Okay, we were doing a 12 ARA, and i Joined a group. One of the DPS (boomkin) was doing 700K damage (lower than the tank, and the other DPS was more than doubling his damage) and died 3 times within the first 5 minutes of the dungeon. He died twice on boss, and so we jumped off. I left the key saying to stop wasting people’s time (apparently, he never did an 11 and just jumped from a 10). He is reporting me for “leaving key”. I don’t know what I was supposed to do - carry someone that is clearly inexperienced and going to take at least an hour to complete dungeon?
You’re not in the wrong here and have nothing to worry about.
okay thank you. I was very upset.
There is no excuse for players that need to be carried through keys higher than 10. In my opinion all keys beyond the vault cap threshold should essentially be viewed as bragging rights content.
However, whether or not this is the full story is hard to say. I’m just taking your word for it.
He can do that all he wants, but unless it’s a constant, frequent pattern that’s detrimental to groups on such a consistent basis that Blizz notices… nothing is going to happen to you.
Today I didn’t have much luck either. In an NW run, the Warrior tank kept dying (he was very squishy). After the first boss, when we reached that group of mobs that create green orbs that explode and kill you instantly, the tank died, but I managed to ress him. He came back, but even so, the mage and another DPS also ended up dying. The mage said my healing was bad and that they didn’t have a healer. When I checked the Details addon, I saw that the mage didn’t interrupt a single Fear, Frostbolt, Drain Fluids, or Bonemend throughout the entire dungeon.
While the tank, the remaining DPS, and I were killing the mob, the mage and the other DPS didn’t use release. They waited several minutes for the mob to die and then asked for a ress. I asked why he didn’t use release as soon as he died instead of waiting for the mob to die. He replied that he wouldn’t release because the key was already broken and even said his 620 ilvl priest healed much better. So, I told him to look for another healer and simply left.
You left the key without everyone verbally agreeing. Big Red Flag.
Well it probably added a +1 to your leave total (no one can say for sure) but who knows how many you get so try to use them sparingly I guess. Could be you get 10 of these a season or 100 each time you leave you roll the dice.
Seems to me like the new norm is worse than the old norm was.
Your options seem to be:
- Run in a premade only and again hope these don’t count against you if you decide to abandon a key in say discord.
- Never leave any key first and try to make others quit before you.
- Join only keys marked time and hope it has different looser criteria.
- When joining a group check everyone out on IO and logs to make sure there are not carries.
- Agree before the key is put in to criteria. Maybe make a macro saying something like if we wipe x amount of times before first boss or three times on a boss can we agree to drop group and if they don’t just drop before the key is put in.
Leaving one key isn’t the end of the world. You’ll be fine. Blizz is pretty much looking at ratios vs streaks.
Ex. Jimmy the Rogue queues up for 20 keys a day, he leaves 8 of those keys. Jimmy has left 40% of his last 20 keys.
Now the question here is, are you like Jimmy? If you aren’t like Jimmy, don’t sweat it
You’re not.
I decided to stop trying mid-fight yesterday. Let the group die and heartthed.
Now, if too many people die to certain things, I’m out of there. It’s a predictor for failure down the line.
If those keys were +13s or something then its understandable to leave, so that ratio shouldn’t do much harm to Jimmy.
Why, its just a video game? There is no reason to get so worked up.
They can report you all they want but at the end of the day they were out of their depth, and you have a right to leave the run. Now I doubt you’ll be penalized for doing so as long as this isn’t a consistent issue for you. Yet at level 12 they should understand that its a push key, and if the key is not going to time, and if a DPS is simply playing horrendously, its best to leave the key than waste time on it.
In an ideal world, Blizzards leaver algorithm would take into account what key level you’re doing. Anything above a 10 and people are there for IO so leaving when it’s impossible to time is common sense.
Does it actually work like that? Maybe? The only information Blizzard are willing to tell us is that frequency of leaving matters so leaving the occasional key probably won’t do anything.
At the end of the day you just have to put these people on ignore.
A lot of the people who think they can do higher keys with the lower item level and no skill are the same people who think that 3 in is 6 in.
if you didn’t get banned, apparently you’re fine. this is the price you pay for playing toxic content.
Ideally, you inspect your group mates before the key drops to decide if you are willing to run with them before you start.
But if you are starting a key and someone is clearly not pulling there weight you’re ok to drop the key.
Buff prot warrior imo
I thought you couldnt get into keys dude? How is this possible!!
Don’t join keys with people who haven’t timed close keys to what is being ran. You can read the room I guess… Also, leaving a few keys isn’t a ban. I’m sure it’s gotta be habitual.
You have a good chance of being banned. I hope you learn your lesson.