Layering problem solved

theres a better solution but I’m not gonna bother mentioning it ITT; I’ve done it enough times already

S u want 9k people to share the resources of 3k people, yeah right.

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Fixes the node “exploits” but creates too much scarcity. Also does not address PvP dodging.

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While the idea appreciated, you still have nodes despawning in front of you because someone else on a different layer got to it. It gives a weird ghost vibe and also kinda disappointing that you don’t even get to see that person to interact (or kill them).

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“I was running across an open field to the peacebloom and it simply disappeared when I was 20yds away”?

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I still giggle over this one.

PVP IS THE ONLY WAY TO PLAY

Invite me!! I need to layer!! hehe

Sorry… carry on

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Oh look another thread from someone who does not understand economics and/or layering so gets the problem wrong.

Must be a day that ends in ‘y’.

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How in the world is this an improvement? Starving literally thousands of players of tradeskill and game resources so that a handful of people can’t exploit a treasure chest and get some extra alterac cheese?

The only thing that I have seen someone “exploit” that actually benefited is the STV chest, which is legit I concede that. I don’t think damaging the normal play experience for thousands of players is a logical trade off for that one situation.

The alternative is better? To dump 5 servers worth of resources into a few people’s pockets?

I want to thank you for your service in solving this problem. Perhaps we can move on to other topics now!

Those few people probably won’t hit 60 if they’re layer hopping than leveling. As the forums suggests, everyone will be min/maxing leveling asap to get to 60 and they’ll be AoE farming dungeons and get valuable BoEs instead.

Two negative side effects:

  1. Can still dodge pvp
  2. Lower amount of herbs/mines

These two are tolerable compared to leaving it as it is or modifying it in another way.

The exploitability of layers is grossly exaggerated. In the time it takes ExploiterSteve to jump in and out of layers fishing for iron ore nodes he could have just rode a littler further down the road and gotten another one.

However, even if it were true that ExploiterSteve was going to make a mint abusing layering… I still don’t care. You are talking about taking mats out of my pocket so that Steve will have less in his. I’m not ok with that.

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Or they could just gate the chest until P2, that is when it was introduced in retail vanilla.

Multiply devilsaur respawn time by the number of layers.

Respawn mine/herb nodes by the number of layers just high level nodes)

45% drop rate on a 8hr respawn time. This isn’t going to break the game. the whole “exploiting” thing is overblwon. Layer hopping isn’t going to be the problem, it’s having multiple servers worth of resources to farm. Beta is a bad gauge of layering because they aren’t testing it there at the moment. Live wont have dead layers, so hopping layers will likely just put you in the area with other people farming.

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The fact that someone upvoted your comment makes me want to give up.

People on these forums are retailers I swear.

Somehow I doubt there will be no competition between layers for resources. You think you’re going to hop layers for the Arena chest, but so do a dozen other people.

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My suggestion is far more viable and less immersion breaking. Nobody wants to fight a mob for a herb only for that herb to despawn because someone on another layer that they couldn’t even see got to it first. Also, since layering is based on the premise that each layer is a separate server, trying to connect all resources probably isn’t something that could easily be done. It wouldn’t take much effort to change respawn times, which would have the exact same outcome.

My comment on the STV chest is accurate. It wasn’t released until 1.4. Just launch it with phase 2 like it should be anyways and it’s not an issue.

The rare mob comment doesn’t even need explanation. Who cares. Long respawn times and low drop rates. We are expecting maybe 5 layers max. A good chunk will probably be gone in the first week or two. At best you can expect to farm 2-3 layers for a week or two.

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I wouldn’t harped too much on the Arena chest issue, if the players complained too much about arena chest and layering, Blizzard has been known to take the simpler approach which to disable the arena chest totally till Phase 2 when layering is gone, which is effectively ‘nochange’ by then

If blizz goes with this. Problem solved. Best solution yet

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At the very least they need cooldowns on layer switching… and delays.

Like…

1.It takes a 30 seconds timer to get into another layer
2. Once you are in a Layer you have a 5-10 min. cooldown on getting into a different layer.
3. If you get in combat or looted a node you have a 3 min. cooldown before you can get into another layer.

That helps with a lot of the exploits… not all and not completely, but it helps a lot