Something I noticed watching MDI, literally every single evoker uses some kind of toy or item to not be a dragon, and I honestly don’t blame them at all.
Please Blizzard just give people the option to permanently stay in visage form. You made evoker such a great and interesting class but some people just do not want to be a dragon at all.
Both forms look pretty bad, but at least you can hide yourself in armor when you’re in visage form. But hiding the problem doesn’t actually change the fact that dracthyr are low quality furry art you’d find on DA. Maybe they’ll redo them 10-12 years from now.
Firstly, it’s extremely stupid to have the ‘dragon class’ not be a dragon if Dracthyr are doomed to be chained to Evoker for the rest of their days. At that point, you need to open the class to other races and give Dracthyr other classes. Second, Blizzard was dumb enough to attach mechanical benefits to being in Visage Form, so yeah, that’s also probably why you’re seeing a lot of Visage use.
No what I mean is they’re all using toys to never be in dracthyr form at all. It overrides visage and dracthyr form so they never have to be in dracthyr form at all.
Well, you can’t really stop the toy from doing what it does, but permanent Visage is still pretty anathema to, y’know, the entire theme of being a dragon.
In combat, you’re in Dracthyr form, and out of combat you’re in visage form. That’s how it waorks on my Preservation Envoker, although sometimes it gets stuck in Dracthyr form, but it’s not that often.
Im not sure why they dont just change it so that you can be in visage form always, except when doing the dragon only things (the breaths, the beam, flying across the field) - and then immediately shift back.
It’s more “evoking” the dragon than current way it works too
Real problem is that dracthyr form obscures mechanics completely and visage form doesn’t. Even tauren don’t have it this bad. The sizing of the dracthyr model is not right from a gameplay balance perspective.
They are primarily using it because dragon hitbox is huge and it allows for ease of dodging mechanics, Not for a visual aspect, People at that level don’t care about visuals.