Then don’t play any game. There will always be exploits found by a small group of players and they will be limited time as well before they are fixed.
So with that logic every game has its integrity compromised.
Then don’t play any game. There will always be exploits found by a small group of players and they will be limited time as well before they are fixed.
So with that logic every game has its integrity compromised.
We’re not talking about surprise exploits that were found after a product was launched. They’ve been given over two months notice about the issues. They certainly better be resolved by launch.
Not to mention, the community wanted Vanilla WoW, yet Blizzard took the liberty of adding something entirely new (laying) into it that’s now having extremely adverse effects.
Because some people aren’t happy without something to complain about.
Also, some people were never going to be happy unless Blizzard bought back all the original server blades, just slapped the 1.12 server code on them and let people play with their 1.12 clients.
There is absolutely nothing wrong with layering. They just want to gripe.
Need to add in going back in time when there weren’t a bunch of retail tourists clogging things up for a while. I think this is the main issue that somehow gets ignored in all this. Vanilla won’t be perfectly recreated due to the tourists and their impact on the servers for the first few weeks/month.
I think you are spot on. People complaining at this early stage about layering are simply being ignorant.
Hyperbole much?
Outside of “mug immersion” I don’t see extremely adverse effects. Definitely not more extreme than the alternatives other than of course fixing layer hopping abuse.
So far we have videos of people changing layers one time to mine gather nodes or loot arena chests. If one extra node per gather is enough to offset the economy to extremes than there is a larger issue.
Blizzard could create an algorithm for layering that also uses character level based instead of just population. You would end up seeing only characters of near your own level. At launch as you leveled you might get layered out with all the other characters of your level (range). If you invite a higher level player in a different layer to your group it would pull them into your layer, and visa-versa if they were nearby. But higher level players (I would assume above 20 would always only end up in their own layer so they could never layer hop unless they got a level 1, but no guarantee that it would pull you in). Players could work around it by summoning low level players to a higher level zone, but they would get killed instantly in the open realm and you couldn’t multi-layer hop. Just a thought.
Imagine this scenario, but the raid doesn’t zone in, but just runs in & steals it from you. What’s your point?
Everyone brings up retail tourists but there will be former vanilla tourists who get the nostalgia fix and leave pretty fast too. I’d say retail players are more likely to play longer than those guys.
Even Blizzard doesn’t agree with that, or they wouldn’t be trying to fix it.
It also can’t be perfectly recreated due to the pserver crowd who have practiced all the most efficient methods to leveling, farming and raiding over and over again. They know what materials to hoard in preparation for each phase unlike in real Vanilla where you didn’t know something might be super important for an upcoming content patch that is currently not worth much. This changes the entire economy of the game from real Vanilla. The pserver crowd will alter Classic from true Vanilla way more than the tourists will.
Your scenario is a cool story.
The other scenario is the by product of BS mechanic that was never intended by the original designers to be a part of the game. Just keep it out of contested pvp zones.
There is no phasing in layering? So the scenario outlined can never happen unless that raid just logged on at that time.
As it stands, players change layers (shift, phase, hop, shard, whatever you want to call it) if they are invited by a player in another layer.
This shouldn’t happen in a contested zone on a pvp server.
You can get all the benefits of layering (helping deal with the population changes and crowds ect,) without it bleeding into contested zones.
Idk imo while layering is not idle, I just see it as everyone now can be a paladin and bubble and hearth away.
Now you are just trolling. Have a good night.
I fail to see how I’m trolling when I just simply state people escaping pvp situations to me isn’t that game breaking.
The point is, layering is broke AF no matter how you boil it.
The other raid already got a chest, now they are getting another one, that’s a HUGE difference, and the fact they weren’t even in your world in the first place and appear out of nowhere. These examples are extremely obvious, a dolphin could tell the difference. (But dolphins are pretty smart)
Lets take 2 examples,
#1. I’m driving a car in a race, I drive the car over the finish line winning the race. (After miles of driving)
#2. I Enter a race with a car. I teleport the car from the starting point over the finish line winning the race.
One of these scenarios are currently real world plausible and one of them is not, can you tell which one?
Some good debates for sure, but one last thing I will say. Layering is in, no matter if you like it or not. You can deal with it or refuse to play. I will miss you.