It fixes the problem it was intended to fix: dead servers after the tourists leave
Layering operates on the assumption that the majority of players who come to try out Classic WoW wonât keep playing it for long.
So instead of opening 60 servers where 50 of them will end up dead, Blizzard has optâd for 12 servers (which theyâve already had to increase) with more room each, but not so much that it will remain overcrowded after the tourists leave.
Even if layering is removed, I say âifâ because im still skeptical, they have stated that servers will be capped higher than original server caps. Some estimate 6-9k
Unless you point me to where they said that Iâm going to go with the blue post that states âwhile we could have higher population caps in 2019 then 2006 weâre not going to do thatâ
And that was posted like today
Yep, It was another âregularâ that used it as a reason. You have maintained that it is used to prevent dead realms. However there are better options for that imo.
Sounds like the queues will allow that capacity, though.
Well, people do estimate 18-27000 realm caps at launch soooo
That would be pretty cool, if the servers donât crash.
Hmm, so theoretically if Herod is full of the âserious, hardcoreâ playerbaseâŠ
How much of a gong show will it be when none of them quit by phase 2? Will they have to create 8 more servers and beg them to transfer off?
Itâll be a sandwich. 10k queues and the forums will burn. Iâd say I canât wait to see it, but Iâll be too busy playing on a different realm.
Layering is for congestion in starting areas when the game goes live.
Layering is server wide now, sharing was just congested areas but people didnât like that
Hmm, so theoretically if Herod is full of the âserious, hardcoreâ playerbaseâŠ
How much of a gong show will it be when none of them quit by phase 2? Will they have to create 8 more servers and beg them to transfer off?
Blizz might have got it all wrong. Layering might just be kicking the can down the road, to a worse situation that could have been prevented.
I know that. It is for the same reason though. People have to have time to spread out in the world.
I mean, theyâve warned people itâll be full, if people donât move itâs their own damn fault
Not really the players fault, this entire situation could have been prevented if they limited account creation to server capacity, then there would never be a que. But they (blizz) allowed to account creation to excede server capacity, the players didnât do that.
Wouldnât have worked either, people will leave and server pop will drop. Layering isnât really that big of a deal. Youâre trying to find a solution to a problem that already has a functional solution
Wouldnât have worked either, people will leave and server pop will drop. Layering isnât really that big of a deal
Sure, currently (with layering) they can just collapse layers, or without layering they could merge servers.
A better solution would have been to a) make a South American server so people would actually roll on thalnos, b) not overestimate pve server popularity and c) not let the streamers cuck the server selection for the whole weekend so everyone decided to roll herod
without layering they could merge servers.
Forces name changes, its easier to open new servers and let people transfer with their name.