LoL is successful as a MOBA. Doesn’t mean it’s MMO will be successful. DC Comics and Star Wars are both highly popular too… however, their respected MMOs failed to topple WoW.
Personally, I’m interested to see what RIOT comes out with.
Honestly for me I see wow as a game that lacks the foundation to create innovative content since it’s always centered around the pillars of end game which is all instanced. They lack a creative way of creating meaningful world content.
World Content is awful in every single MMO and only exists because people feel like it has to exist for some reason. It’s consistently low-tier mind-numbing bullcrap that does nothing but take up space and waste time. It’s impossible to create engaging world content, because the nature of an MMORPG means that anytime any level of difficulty is introduced, the solution isn’t to overcome the challenge, it’s to “add more people”. Oondasta in MoP was a perfect example. People don’t improve. People zerg. That’s not engaging. And the content that’s already braindead and therefore doesn’t get zerged… is also not engaging. Because it’s braindead.
“World Content” is something people like the idea of, but can’t really exist in a meaningful way without infringing on what makes an MMO an MMO (see: Destiny shards capping at like 8 people or whatever it is).
With how much talent Riot poached from Blizzard, them just slapping a well known IP onto a generic MMO would be pretty disappointing, ESPECIALLY with Ghostcrawler at the helm.
Honestly your I largely agree that most of the time it is mind numbing content, developers fear open world content due to the nature of putting the game in the players hand.
Look at ashes of creation it will still probably have a bunch of the “endgame” systems wow and every other MMO on the block has. However, it really emphasizes the open world as a foundation of the game as whole through the node system. This is quite the innovative way of making a world feel like a world.
I don’t particularly care for LOL, and some of the original guys in their team were dog poo people; but I think an mmo starting using pre existing lore from another of their games is a better start than some new unheard of mmo.
I mean, warcraft was just an rts with some engaging amateur level lore at one point. Now they barely do rts games.
Wouldn’t a League of Legends MMORPG kind of suck? You’d be stuck playing ‘the heroes’ of the game, you’d have like 50 hundred Jinxs or Graves just flopping around, no sense of customization or anything, just the ‘same character’ for everyone who wants to play it.
I’d disagree, personally, because GW2 to me has some great world content.
I’m currently neck deep in FFXIV, but also have a character on GW2, which I think has the best world content to date. Maybe not the strongest raiding scene, but the world itself has a lot of depth and is why I think there’s still a big playerbase for it today. From the open world puzzles, exploration puzzles, and more open world incentives and unique mounts that operate differently depending on the environment you’re in, I’d say out of all the big MMO’s it’s biggest strength is how it deals with world content. Also it’s WvW PVP is pretty dang awesome.
League of Legends is developed by Riot but owned by Tencent, which means the Chinese Communist Party has a voice in control of the content…I won’t be investing my time into an MMORPG that will be censored and have my personal data out of my control…so no, I would never invested years of my life into League of Legends the MMORPG.
MMORPGs like World of Warcraft are bound by certain U.S. laws so I feel much safer investing my time.