where X is:

1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons 

So the weapon with the higher dps will always do more damage for instant attacks.

It wont update my character since the Transfer Im 60 with almost full pre raid bis lol

Unless im mistaken, this version of WoW actually factors in the actual weapon speed still and not a a base flat speed for every dagger.

Edit: Nvm, my memory seems to be foggy, it really is normalized. Rip. Ye sorry swizzles then i have no explanation. Maybe buffs or different targets with different armor values. If both are negative then it might be a bug of some sort.

Ok I took a screen shot of my Major Domo fight today, and my average back stab crit was 1.1k. with higest being 1382. Wish it had kept my rag fight though… I might be crazy but I recall hitting much harder yesterday…

Hard to believe a 53 rogue being in MC.

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Did you not read my response post? Go away troll.

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Funny thing about weapon damage and dps though.

Instant attacks use a ‘base weapon damage’ - some argue this is based on the actual top (max damage) number. Yes you Arcanite reaper fanaticals out there

Others believe that the damage calculation comes from the listed weapon dps (or an average of the min/max number) multiplied by that multiplier.

Lets look at Core hound tooth, assuming 500 ap.

One-Hand Dagger
57 - 107 Damage Speed 1.60
(51.25 damage per second)

Some say base weapon damage used to calculate instant attacks would be
107 + (1.7 * 500 / 14)
or
107 + 60.175 = 167.175

Others would say base weapon damage used to calculate instant attacks would be
((51.25 * 1.6) or (57+107/2) its the same value regardless) + (1.7 * 500 / 14)
or
82 + 60.175 = 142.175

If only the top end is used, top end damage is all that matters, and is the general accepted truth.

I believe in the second argument, and thats why a weapons listed ‘dps’ will always win out, and thats why blizzard changed the way it worked in 1.8, but changing the mindset of the masses is another thing entirley.

Actual math from back in the day.

To put the nerf into numbers:

Formula: Average damage + MS(160) + (AP/14xwpnspeed) = average MS hit

If you have 1000 AP and an AR:

Pre 1.8 : 204 + 160 + (1000/14x3.8) = 631.4

Post 1.8: 204 + 160 + (1000/14x3.4) = 595.36

Meaning you lose ~35 damage on a regular hit

crit Pre 1.8: (631.4x2)x1.2(impale) = 1515.36

crit post 1.8:(595.4x2)x1.2(impale) = 1428.96

Meaning you lose 86.4 damage on a crit.

Because toons dont auto upgrade every second on the forums.

Im level 51 in game.

Why the heck would I be bringing this topic up if I was still 53? Your logic makes no sense my dude…

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