Yeah, I think you’re probably right. And you’re right about the original Sniper Training just being a buff for standing still. I technically want to see an Improved Sniper Training talent that would bring it back and add the ability to cast anything on the move. I see your point about players maybe not noticing when they have the buff and when they don’, or maybe even knowing if there is a buff because they don’t pay attention to that.
Do you actually enjoy Rapid Fire gameplay? Personally I’m hoping for an almost complete revamp for MM hunters, with Rapid Fire being a casualty (could be made a talent for those who do like it).
The only legendaries/covenant abilities I hope make it are the Venthyr/Maldr ones.
Yes because having the entire spec revolve around just Aimed Shot would be dull. In fact it is dull with the 4 set which largely sidelines Rapid Fire.
At least with Rapid Fire you can move while casting it.
id trade rapid fire for old chimera shot
I like proc based interaction between different abilities. I’m not a huge fan of Rapid Fire in general (and haven’t been since early BFA alpha), but MM right now has 3 different procs relating to it, all of which make the spec feel more interesting to play.
YES! thats when MM was at its best!
I’d love to see Serpentstalker’s Trickery stay, because it’s pretty fun. As it is now though, it’s a little bit plain, and I’d prefer if it if the sting worked like Survival’s Hydra Bite or Chimera Sting for a small cleave buff.
SST as-is, but also apply SrS to Trick Shot ricochets.