Is there any hunter Legendaries people hope for as talents in the new Xpac? I’m a noob that didn’t grind legendaries unless they were practically given to me thru just playing story or gaining renown. I like to know what people hope for and i have a clear idea how Survival plays without borrowed power and we aren’t in a good place so what are the hopes? the copium?
Serpentstalker’s Trickery would be nice. Surging Shots as well, though I personally prefer Lethal Shots and two proc resets for the same ability CD is a bit much. Vigil is also good, but only if Godstalker 4pc doesn’t make it as a talent - I like the gameplay, but having that for an entire expansion would get very boring.
I’m more interested to see covenant abilities as talents. Instant cast Windburst as a talent would also be pretty nice.
I like the BM ones for increased critival dmg on kill command e the one that summons an extra pet on proc. For survival I hope they get rid of the grennadier playstyle and lean towards a more bleed, poison thing melee style.
Call of the Wild and Surging Shots. I’d really like those. Maybe Serpentstalker’s Trickery as well.
Call of the Wild is probably my favorite. It isn’t a ton of damage but I love the utility.
Naw. They tried that and it was garbo. Its clunky and convoluted. When they brought bomb playstyle into top place i cant count how many hunters were happy to get rid of the old build.
With that being said i hope they bring back bomb cluster leggo. Soooo aoe satisfying. That and the tier sets. It actually makes the spec playable.
I cant think of any mm leggos, tbh, they are all pretty boring imo. I mean surging shots is nice, and SS one is convenient, but none make mm anymore fun.
Bm’s leggos are the same as mms. Just boring. Im sure blizz will choose one anyways and bring it back.
At this point players will accept anything blizz throws out.
I don’t find any of the SL BM hunter legos exciting. The current best is just a boring damage increase during BW. Qa’pla will probably come in as a talent, since they liked it so much in Legion they bought it back for SL.
Speaking of Legion legos I kind of hope Apex Predator’s Claw comes back in some way - I don’t know if it was meta or not because I didn’t do any group stuff in Legion, but I know it felt fun soloing (you could get the cunning run speed boost AND the tenacity HP boost on your ferocity pet! brilliant).
I am hoping we don’t get the legendaries as choices in the talent tree. Instead, I hope they allow us to choose playstyles by selecting either aimed shot or explosive shot, rapid fire or black arrow. Arcane shot or sidewinders. Maybe Windburst somewhere in there. Maybe they can allow us to take the old sniper training and let everything cast on the go.
Ok ok, What old talent or past abilities on items would make a good talent you think people would enjoy if legendaries arnt that interesting?
instead of legendary as talents can i just have mop or wod MM back?
nope no backwards only forwards…also i dont know what that means what was good about it did it have skills or talents that are gone now?
Oh man, sniper training would be sweet. I’d love to see that come back.
Yeah, I said it already, but I would like talent choices like Sniper Training, which increases your X after standing still for three seconds, and allows everything to be cast on the move. Or a talent that turns Aspect of the Cheetah into a permanent aura with no CD, but direct damage causes a daze or something.
Daze was a big slow right? and for a ranged class that’s a pretty big weakness, I could see it work with current survival then since most abilities can be used on the move and the main focus spend is melee. But for a fast pace playstyle, hunter gives us getting dazed all the time doesn’t sound good. I prefers a small movement speed boost passive that might have to compete with another utility ability instead of being the flash.
I agree that getting dazed was not enjoyable. I micromanaged cheetah for bursts of speed when I would need it and of course when we were just traveling through dungeons/raids between mobs. I don’t see why it would need to have the daze aspect other than a permanent boost and no setback to it might be overpowered for a class that can be nearly 100% mobile at range.
I loved the ‘Beast Canon’ Build, I get a lot of folks didn’t but I found it so much fun. You could have like 5 of your pets (ones you caught and were actually in your stables) pouncing something. It was also a focus builder instead of a spender so it just felt awesome. If I could get any one ‘spell’ back, it’d be the way that worked.
If I had to bet, I’m saying Surging Shots is in the MM tree.
Well with Current monks and with Demon hunters and soon Dracthyr maybe wow classes are moving towards all having improved mobility so maybe its not as OP as we think anymore.
Reminder that it wasn’t exactly Sniper Training that made everything mobile. Aimed Shot was changed to be a mobile cast in WoD. Before then it was immobile but it had a glyph to make it mobile. Sniper Training was the new WoD mastery that gave a buff after standing still for a few seconds, so effectively instead of MM’s mobility compromise being in Aimed Shot it was in Sniper Training. Then in Legion Sniper Training was no longer a buff but just a baseline permanent passive (it still is to this day) and Aimed Shot once again had a cast time.
I do agree that Sniper Training was a better mobility compromise than Aimed Shot, but I think the reason they didn’t prefer that is it’s not as intuitive. A player can feel the loss of damage a lot more starkly if they can’t cast Aimed Shot than if they lose a buff. Remember most of the game’s playerbase is playing with default UI and doesn’t care for these sorts of things so Sniper Training is an easier “skill trap” for those sorts of people.
What I didn’t like about it was it effectively rewrote BM’s identity as the Hunter ordering around a bunch of anonymous pets instead of having a close bond with one pet and I think this gets used as a platform to give SV a bunch of BM stuff and say “but SV has a close companionship with one pet while BM is the master of many pets!”, even though historically BM had the pet companionship.
In practicality BM needs to have both concepts as variations within the spec. This class shouldn’t end up having “ranged BM” and “melee BM”.
Agreed. The visual representation of that ability, especially at times where you got lucky streaks of Wild Call procs, I really liked the visual of “overwhelming” the target with all those beasts. More so, the fact that it was after all a choice players could make, between Dire Beast as a baseline option, or they could choose to go with Dire Frenzy(former talent) if they wanted to focus on their primary pet.
When they removed the option for us to pick between those two playstyles, I still don’t get why they did that. It was such an easy way of representing multiple individual sub-fantasies within the spec as a whole.
Some enjoyed it, some did not. That is what it’s all about really.
They can use that argument all they want, it still doesn’t support their stance on the matter.
Agreed.
While I’m still first and foremost in the 4th spec camp, if they are to keep with the idea that any hunter spec that is based on melee-combat, that it should also be about the bond with the pet, then frankly, it should be a part of BM. It shouldn’t replicate/steal aspects of BM as a means to further its “own” identity. After all, wasn’t that their whole argument for why they decided to delete RSV? Because they thought it was the same as MM(even though they didn’t actually share any signature abilities or effects with one another, like current SV does with BM).
Anyway, this was the reason for why I made this post:
That concept is in itself, a slight rework to this one(Beast Mastery - future improvements[Partial rework]), to include the melee aspects of current SV, and how those could be kept while also keeping melee as a tie-in to that bond between the hunter, and the pet.
I also made this mock-up, it could probably have it’s abilities/effects rearranged for a better setup. I mostly made it as a visual representation of what this concept(Community Council discussion on Hunter design - #34 by Ghorak-laughing-skull) could look like as a talent tree.
Image updated to include 2 additional talent nodes in the bottom bracket, as well as 2 pathways/lines added in the bottom bracket for more accessibility.