Legend Games

So it’s now 4am, and I just finished out my legend games. 6 hours of queue time tonight for 21 wins to wrap it up. I should also mention I feel my night overall was one of my better nights. I won a good amount, and totaled 5 or 6 lobbies over all, with only 1 losing record in that run. The reason I bring this up is because if I had a bad night, or even a fair night, I would not have finished the 21 wins in the 6 hours.

This begs the following question. Is 100 wins really necessary for a game mode with 40 minute queue times, and hit or miss lobbies? Gladiator has 50 wins, and I feel as that would be a fair threshold for Legend achievement as well. Are there really a large amount of players who are able to net 50 wins above 2400, but not able to finish out the 100, anyway? And if so, is it a skill issue, or a time issue?

It seems 100 wins was a fairly thought out, well-intentioned number. It probably was considered with the assumption queue times would be somewhat quick. But the reality of Rated Solo Shuffle has seen delay in queue times. Perhaps it may be worth taking a second look at the required wins for this achievement.

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I think it’s actually just the roundest most thoughtless number they could possibly fart out, personally

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Had you not been able to do it in one night of 6 hours that 6 hours might have been spread out over 3 days… Had it been spread out over three days that would of been more time playing wow and paying subscription… Thus in short working as intended.

100 wins in Crimson was reasonable. They just murdered the bracket and never re-evaluated.

The real question is: whybthe hell does Legend have no rewards

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Because its difficulty is extremely asymmetrical between specs/roles

It would be even more of a riot that healer mmr works worse if there was more at stake than a title 4 million dh and ret players make uncool

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Idk, I gave benefit of the doubt. I think 100 wins was considered because it’s a 6 game queue, and you want activity at the top of the ladder to continue after 2400.

But yeah, rewards would go further to incentivize activity.

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Time thing for me 100%. First season was fun to mess around with and though I didn’t bother pushing the end of the season, legend was super attainable.

Season 2 I didn’t bother and this season I didn’t bother either. I’ve been like 25XX for months I feel like because I simply cannot sit there for an hour in queue. I just can’t bring myself to do it. I think I’m over halfway to legend but I don’t care in the slightest to be honest.

I actually enjoy shuffle a lot though. It’s always great to just be able to log in and queue but not with queue times the way they are.

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Who cares though???

Blizzard, evidently. Also the guy who liked my post. Top that, nerd

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:sweat_smile:

/tenchars

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the title is the reward? wym no rewards?

less u mean like a cosmetic and or mount type of thing also, i agree they should add those things.

Yeah, there is no reason to not have a mount type reward specific to shuffle at this point.

The mode was super anticipated prior to release and proved to be far more popular than regular 3’s during Crimson.

It’s crazy that they intentionally knee capped shuffle to “save” regular 3’s instead of doubling down on it.

Now all we have left is an extremely deflated shuffle ladder and they seemingly have no intention to boost participation at all.

Mount rewards and cosmetics seems like an easy fix. It’s an MMO afterall

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Thing is shuffle is way too random, some spec have a way easier time when other are horrible.

Sure it’s the same in every bracket but atleast in 3s you can chose your comp.

Even though I’m like 99,9% of wow player base and play shuffle cause 3s is dead, I think giving glad mount would ruin the prestige and also kill 3s for sure (to me ss isn’t = 3S)

If they do then why did they remove glad in 2s then ?

Is that really an important metric though

It’s always interesting to me when people implicitly equate being popular to being good.

Yes, the only solo queue rated option for PvP is the most popular. The mode is still bad, however, in almost every other possible way.

I’m on the edge of my seat to see what happens when SS’s monopoly on solo queue is stripped and competition is introduced through BGB.

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I’m saying bro
That’s why I’m all for the healer free mode the ret players want. Show me the popularity when your supply of mirror foggers just queues up for thirty second garbage instead

If Q times where brought down to a reasonable threshold, 2-3 minutes for example, you would be able to fight through the odds of randomness.

Faster Q’s and amount of games played would also provide critical data that would allow healthier game balancing passes.

This only seems possible by adding game incentivising rewards that promote player participation.

How the hell can you not consider “hype” as an important metric :face_with_monocle:

You sound depressed

The question is how can we make it better. OP is saying Legend takes to much time to obtain

What a wild take away from that comment.

You sure you’re not projecting a bit here?

To be fair, I wasn’t responding to the OP. I was responding to your comment about the mode being “popular” as if that actually means anything when it’s, again, the only way to solo queue rated PvP currently.

The mode could be recreated from the ground up to be the most perfect version you could possibly envision and it still will likely become significantly less popular when it has competition.

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Hype isn’t popularity. The trading post is popular. So is cookie clicker