Layering - What am I missing?

This is exactly the problem. Layering is a “solution” to non existent problem.

Just… No. You’re absolutely, in every fathomable way, utterly and completely wrong.

Redridge - The Official Safe Space of vanilla.

Convenience.

“Eh, I don’t have time to deal with the Horde in Redridge, I’ll just change layers and level.”

Exactly this, couldn’t agree more.

That’s not accurate. Those players first to level cap will have significantly less competition compounded by layering.

I get your point, problem is it’s wrong, layering is different than 5 separate servers.

It is accurate. Those players first to level cap do significantly have less competition.

That’s vanilla - warts and all.

Adding layers does not compound the issue.

Compound = multiply
Adding = well, you know, add

It’s about what matters to you, In my opinion, people are concerned about economic manipulation and dead layers from what ive gathered (other than “No Changes” crowd) tho without layering servers will crash for opening day and prime times during the rest of the week

If a small group of players has access to limited time exploits, it compromises the integrity of the game.

I really could care less is someone has a few more stacks of herbs or minerals, that’s going to happen either way so why stress about it?

I wish I could be as care free as you. It must be so nice to be completely okay with being walked over.

3 Likes

Also something else to keep in mind, is that if layering is going to be used, it will speed up the entire game.

What do i mean by that?

Players who will be aware of the way layering works (which will spread very quickly from Day 1 by word of mouth) are going to abuse less populated layers to level quicker, due to less competition for mobs.

I don’t wanna go into details, but there are plenty of ways people will figure out how to most efficiently layer hop. Possibly even with addons.
Even more casual players will start to feel the pressure to also try to use the system to their advantage while it’s available to be used to help with their leveling.

This brings back the retail mentality again of just inviting people to get a temporary advantage out of it, and the moment they’re not useful anymore, they’re dropped for the next best person who can provide a good layer aka an advantage.
There’s also no time to really socialize because to be efficient, you gotta be fast. There’s no time to waste. Off you go.

As soon as people catch on, which again will be very quickly, the whole game will get sped up in a way it never has been able to before.

Classic is supposed to make people take things slow and enjoy the journey. Layering is also in that regard not going to support that spirit of vanilla, at all. #nochanges

2 Likes

For me, it depends on how long layering will last.

The economy and crafting are very important aspects to a successful classic experience. On Beta, we already have people posting gear for obscene amounts of gold because they can farm excessive amounts of gold at level cap.

This has a side-effect of skewing the perceived value of items on the AH and that’s a not positive experience for the seller or buyer. The longer layering is in place, the greater the potential for inflating the economy with ill-gotten gains.

As such, I strongly support disabling layering for players level 30 and higher. Most tourists will never make it to 30. If layering is still in place with a sufficient amount of players at level cap and abusing the system for profit, the economy is doomed.

Because the “limited time” is a big fat lie.

1 Like

Nothing more than entitled children complaining about a video game that one one will care about in six months.

…err… make that three months.

“You think you do, but you don’t…”

So here’s the funny thing about that, if everyone is trying to get to the least populated layer instead of just leveling. Then that least populated layer will very quickly be the most populated layer.

1 Like

For some servers it simply isn’t going to go away. Ever.

Let me paint a picture for you: Server A is very popular among the dedicated players, and over 15,000 players join it. 6 months later, 33% of the population has quit(most servers will have higher percentages, some will have lower) and there are still over 10k users on this server.

Will Blizzard remove layering and force those players to compete in a ridiculously over-populated server? Will they enable dynamic spawns of mobs and resources? Will they break the server up, forcing people away from friends and guildmates? Or will they just say Classic was more popular than anticipated and layering will have to remain for the foreseeable future?

Understand what you mean, but I wouldn’t point at the stress test as an accurate representation of layering at release. This isn’t an “it’s only beta!” comment. What I mean is they were doing all sorts of weird things with the layering (messing with it during the test) to see what happened. They won’t be screwing with it just to see what they screw up on release.

Ya, and then they will try to go find the next best one, like the one they just left underpopulated again. It’d be a fun time for sure.

I’d recommend you to watch videos that have footage from the stress tests, where you can see just how quickly layers can fill up and empty out when people are switching around for one reason or another. Just like they will switch around layers at launch to escape the “trouble”. It will be the game experience just like in Vanilla.

…except it won’t.

What would the process be to take advantage of it after release for things like ore? I can see how 1-2 popular streamers could pull it off (but with severe backlash). It would be really unlikely to expect to get people to randomly invite you to their layer just so you can exploit and do this over and over again somehow guaranteeing that you’re getting a layer you didn’t visit already and doing this enough to get a huge advantage? Without help of a community (like a streamer’s community with people saying “ore here!”), I don’t see an easy way of exploiting this for more than a single hop or so.

Multiple accounts I guess makes sense, but you’d need quite a few and somehow park them on separate layers. Seems more effort than reward.

What am I missing? What is the process that will be used for some random person to really abuse it?