Blizz really needs to learn to take the L on certain matters, especially it comes to changes that didnt work.
Mythic plus right now is in a worst state than how it was in DF. Why is that?
Tanks are getting harder to find because of the changes that were done for the expansion.
Healers are more burdened
Dungeons are unnecessarily annoying with the amounts of kicks / interrupts that stuns no longer are able to solve.
The dungeon squish just made jumps in keys massive
Tuning of affixes and bad affixes
Bad dungeon pool (it amuses me how none of the spider dungeons from WoTLK got included but grim batol and NW is included)
Blizz your promise of changes to tanks smoothening out the dmg has not worked out. You promised that Blood DKs changes to death strike will come together with damage being smoothened out but Dks are still taking bid hits but now they can no longer heal up those hits. this leads to burdening of the healers. BM monks havent seen any changes in such a long time and it amuses be that how BM monks have healing orbs similar to DH but while DH has been meta so often BM monks still have problems with self sustaining and being viable? This issues has been around since Legion and still nothing is done. Stop trying to make each tank generic, its ok that each tank is different in a certain way. Keep the basics, add like each tank can AOE taunt, each tank have x amount of Defensive CDs, they have their ways of self sustaining and where their self sustain is worse mayb they do more dmg.
Healers are too burden because you didnt want tank to be overly self reliant which to me is digging a hole for yourself. Healers are already a rare breed and you give them more responsibilities ? Read the room guys.
So many things that youâve changed and promised from DF has not delivered and we are gonna see the same problem again in s2 of TWW. Have you forgotten SL again? How much good faith do you think your player base has when it comes to trusting that you know better?
Didnt elaborate on the other items because i think they have already been covered enough.
Tanks already barely have anything resembling a skill check⌠im not sure removing their only gameplay mechanic of " pop a minor cds on pull" with âjust aoeâ is really good long term for the game.
Itâs really not. With the increase in gearing in heroics, and the small scaling, and the loss of affixes and buffs in their place, if they were doing 8-10s in DF, theyâre more than capable of running 3-4âs.
I think the problem with blizz right now is they donât have people of that caliber, people who can admit they were wrong, or at least can correct their mindset a bit.
Yes theyâre easy keys, but the people running them have stopped at that bracket for a reason, probably what theyâre comfortable with and not interested in pushing for whatever reason.
The main issue is that a difficulty level that used to exist, is gone now, or rather, take out of M+ perhaps because it was so easy.
Would be similar to removing LFR and having Normal raids become the queue mode- it would alienate all those LFR folks.
I still donât really understand why they did it, myself.
From a numerical stand point they can do it. Itâs not a straight across +10 to the key levels.
Itâs not. Itâs now moved to the 2-4 range.
Because they werenât being utilized. The amount of people sticking to that specific key range was laughably low.
Most people were doing 2â5â8â11-14-16
If the majority is just going to be 3 chesting the dungeons and not actually using them as stepping stones, thereâs no point in really having them. The scaling only really caught up to the power level of the gear they rewarded around 12+
So the reduced the keys below that since they werenât being used and started everyone off at a new level. Gave all the prior key ranges gear rewards in Heroic dungeons
Yeah this is why we need the opt in method. Make people opt into content, locking them out of other content. Might as well since weâre segregating everything.
M0 is just the starting point that has all the mechanics involved. Thatâs the point of them. Normal â Heroic â Mythic. Each level introduces new things. Mythic 0 introduces all mechanics of the dungeon.
But youâre right. Just like Heroics (and why they got a bump) is because 1 week after hitting max level, they became irrelevant.
But now, that m0 also acts as a place for those people who went from 2-10
I donât actually mind the squish because there were far too many useless key levels when things were on a scale of 20. A few specific levels were run and many were ignored unless they had to actually bump up their own key for some reason. Unfortunately there were just a lot of useless levels.
I think mythic plus should be relegated from the progression of gear in lieu of rebalancing dungeons from normal to Heroic to mythic, aligning with the drops from the similarly named raid levels. Mythic plus could then be completely about score. Bonus points for fixing the Infinite loot glitch.
I also wanna see a return of 10 man raids with max item level loot. The exact mechanism is irrelevant. As well as the dungeon, glory achievement. Along the way to building a competitive sport, we have lost the plot on what made wows endgame fun
M+ has gone down hill with every expansion. It has truly been amazing to watch it unfold.
Take me back to Legion. All we wanted was no AP and for the Vault to be better lol