Some key points about layering, you choose if good or bad for the authentic Vanilla experience. :
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When you come to a new questing zone and you see the opposing faction making life hard, change layers and continue a long your journey.
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When farming materials and there are none to be found , change layers and continue a long your journey.
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When hunting chests, rare spawns etc, HOP LAYERS AND CONTINUE a long your journey.
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When getting camped because you are a noob, HOP LAYERS, and continue a long your journey.
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When big world events happen, many layers will be dead. Some might not want to participate in this or might not be in the know and are thus forced to be on a dead layer.
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When general chat or world chat is going on about alliance coming to org to defeat Thrall and you want in on the fun only to find out when you run there it was all a joke because there is NO ONE AROUND. Oh wait ! INVITE ME TO RAID LAYER!!.. again ZERO immersion. I should be able to LEERROOY into the fight and not ask for an invite to a specific layer.
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I have seen this on a stream. When you are solo questing and you finally get to the named mob that you have been working towards for what seems like for ever, only to see someone else who is there that needs help too. You party up and the mob VANISHES. “layering”
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A smooth launch with higher than expected server populations due to the real popularity of Vanilla wow. Causing layering to not go away or for there to be super long ques to log on and or forced server transfers.
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When the known bridge ganker is doing their normal stuff, change layers and avoid him…
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When your friend is getting ganked but you are already in a group but are near by and decide to help. Only to find out they are in another layer. “immersion”
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When the new meta is having layer spies to know where your rival opposing faction guild is at so you can avoid the raid fights entering raids… “immersion”
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Layer hoping to to get world buffs vs just being in town and getting them. Again “immersion” I would assume this can be stomped out by just making any dropped world buffs go through every layer regardless which layer it was dropped on. But probably has not been thought of.
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Did I say smooth launch? Cuz I mean, smooth launch amiright?
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What happens when you think you do, but you don’t backfires in your face and you are stuck with servers that have over 10k active daily players? force 5+k ques and wait for people to log off or force whole ream transfers? Because you promised to remove layering and these are your only two options to avoid changing the core code to help that over population, spawns, nodes, etc.
I have made many edits adding to this, I might add more but this seems to be good enough to make a point.
- Screw it ! When a big event happens and the majority of the server hops to one layer, How does this get fixed? Through logging? What if no one logs for 8 hours? Many are screwed and forced to play on dead layers?