LEEWAY Video

i dont understand how someone can watch that vid and tell themselves its cool. i wanna play something so jacked up…yeah melee from ranged and ranged aoe spells like fear and nova probably dont even have same distance…yep. makes PERFECT SENSE…

1 Like

Oeh noeh! Someone caught me!

I’m tired of the whining. When I see whining, I call out #NoChanges.

You, sir, are whining.

#NoChanges.

I thought leeway has been significantly reduced though so it’s not as apparent as the leeway designed to compensate for 200-300 ping.

it may be reduced in retail, but that vid footage was from beta. i played in vanilla and dont recall seeing or hearing about anything quite that excessive. from my research i dont think it was put in until late vanilla. thats what i read from forums so not positive of the timing. but yeah, we dont have the same lag today. it wasnt added to help melee during pvp. its just code to compensate for lag and positioning. so #nochanges is an assinine reply.

Oh I agree, it’s ridiculous in todays version at the degree that it is currently working on beta, if they amended it to be closer in line with retail it would be much more visually correct.

1 Like

So how does this get addressed? They have it marked on the “working as intended” post in the bug forum as being fine.

It doesn’t. If it is functioning as it was in Vanilla it will not change. Blizzard stated a long time ago they aren’t interested in balancing, they just want it to function correctly as it did in 1.12.

The only way it changes is if it is not functioning like it did.

Reading through this thread and if you watch the video from 7m mark on it is clear that they are stating this is not behaving as the original vanilla leeway. So while I am in agreement with your notion of #nochanges mentality, this is not as it was in vanilla.
A pure example of this is when a mob is under chill or slow effect yet they hit the character from a mile. Watching any old vanilla farming videos this was not the case.

3 Likes

Yes, she is.

The argument is that it is a change to gameplay in its current form. Which I agree with.

Tauren weren’t melee attacking people at 11 yards in vanilla.

2 Likes
1 Like

Ironically this video helps prove Razaell’s point. The leeway design was supposed to add the 2-3yards of melee distance to attacks that the player starts in melee range and then through movement the target moved outside that melee range. This is where you see this warrior keeps moving forward and back entering the normal melee range and then as their swing timer comes around they are getting the leeway effect of the extra range. The difference is that the distance he is hitting at is much less than what is occurring on the beta and it is also triggering by simple strafing/jumping on the beta when moving side to side. This video instead is when the warrior is entering and then exiting the base melee range.

1 Like

Exactly. All you had to do was touch the melee range and the attack animation would then begin and damage land even when moving away.

1 Like

Do you notice how few people are agreeing with you now? It’s because you’re not making any sense.

Leeway is functioning on the Classic beta as it did in 2006.

3 Likes

Except Blizzard has stated that it lines up with the version they have. Im not sure if NPC mobs had leeway to begin with so what you are describing from farming videos may be something else.

Here is the video in this thread:

Dude/dudette watch the video. It’s super broken. You can hit someone when both players are moving from half the screen away right now in melee. Tauren warrior might as well be called a spellcaster.

I don’t know if it’s leeway, but something is super broken with how far you can hit people from. Blizzard screwed this one up big time.

2 Likes

Im just questioning about whether it isn’t correct or if most didn’t know it because of the way systems and connections were.

I had a really good broad band connection with as good of a PC as you could build back then and saw some crazy stuff. None of this is really blowing my mind.

1 Like

I’m very very sure I was never able to hit things from that far away. That would make AOE farming impossible, mages aoe range is literally shorter than that melee range now.

Something is super broken.

2 Likes

Caelle, what is being discussed in threads on reddit is that it aligns from a client side perspective. Meaning that: leeway existed in vanilla, and the 2.66 yards addition is correct. What is being debated is the scenario on the server side, how it is triggered (movements), and NPC leeway behavior.

People are stating their theory is that leeway in beta is acting like the updated version that was implemented in cata. This is where it adds the distance for both players moving (2.66*2) instead of a flat 2.66 if movement is occurring. Additionally, they seem to be in alignment that vanilla did not have leeway from mobs under slow effects, but that was an aspect in the cata adjustment.

Again, the point is that leeway should be in vanilla, I just want to ensure it is fully tested to behave as it did back then and not on the classic is showing. It seems like we have some components of it working incorrectly.

4 Likes