You know what happens when you log out in a rested zone? You disappear.
What happens when you log in? You appear.
You know what happens when you cross a border on a normal Vanilla server? Nothing…
If you want to hide layering, and make sure that layer changes are intentional and not jarring, you hide them in a place where people naturally appear and disappear. Rested zones.
If its only happening at a border, and you’re in the dead center of a zone, you’d still have to run to the border to change. How is that different from going to a rested zone, except for being less jarring?
Your border plan has the same downsides as using rested zones, and solves no actual problems.
You seem to be talking about the wrong idea there. In that quote I’m talking about automatic layering/sharding. So you wouldn’t have to go to the border to do anything, that’s just where Blizzard automatically changes shards/layers IF the zone is capped. This system would mean it’s very likely everyone in the high level zones would all be on one realm instead of multiple ones like they are with layering.
If two players rush to lvl 60 and are in Eastern Plaguelands, they should be in the same world instead of being possibly split between two layers like they can be right now.
If you de-layer at higher levels, those faster players lose out on the advantages of being first.
If 30 people would be in a zone on a 3k server, then on a 9k server, that would be 90 people. With layering, those 90 only see 29 other people and only have to compete with 29 other people for resources.
Fix the exploitation issues and layer hopping, and a fully layered world comes out far more like Vanilla than having the best 90 people out of 9000 all see each other and compete for resources.
actually, it’s something you don’t enjoy in it’s current state, which is understandable.
but this is partly why they had the stress and beta test.
absolutely nothing gets achieved by worrying for two months about how layering will end up at the end of august.
you’re saying you feel like you’re getting kicked in the balls repeatedly, and that blizzard is ruining your classic experience.
no they aren’t.
you’re allowing a single mechanic which isn’t in it’s final state yet, to trump ALL the positives that classic will have to offer.
you’re sabotaging yourself about something that hasn’t been released yet.
Don’t you see the problem with layering there? If someone on that 9k server got to a higher level first they would be able to abuse the multiple layers since it’s not zone based like sharding is, they could get 3x the resources and items than a 3k server player. Also layering being continent-wide means all 90 of those players could be on the same layer despite the overpopulation of the server.
Layering is simply a sloppy solution. Try to think why someone on the north end of the continent needs to be in the same layer as someone on the south end of the continent? It has absolutely no benefits to population control or gameplay and leads to tons of exploits by sharing layers over that large an area.
So a single server where you can talk trade and see the same person over and over is the same as what we have in live? I find it quite hard to understand how they compare considering one is a mega shard comprised different servers in a game which de-emphasizes community vs one that very clearly emphasizes the community.
So the answer was clearly that the op was exaggerating to try to make prove a point.
after even further thought, I’ve decided that it’d be easy to prevent people from getting TOO far ahead by causing layering to only apply in non-contested zones, with the sole exception of the razorfen downs sub-zone
and so it should be done; getting especially far ahead of most of the crowd was a problem anyway, and this would not only be an easy way to fix that, but it’d also cause higher level players to have more people to socialize and PvP with before most other people reach their level
and I got ahead of the crowd during 2 pserver releases… though, admittedly, my work schedule won’t allow me to do this for Classic, which can most likely be alleviated by waiting for a server that doesn’t come out on day 1 after the game’s population predictably explodes, so that I can start playing on a different day of the week
I disagree that it could happen in live simply because of the systems in place to basically allow any person to play the game without communicating or using any way to get things from other people. That is to say, in the modern game you could turn off your chat never see another person speak and assume they are all NPCs and you would have the exact same experince.
This is something that is not possible to do if you want to be part of the classic community. On some level you need to communicate of you will never actually be able to do instances or raid. On a single character you would never be able to do much with your trade skills or if you didnt take enchanting , maybe never even get an enchant. The games systems are the fundamental difference between Retail and Classic.
No, actually, layering gives me the same competition I had in 2004. Not layering would cause queues that Blizzard won’t accept. I accept the reality of the world…
So fix the layering exploits! Your break up by levels doesn’t do anything for that, except a vague hope that its not really layering.
No, its actually quite an elegant solution. 99% of the issues are fixed, and you’re griping that the 1% is the whole thing.
They can’t be fixed. You are sweeping the bodies under the rug and assuming these are problems that Blizzard will just magically whisk away when it’s impossible because the design of continent-wide layering makes these situations possible regardless of intentionally exploiting.
Watch a compilation video on it. Having literally everything phase on you isn’t elegant. This is happening to ungrouped people killing a mob and they get phased away without doing anything on their own to trigger it. This will always happen because of how layering is designed at its core. You seem to be living in a fantasy world if you can honestly say that.
Anything in software can be fixed. It’s just how extreme of an option. I don’t like the idea, but user selected on creation, locked layers, would solve any claim you have, except for complaining about merging servers.
Blizzard has said there’s bugs. I noticed on many of those videos, the information is from some few weeks back. Aside from group control hopping, are the problems still happening? (with proof, not claims).