I didn’t really have a problem with the original plan of sharding starter zones for the first couple weeks. 1-10 is all of a couple hours depending on the zone, so I never understood the big deal made out of it.
Layering is turning out to be worse, as not only does will it be for a full first phase, but also across the whole world. Players have already been exploiting it to farm Mithril.
Instead of doing nothing, they’re noting that discontent on public forums. Said discontent can spread and potentially change the future for better or worse. So instead of combating the user and high-roading, you could unify with other people in the interest of the best possible future.
“the rest of us… happilly… better…” Yikes. Stop causing a divide. Stop being so concerned about how much better you are than everyone else or how your more valuable because of your skin color or thoughts in your head or whatever.
That’s also the vibe i get from it. Classic is about community first and foremost. And it does best when it’s on one Azeroth, not multiple cohesive split up versions of it.
I wanna meet Billy when he’s around. Not just sense his ghostly presence as he actually sits right next to me, but in another layer. I wanna travel the world with Billy. Oh, Billy… All the fun times we could have had…
“Don’t worry they’ll fix it before live, it takes time.”
“Don’t worry they’ll fix it before phase 2, it takes time.”
“Don’t worry they’ll fix it before patch 1.13 lol”
If you’ve played this game for any number of years ( especially WoD / Legion / BFA and all the ignored feedback fiasco for all 3 ) and know Blizzard standards, little will be done with a mere short 3 months left before launch.
Yeah, layering is BS. It does EXACTLY what we didn’t want in sharding and CRZ.
People are so quick to defend layering and say it’s not “sharding”, but it’s effect on gameplay is the exact same.
This tech, to me, is not an option and don’t understand why blizzard puts this out as some great alternative. It’s not an alternative at all when the same exact thing happens to the game community (that we’ve been voicing our opposition to).
What’s worse than this tech - no matter what you want to name it - LFG? LFR? And those are huge deal breakers for “classic”, so this is right up there with them. Super disappointed.
You’re awfully naive, you have my condolences. I’m sure you’ll personally enjoy vanilla with sharding edition, broken economy and divided communities, very much akin to BFA. I also like how you changed from “it’ll be fixed” to, “no, everyone but you will be ok with it”.
What you’re asking for is not going to happen. Their infrastructure is what it is. I would rather there be zero sharding/layering in a perfect world. But it’s a compromise that has to be made to prevent: 1) massive queues; 2) over-compensating with opening servers that lose most population down the line; 3) having to merge servers down the line due to #2.
It is a legitimate you think you do but you don’t when it comes to thousands of people competing over the same six starting zones. It’s hilarious for the first couple minutes, then it’s just plain stupid.
" WoW Classic is built using patch 1.12 , titled Drums of War, that released on August 22, 2006. The reason for this specific patch , Blizzard has said, is because this patch represents the vanilla version of WoW at its most feature-complete, stable, and well balanced."
Fairly sure its not 1.13. Correct me if I’m wrong with a source.