popular streamers and others even in these very forums have posted videos. its ugly. literally a third of the screen away you are hitting and all u have to do is strafe left/right. asmongold loves it and says he will use it to his advantage. roll melee! lmao. yep, thats “quality” play. just go watch some vids and form your own opinion before you roll ranged kek.
Leeway is a side-effect of implementing spell batching. Every action you take is batched, meaning you have lag on looting, talking to npcs, etc. This means your “movement” is batched in such a way that your hitbox is a larger circle when you’re moving. You can also sprint right over hunter traps if you run in a straight line.
All because a few “purists” think it’s funny and EPIC when two mages sheep each other.
That’s because that’s all leeway and spell batching were ever for, to make the game feel a certain way. And they don’t feel the same as they did in 2005.
Except it’s not because vanilla was tuned for different speeds than we use today. So just like how I wouldn’t want to use 1024x768 resolution on a 4k monitor I don’t want server settings tuned for 2005 internet speeds in 2019.
No. You are the one making the sweeping and unsubstantiated statements. My WoW latency in 2005 was consistently under 40ms on DSL. Now, living in a smaller town with cable internet my latency is about 60ms.
What was your’s then and now? And how can our single experiences be used to extrapolate to the average user’s experience?
I would suspect it’s some where around a third for the average ping time, so just tune both leeway and batching down to 1/3 of their current values and see if that fixes the issues.
And these are mechanics that blizzard readded explicitly so they are already not #nochanges. If blizzard would have just used the modern architecture as is there wouldn’t be an issue.