Layering doesn't fix server ques or overcrowding

That’s really what they are doing though, just not PHYSICALLY separating them

Which is basically what layering is at a macro level

“When you are entering Northshire or whatever starting zone that you’re in you are going to be seeing an entire realm’s population worth of characters in the world all competing for the same spawns”.

The video literally says that it’s not meant to solve overcrowding. It’s meant to allow them to have multiple server’s worth of people on a single server.

At no point have I ever said that.

In fact, I specifically said that even with layering they needed to use queues in order to prevent overpopulation after the dust settles.

Nah, the above suggestion didn’t include layering.

Only difference is that there is one which is many instead of many which is one

Layering is creating multiple servers within a server to condense them down at a future date. In your solution everyone would just go Herod1

It fixes the problem it was intended to fix: dead servers after the tourists leave

Layering operates on the assumption that the majority of players who come to try out Classic WoW won’t keep playing it for long.

So instead of opening 60 servers where 50 of them will end up dead, Blizzard has opt’d for 12 servers (which they’ve already had to increase) with more room each, but not so much that it will remain overcrowded after the tourists leave.

Even if layering is removed, I say “if” because im still skeptical, they have stated that servers will be capped higher than original server caps. Some estimate 6-9k

Unless you point me to where they said that I’m going to go with the blue post that states “while we could have higher population caps in 2019 then 2006 we’re not going to do that”

And that was posted like today

Yep, It was another “regular” that used it as a reason. You have maintained that it is used to prevent dead realms. However there are better options for that imo.

Sounds like the queues will allow that capacity, though. :stuck_out_tongue_winking_eye:

Well, people do estimate 18-27000 realm caps at launch soooo

That would be pretty cool, if the servers don’t crash.

Hmm, so theoretically if Herod is full of the “serious, hardcore” playerbase…

How much of a gong show will it be when none of them quit by phase 2? Will they have to create 8 more servers and beg them to transfer off?

It’ll be a :poop: sandwich. 10k queues and the forums will burn. I’d say I can’t wait to see it, but I’ll be too busy playing on a different realm.

Layering is for congestion in starting areas when the game goes live.

Layering is server wide now, sharing was just congested areas but people didn’t like that

Blizz might have got it all wrong. Layering might just be kicking the can down the road, to a worse situation that could have been prevented.

1 Like

I know that. It is for the same reason though. People have to have time to spread out in the world.